warspite1ORIGINAL: Extraneous
ORIGINAL: Cad908
Mo Reb,
Here is a link to the final edition rules with the examples included. The one on ADG's website for some reason does not include the graphics. It was done by a fan, and I would give credit if I knew his / her name.
http://manlig.org/wif/RaW-7mAug2004.pdf
This RAW forms the basis of the game.
Two other documents:
Rules as Coded (RAC) Some 98% of RAC is directly from RAW. It provides clarifications to the rules and the transition form a paper game to the computer one.
Players Manual (PM) Details sequence of play and all the forms used in MWIF, along with many other goodies are part of MWIF... The timing of their release is up to Matrix.
-Rob
ORIGINAL: warspite1
Mo Reb I never played Advanced 3rd Reich (although did try 3rd Reich). In my opinion, 3rd Reich and WIF simply do not compare.
There are a number of reasons for WIF being simply the best game ever.
1. I believe it has the right mix of playability and complexity.
2. It is fun without being in any way a "beer and pretzels" game.
3. There are no sure-fire strategies - variable weather, variable turn-length, a degree of luck when picking reinforcements plus of course good old fashioned dice, all go together to ensure that no two games are alike.
4. For those expecting a 100% accurate OB and unit factors, then this is not the game for them. However, what WIF does is give each player an accurate feel for their country's armed forces; the benefits and the problems that go with them - e.g. Commonwealth a small, mobile army - the Commonwealth army must be used sparringly; decent aircraft with a large variety of types giving a good degree of flexibility; and a lot of ships - by no means the best quality (except HMS Warspite of course) and massively overstretched.
5. The ruleset gives the game a proper historical context, but within that framework a player is not strait-jacketed in terms of players being able to try loads of different strategies.
6. A really important element for me with any game is the "look" of the game. WIF looks fantastic (except for the Final Edition maps [:(]) but the superb MWIF map sorts that little problem out [:)]. The counters are exceptionally good - NATO symbols for the army, silhouettes for the ships, and full colour camoflagued aircraft. Playing with SIF and PIF is a must for me as these excellent counters really add to gaming experience .
Read:
Specifically Section 3 the first paragraph.
Specifically Section 3 the last paragraph first sentence.
Ignore:
Section 3 the rest of the last paragraph.
You know I cannot post specifics on the NDA.
You can post links to screen shots of maps and units and let people decide on the quality.
But you cannot give your opinion of them.
You are reviewing the game.
This is bizarre.
I am giving a high level view on WIF - not MWIF. The counters I am describing are as per WIF.
If my passing a positive opinion on the MWIF maps, that Steve has agreed may be posted, is against my NDA then you got me "bang to rights".
Just curious, but why you are bringing this up now rather than the numerous times the map has been mentioned before (and commented upon by some of the Beta Testers - see below for just one example?
tm.asp?m=2967758
I cannot begin to understand your motives here [&:].







