Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

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Capt. Harlock
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RE: Back from London

Post by Capt. Harlock »

My BBs bombarded (we managed to sweep all his mines in the last 2 months)

On the one hand, this was a good move -- I'm a BB bombardment fanboy.

On the other hand, this is a significant game weakness: there should have been major CD fire from Corregidor.
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RE: Back from London

Post by crsutton »

ORIGINAL: GreyJoy

ORIGINAL: obvert

I see. Well, your game will help me to understand what happens when the Allies have control of the IO and West Oz bases to use in late 42 then! [:D]

Yes, you should be fine in Manila. It's just frustrating when you get a positive result but your casualties are greater.


Oh, i'm pretty sure that the west will be a main playing ground in this game. Java, Sumatra and Timor will need a lot of attention. I will need to study a good defensive plan for this whole area...cause we all know that if he puts a foot here and so gets close enough to the SRA oilfields...game over for Japan well before 1945!!!!

So i think i'll have to defend a little bit less in the pacific and concentrate more in the SRA... but it will be fun, no matter what![:)]

Japan absolutely has to have a "fat" garrison on Siboret Island. If the Allies take it and build it up to a level 9 airfield, then you can say goodby to your DEI oil supply. He won't have to take a single oil producing base. But just base HB there. Sabang is also key and demands a stiff garrison early. The problem is as always that the Allies will have other options, no matter what you garrison.

It is much better to let him advance in Burma than to let him end run and take Sabang. Ask Viperpol.....[;)]
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JocMeister
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RE: Back from London

Post by JocMeister »

Well,

I think we are going to have to agree on disagreeing! [;)]

Q-ball is going to rebase all his subs to Cocos. That alone will give his subs what? 2-3 weeks longer time in the area before they have to return to replenish. Per sub.

He is going to use Cocos as a stepping stone to get in the SRA and bypass everything else. Just speculation but time will tell if I was right or not. But I´m convinced GJ before 43 is over is going to think a lot of times that he should have taken care of Cocos when he had the chance! [:)]
ORIGINAL: princep01

Ser Greyjoy, as much as I respect Joc, I totally disagree with him about Cocos Is.  Why all the focus on and fuss about it?  It is just not worth the risk of losses or the resources expended to take a place of such minimal value.

Answer this.  If the Allies do hold it, what do they do from there that they could not do by grabbing an island off Sumatra or coming in on a cloud of CVs.  That is, what is the risk to you of the Allies retaining it?  It is easy for the Allies to retake if you grab it.  Good practice at low risk for them. Worse, it is just another exposed outpost you have to defend (and you can't really defend it successfully).  Why bother?  The cost-benefit is just not there.

But, what taking it really is is another good example of Japanese overextension.  Overextension seldom leads to anything good and frequently enough leads to having your Little Yellow Bastard head handed to you.  I would avoid the place like the plague at this point as it is certain to be well defended. 

Spend those resources on completing your STRATEGIC conquests, developing new toys and building your defensive lines (yes, lines, as in defensive lines in depth).  Cocos is a diversion of the worst sort.  Don't go there.         
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RE: Back from London

Post by BBfanboy »

It seems to come down to Cocos Is. being important if both sides think it is, and being unimportant if both side think so. I think either side can gain some use from having it, but I'm not convinced it is essential. It will be interesting to watch the situation play out and see what role Cocos plays ...
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GreyJoy
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RE: Back from London

Post by GreyJoy »

Guys, it seems that opinions different a lot about Cocos... i took my decision long time ago, when i was getting way behind the scheldue in DEI... now it would be too late anyway!

We'll see what Brad will do with it in his hands... however i don't think that holding Cocos or Exmouth as a sub base can make much of a difference...

Siberoet and Sebang eh? I know...Padang too!... i'm trying to figure out what can i base there. My idea is to have, by the end of the year, at least 300 AVs behind decent forts in all those bases and keep a reserve (2 divisions at least) that can be moved there very fast if the enemy arrives...

But,as you know, Japan CANNOT simply garrison everything....too many islands...too many possible sensible targets.... you have to choose.

AFTER ACTION REPORTS FOR Jul 27, 42

We crossed the river at Tienshui... but it didn't go as planned... 16k out of 60k of my men didn't move and their movement was reset to 0 [:@]...however, even if we achieve a 1-3 and lots of disablement, the enemy is cut from any supply path (see map) and now with 2 different bridgeheads we can slowly maul him and eventually dislodge!

Patience...i need patience....


--------------------------------------------------------------------------------

Ground combat at Tienshui (81,38)

Japanese Shock attack

Attacking force 38585 troops, 343 guns, 100 vehicles, Assault Value = 1201

Defending force 51240 troops, 390 guns, 0 vehicles, Assault Value = 1404

Japanese adjusted assault: 755

Allied adjusted defense: 2746

Japanese assault odds: 1 to 3 (fort level 1)

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
4299 casualties reported
Squads: 13 destroyed, 389 disabled
Non Combat: 2 destroyed, 17 disabled
Engineers: 1 destroyed, 28 disabled
Guns lost 26 (1 destroyed, 25 disabled)
Vehicles lost 17 (2 destroyed, 15 disabled)

Allied ground losses:
899 casualties reported
Squads: 5 destroyed, 76 disabled
Non Combat: 0 destroyed, 32 disabled
Engineers: 0 destroyed, 8 disabled

Assaulting units:
35th Division
27th Division
41st Division
Botanko Hvy Gun Regiment
Mongol Garrison Army
5th Medium Field Artillery Regiment

Defending units:
80th Chinese Corps
2nd Chinese Cavalry Corps
14th Chinese Corps
76th Chinese Corps
92nd Chinese Corps
12th Chinese Corps
89th Chinese Corps
3rd Chinese Cavalry Corps
38th Chinese Corps
1st Construction Regiment
85th Chinese Corps
4th Group Army
14th Group Army
57th AT Gun Regiment




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GreyJoy
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RE: Back from London

Post by GreyJoy »

ORIGINAL: Capt. Harlock
My BBs bombarded (we managed to sweep all his mines in the last 2 months)

On the one hand, this was a good move -- I'm a BB bombardment fanboy.

