Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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Halsey
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RE: Patch 07 - Unofficial Public Beta - 1119 updated

Post by Halsey »

Michael, are you going to include the recent ASW fix that came from the Babes team?

It's pretty darned good for a go between, until something new comes along.[;)]

Thanks for your continued support!!!
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated

Post by michaelm75au »

ORIGINAL: Halsey

Michael, are you going to include the recent ASW fix that came from the Babes team?

It's pretty darned good for a go between, until something new comes along.[;)]

Thanks for your continued support!!!
That is data. I'm only doing the EXE.
My understanding is that there is a data update, but unsure how it will be delivered as not part of my scope.
Michael
jcjordan
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RE: Patch 07 - Unofficial Public Beta - 1119 updated

Post by jcjordan »

Michael is post#1 the 1119a file or not? The file I downloaded yesterday & again today shows 1119 once extracted (exe dated 10/13 10:17pm & says 1.7.11.19) but the zip says 1119a when it's downloaded. Even the in game screens show 1119. [&:] 
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119 updated

Post by michaelm75au »

The version & date in the 2nd post. Check the version on the main screen. The file timestamp get mucked up by timezones reporting 'your' time rather than 'mine'
1.7.11.19 Oct 14 2012 14:17:26

I was leaving out the a/b/... etc thinking that it was to be many.[:D]

I am going back to adding the character after the version like before. Once beta is official, I'll probably go back to a real number.
Michael
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invernomuto
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by invernomuto »

ORIGINAL: joey

After 19A, the Lily normal bomb load seem correct, but the extended bomb load is still incorrect. Is that fixable? Or, I am stuck with essentially no extended bomb load?

+1.
Extended bomb load for Lily is 2x15 kg instead of 2x100kg.
Is that fixable?

Bye
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koniu
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by koniu »

ORIGINAL: invernomuto

ORIGINAL: joey

After 19A, the Lily normal bomb load seem correct, but the extended bomb load is still incorrect. Is that fixable? Or, I am stuck with essentially no extended bomb load?

+1.
Extended bomb load for Lily is 2x15 kg instead of 2x100kg.
Is that fixable?

Bye

As far as i know only whay to fix this is back to turn before 1119 update and play again from that point.

This bug is introduced in 1119. 1119a will not fix it but will stop more units from changing bomb load. Updating from r9, 1117x,1118x directly to 1119a is safe. (only 1119 was broken)

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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

michaelm,

Did you intentionally change something with coordination? Since we installed the latest beta I have suffered some crazy fragmentation. Even 18 plane sweeps fragment! Bombers split up in something like 20 different strikes. Couldn´t find anything in the readme about it.

One thing I did notice that was pretty odd is that when sweeps fragment (never seen it happpen before I think) its always 3 planes that fragment and come in after the main part.
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Itdepends
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by Itdepends »

I see 3 plane units come in after the main sweep now- and I'm not using the beta.
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PaxMondo
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by PaxMondo »

+1
 
Always seen those, but not THAT often ... but they definitely exist pre-beta.  I'd say 10 -20% of the time ... something like that.  Pretty much see one every turn if there is a lot of a/c activity ... and my games tend to have a very high tempo due to my opponent (Andy AI)  [;)]
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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

Weird because I never seen it before! Just installed the beta and BAM its all over the map.

Fragmentation is crazy, crazy. I´ll post a separate thread to not clutter this one.
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obvert
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by obvert »

The sweeps have always had one big section and a small 2-3 plane section after (and in rare occasions before).

Now the small section seems to come more often before the larger group and there are three separate sections for a single group sweep, which I've not seen before.
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JeffroK
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JeffroK »

Ask Castor Troy about the 3 plane sweeps, it was one of his many "complaints"
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GreyJoy
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by GreyJoy »

I haven't seen anything different in the latest beta...  But if it was like that... a air model with lots of smaller encounters is exactly what we'd need!
 
 
JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

GJ, Sure that would be great...If the escorts fragmented too. But having 15 of 20 fragments go in completely without escort isn´t much fun...

