Damaged Dutch K IX at Darwin refuses to go to Sydney

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by LowCommand »


I'm having an odd problem. The badly dammaged Dutch K IX (57% floatation damage) refuses to go to Sydney from Darwin. Every time I try, it goes to Koepang instead. I've set home as Sydney, threat tolerance to absolute etc, but it just won't go. I tried telling "her" to go to Cooktown, but that didn't work. Right now, I've got her going to Horn Island and so far (1 turn) it seems to be working.

I had some PT boats do something similar. After the Nips had taken most of the Philippines, some PT's made a completely uncommanded run for Austrila. They ran into some Jap TF's and had some other problems. Eventually they sunk from enemy damage and out of fuel damage. This was after I sent them back to some Philippine islands still in Allied hands a few times.

Thoughts, comments?

"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by jcjordan »

I'd say it's failing some kind of die roll to cause to go to nearest port but it's probably trying to go to Soerbaja due to it being the Dutch home port but sees Koepang as nearest Dutch port. I've had similar behavior but I normally send them towards Perth a home base port at a time then down to Melbourne rather than your way to Sydney.
User avatar
Sardaukar
Posts: 12845
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by Sardaukar »

Set home port as Sydmey, click Return to Sydney and set Route Direct, Threat tolerance Absolute.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by LowCommand »


ORIGINAL: Sardaukar

Set home port as Sydmey, click Return to Sydney and set Route Direct, Threat tolerance Absolute.


Yep, that normaly works, but not this time. Like jcjordan says, it seems to be some kind of "panic" or "captan's decision" die roll. Distance seems to be a big factor.

It's day three of my latest attempt, Horn Island, and she is still headed there, but Cooktown was too far or something.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
User avatar
kevin_hx
Posts: 159
Joined: Sun Jan 20, 2008 3:16 pm
Location: China
Contact:

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by kevin_hx »

I met with the issue as same as you did.
You should fix the SS in Darwin's port firstly until it was not fixed anymore, then it can go to sydney "happily".
erstad
Posts: 1957
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by erstad »

As you've learned, if you have this issue you can often work around it by having it move in smaller steps. Don't forget you can also set home ports to dot bases as well.
User avatar
Sardaukar
Posts: 12845
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by Sardaukar »

Does it have enough endurance to make it to Sydney? Could try to send it to Brisbane instead first.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
dr.hal
Posts: 3587
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by dr.hal »

Also make sure you clear any "Way" points as that might be forcing it to go in very odd directions...
LowCommand
Posts: 138
Joined: Wed Aug 14, 2002 3:30 am
Location: VA

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by LowCommand »


The problem is ship or perhaps captan specific. I've sent other damaged Dutch subs to Sidney with no problems. The ship has suffent range, no waypoints set, etc. I sent it out after all the (precious few)repairs possible at Darwin.

As erstad has noted, very small steps seem to solve the problem. It just took me a while to use a small enough first step.

I've been playing War in the Pacfic ever since the DOS version and it keeps coming up with surprises. Lots and lots of them, most good, some, like this one, odd, and a few ugly.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
User avatar
dr.hal
Posts: 3587
Joined: Sat Jun 03, 2006 12:41 pm
Location: Covington LA via Montreal!

RE: Damaged Dutch K IX at Darwin refuses to go to Sydney

Post by dr.hal »

ORIGINAL: LowCommand

I've been playing War in the Pacfic ever since the DOS version and it keeps coming up with surprises. Lots and lots of them, most good, some, like this one, odd, and a few ugly.
Ahhhh yes, the good, the bad and the ugly, let me think, I seem to recall that line from some other place....hmmmmmm Maybe I should speak to a chair...
Post Reply

Return to “Tech Support”