Time of Fury v1.03 Beta Patch

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Andrew Loveridge
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Time of Fury v1.03 Beta Patch

Post by Andrew Loveridge »

Hello all,

We have a new patch in the works for Time of Fury. The Beta version of 1.03 is in the Members Club. It has a number of fixes and improvements. Please check it out and let us know how it works for you.

[Edit] Updated file 1.03 beta 2 is available in the Members Club.

Change List
v1.03 – Oct 1, 2012
    [b]Fixes[/b] [ul]
  • Number of people and equipment in units now displayed correctly.
  • Fleets without any naval units assigned are now automatically disbanded at the end of the turn.
Gameplay
  • Now if a unit is returned to the force pool with a commander, then the commander is reassigned from the unit.
  • Changed supply schedule, now convoys are performed after selecting supply sources by units.
  • It is now possible to see full description for all events
Features
  • It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage.
GUI
  • If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel.
Other
  • If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered.
[/ul]
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Hairog
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RE: Time of Fury v1.03 Beta Patch

Post by Hairog »

Sounds like some good progress on some sticky issues. Great news.
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Rasputitsa
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RE: Time of Fury v1.03 Beta Patch

Post by Rasputitsa »

Perhaps this needs to be noted here.

http://www.matrixgames.com/forums/tm.asp?m=3197706

This is a bigger problem than the faulty casualty display error, which was mainly cosmetic, because this one does affect the combat results.
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doomtrader
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RE: Time of Fury v1.03 Beta Patch

Post by doomtrader »

Working on this
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RE: Time of Fury v1.03 Beta Patch

Post by Rasputitsa »

ORIGINAL: doomtrader
Working on this

I know it doesn't help to keep questioning, but does this look like an easy fix, or something bigger. Just begun to restart the games, but this has put it back on hold.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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doomtrader
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RE: Time of Fury v1.03 Beta Patch

Post by doomtrader »

Should be easy to fix it, as it works for SWiE properly.
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Rasputitsa
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RE: Time of Fury v1.03 Beta Patch

Post by Rasputitsa »

ORIGINAL: doomtrader
Should be easy to fix it, as it works for SWiE properly.
That's good news, thanks.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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RandomAttack
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RE: Time of Fury v1.03 Beta Patch

Post by RandomAttack »

There also appear to be issues with movement. Example: German armor can go thru forest for 1AP (should be 2 per manual) and swamp for 2AP (should be 4 per manual). Hills seem to work correctly, but I'm not sure if they are cumulative?? For example, armor into hill & forest hex for 2 AP. Also not sure the terrain & ZOC penalty total are adding up appropriately even when the terrain component seems correct. Frankly, I can't figure it all out but there appear to be issues.
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RE: Time of Fury v1.03 Beta Patch

Post by doomtrader »

There also appear to be issues with movement. Example: German armor can go thru forest for 1AP (should be 2 per manual) and swamp for 2AP (should be 4 per manual). Hills seem to work correctly, but I'm not sure if they are cumulative?? For example, armor into hill & forest hex for 2 AP. Also not sure the terrain & ZOC penalty total are adding up appropriately even when the terrain component seems correct. Frankly, I can't figure it all out but there appear to be issues.

Actually this could be changed due some events during the game, but I will check this.
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RE: Time of Fury v1.03 Beta Patch

Post by NativeTexan »

Doomtrader,

Any feedback on these two possible issues? I described these issues in two seperate threads but wanted to make sure they were not missed for any future patches.

Thanks
----------------------------------------------------------
1. With a specific human/ai setting, during the AI's turn in the grand campaign, the fog of war does not appear to be working correctly.

Please see below thread for more details.
tm.asp?m=3197853

Problem Description:
During the Allies turn (France & England) the Fog of War changed to the point of view of the allied countries. I was able to see all of the Allied units in both france and England during it's turn. When it was the Axis human turn the fog of war would only show what was appropriate for the axis player to observe.

If the only human player was German, this behavior was not observed. I did verify my FOW setting was 2 hexes.

--------------------------------------------------------

2. I am observing some very gamey behavior from the AI in the use of Paratroopers.

Please see below thread for more details.
tm.asp?m=3197419


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RandomAttack
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RE: Time of Fury v1.03 Beta Patch

Post by RandomAttack »

ORIGINAL: doomtrader
There also appear to be issues with movement. Example: German armor can go thru forest for 1AP (should be 2 per manual) and swamp for 2AP (should be 4 per manual). Hills seem to work correctly, but I'm not sure if they are cumulative?? For example, armor into hill & forest hex for 2 AP. Also not sure the terrain & ZOC penalty total are adding up appropriately even when the terrain component seems correct. Frankly, I can't figure it all out but there appear to be issues.

Actually this could be changed due some events during the game, but I will check this.


It was turn 1 of Barbarossa, quick start as axis. I don't believe any events had fired at that point. Thanks for checking. [:)]
elmerlee
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RE: Time of Fury v1.03 Beta Patch

Post by elmerlee »

Well Doomtrader....could we please get an update on
the terrain issue?

The game is really unplayable like this and it is
surely one of the worst bugs to showup yet.

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RE: Time of Fury v1.03 Beta Patch

Post by doomtrader »

It has been already fixed.
The files were send last night to Matrix, so I assume it will be released at the nearest gap
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RE: Time of Fury v1.03 Beta Patch

Post by Rasputitsa »

Thanks, that's good to know.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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RE: Time of Fury v1.03 Beta Patch

Post by elmerlee »

Thanks Doom....Love the game.
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RE: Time of Fury v1.03 Beta Patch

Post by wolf14455 »

Yup I love the game too. Good job, Doom.
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RE: Time of Fury v1.03 Beta Patch

Post by doomtrader »

That's the best news a developer can get guys.

























(OK, just after feedback from publisher that the sale is skyrocketing)
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RE: Time of Fury v1.03 Beta Patch

Post by gwgardner »

sale of what is skyrocketing? ToF? And why now? Congrats.

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Andrew Loveridge
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RE: Time of Fury v1.03 Beta Patch

Post by Andrew Loveridge »

Public Beta File updated in Members Club to v1.03beta2.
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RE: Time of Fury v1.03 Beta Patch

Post by Rasputitsa »

Thanks very much. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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