Besides, almost completely doing away with coordination will have huge consequences. If this is an intentional change I´m pretty appalled it gets implemented without hesitation and even informing the players. Making even tiny adjustments on a game of this scale is extremely complex. To just throw in such a massive change can upset the balance enormously.

Am I the only one seeing how much this would change in the game?!? [&:] This kills offensive bombings! Think through what that will mean in terms of the game before applauding it. This will have enormous benefits to whoever is on the defensive. This have the potential to remove bombings of any kind in a area where there is a risk CAP can be present. I´m sure some Jap players rub their hand with delight seeing how much that would neuter the 4Es.

But consider the Jap early game with fragile bombers getting fragmented into 10 plane pieces. Or that massive Betty strike coming in in waves of 5-15 planes against a CV CAP...

This is just crazy...




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obvert
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by obvert »

Even though I have a more hopeful, positive idea of what this might do to the game, I completely agree with Jocke. I'm still wondering if it is a mistake or a bug caused by another change. If it's not, it's a massive difference in the very essence of the game. This has the potential to be a good thing but could have very unseen consequences that change everything, in some cases for the worse.

The general scope of these betas as I understand them is to fix small issues, bugs, technical details, not the larger game structures. As are all of the players, I'm very appreciative of the efforts that go into these fixes, changes and additions. I am just hoping for some clarification about this issue and the possible ramifications. I know we don't have to use this beta, but there is a lot in it that is really useful and good. I want to use those things, but I'm not sure if we can if this fragmentation works as it has in the first few efforts, mainly because we didn't start the game under these conditions, and it's such a big change that could make switching now unfair.

Any response on this would be much appreciated, not just from Michael but from anyone else noticing the issue.
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Sardaukar
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by Sardaukar »

I have not noticed that at all after I have updated my games. Everything have stayed same for me in 2 ongoing games vs. AI.
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obvert
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by obvert »

ORIGINAL: Sardaukar

I have not noticed that at all after I have updated my games. Everything have stayed same for me in 2 ongoing games vs. AI.

I should note we used the one posted on 14/10/12: 1119a

If we each installed it independently, and Jocke has done tests to determine that this works outside our game itself in the sandbox, it seems it must be at least existent in this version of the new patch.

Koniu also mentioned to me that he had seen increases in fragmentation of raids in his game.
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JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by JocMeister »

ORIGINAL: obvert

Even though I have a more hopeful, positive idea of what this might do to the game, I completely agree with Jocke. I'm still wondering if it is a mistake or a bug caused by another change. If it's not, it's a massive difference in the very essence of the game. This has the potential to be a good thing but could have very unseen consequences that change everything, in some cases for the worse.

The general scope of these betas as I understand them is to fix small issues, bugs, technical details, not the larger game structures. As are all of the players, I'm very appreciative of the efforts that go into these fixes, changes and additions. I am just hoping for some clarification about this issue and the possible ramifications. I know we don't have to use this beta, but there is a lot in it that is really useful and good. I want to use those things, but I'm not sure if we can if this fragmentation works as it has in the first few efforts, mainly because we didn't start the game under these conditions, and it's such a big change that could make switching now unfair.

Any response on this would be much appreciated, not just from Michael but from anyone else noticing the issue.

You certainly have a way with words that I lack. [:D]

+1

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koniu
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by koniu »

ORIGINAL: obvert

Koniu also mentioned to me that he had seen increases in fragmentation of raids in his game.

Yes i do. Before patch usually Docup raids look like that.
3-4 waves of bombers. Now those same bombers arrive in 10-15
We are playing 17e patch.

I waiting if someone will do test how it work with CV strikes coordination.
Last turn Docup have one coordinated CV strike vs my cruisers but low numbers of planes was taking part in it (80 planes). So i do not know how it will work with lets say 500 planes


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PaxMondo
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RE: Patch 07 - Unofficial Public Beta - 1119 updated 14 October 2012

Post by PaxMondo »

Any other games reporting this?  I'm only counting 3 so far .... while I understand for those three games it appears to be a big, that's not too conclusive.  I've run now 5 turns ... not seeing any difference of note ...
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