ExecChangePeopleProdMod [new](People#,PeopleGroupOwner#,New Prod Mod in %,Which ProdMod? 1,2,3,4?)
Q1: If I want to raise the level of regimes production by 10% I'm do this ...
ExecChangePeopleProdMod (Gameslot_Player_People(#60),Gameslot_Player_Regime(#18),110,1)
with no noticeable effect.
Q2: The last variable (I've got it set to '1' for no particular reason) can apparently be 1,2,3 or 4. What do these refer too?
Q3: As far as I can figure out there is no way to change the production level of an individual site (city, factory, shipyard), you can only make the above global change to the entire regime. Have I missed something?
And a couple of non-related questions...
Q4: How many lines of script can the Editor handle in a single event before it chokes?
Q5: Can the ATG engine handle units having greater than 100 AP's (player only)?
Q6: From what I can see the only way to have persistent text strings is through stringlists as Gameslot variables can only deal with integers. Is this correct?
Cheers,
Lancer