On the other hand, this is a significant game weakness: there should have been major CD fire from Corregidor.

Manila is at zero supply, that's why its CD guns didn't fire back at my minesweepers...
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obvert
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RE: Back from London

Post by obvert »

Are you using the follow option for your troops in China that were reset? It seems there are a lot of problems with that command.
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JocMeister
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RE: Back from London

Post by JocMeister »

ORIGINAL: GreyJoy

We'll see what Brad will do with it in his hands... however i don't think that holding Cocos or Exmouth as a sub base can make much of a difference...

Well, counting very unscientifically and using lots of speculation it can make a big difference.

In 43 he will have something like 60-80 subs. If each one of those get 1 week (counting low) less transit time that means two more weeks per sub "in action". Counting each sub get about one shot per week off. Thats 2 more shots per sub. That would be 120 more tries per patrol batch. If you count each sub can do about 3 patrols per year that could mean 360 more potentially sunk IJN ships. About 1 more per day.

Not saying this is whats going to happen and I just drew most number out of thin air. But don´t discount the impact it could mean! [:)]
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GreyJoy
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RE: Back from London

Post by GreyJoy »

ORIGINAL: JocMeister

ORIGINAL: GreyJoy

We'll see what Brad will do with it in his hands... however i don't think that holding Cocos or Exmouth as a sub base can make much of a difference...

Well, counting very unscientifically and using lots of speculation it can make a big difference.

In 43 he will have something like 60-80 subs. If each one of those get 1 week (counting low) less transit time that means two more weeks per sub "in action". Counting each sub get about one shot per week off. Thats 2 more shots per sub. That would be 120 more tries per patrol batch. If you count each sub can do about 3 patrols per year that could mean 360 more potentially sunk IJN ships. About 1 more per day.

Not saying this is whats going to happen and I just drew most number out of thin air. But don´t discount the impact it could mean! [:)]

Perfectly understand Joc and i think you're right about that: the shorter the route, the more hits i'll suffer.

However the costs of taking about Cocos right now are, imho, way too many respect at the benefits i'd get.

I should have taken it when i could do it without much problems (during the amphib bonus)...but now, after months where he surely had strenghtened his defences there, Cocos may become a nightmare for me if i'd try to invade.


29.07.1942

Another slow day.

The only action took place in China where we deliberately attacked Chikkiang again. We suffered 300 disabled squads but obtained a 1-2 and forts down to 2... which is good. Slowly we'll get there!

More problems come from near Liuchow where 3 enemy corps managed to come out of the woods and cut the RR... 3 divisions weren't enough and were repulsed during the attack[:@]... sending there 2 more divisions (the Chikkiang reserve) to solve the problem.

gathering 3 more divisions for another push south of Tienshui... i'm sure he cannot last long up there in his defensive positions.




BTW, he must be low on supplies in China...even at Chikkiang his troops suffered a (-) supply malus...


In the Gilberts a convoy bringing a SNLF is approaching Tabiutea. I have a good covering fleet so if he comes with his ships from Canton Is i'll be ready to face him[8D]


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GreyJoy
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RE: Back from London

Post by GreyJoy »

ORIGINAL: obvert

Are you using the follow option for your troops in China that were reset? It seems there are a lot of problems with that command.

Yes..i know...but couldn't do differently... if u take a look at the DBB map with stacking limits, i was "invading" an hex with 60,000 st.limit, using two different starting hexes of 30,000 and 40,000... using two different type of roads (a trail and a secondary road) and with two army corps composed of different paced units (tanks and infantry)... i had to do that way if i wanted to coordinate.

But it doesn't matter much...the crossing was as good as it could be and now more units are flowing in...in a couple of weeks we'll be able to attack with a full 59,960 men army![&o] (love the stacking limit!!!!)
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GreyJoy
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RE: Back from London

Post by GreyJoy »

30 july 1942
 
Approaching August... the Helen KI-49 IIa is ready to come into production.
I have 2 R&D factories ready to produce them (30 and 20 size).
Considering that the IIb model isn't worth any R&D, i'm thinking of converting these two R&D factories into something else (consider i have realistic R&D ON)...probably some late war fighter R&D (thinking about KI-84b or, maybe, KI-83), while switching the 40 Sally factories and the 48 Lily factories into KI-49 IIa, while keeping, for some months at least, the big 70 KI-49 Ia factory into production (i'd like to stockpile a bit the Helen Ia for late war, when the radar will become available).
For late war ASW roles i'd like to have the KI-49 Ia, the Lorna (for short range choke points) and the G3N3.
 
So, the plan is to keep into production, for what concerns the IJAAF, something like 60 Ki-49 IIa and some 70 KI-49 Ia... what do you think?
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RE: Back from London

Post by SqzMyLemon »

ORIGINAL: GreyJoy
ORIGINAL: obvert

Are you using the follow option for your troops in China that were reset? It seems there are a lot of problems with that command.

Yes..i know...but couldn't do differently... if u take a look at the DBB map with stacking limits, i was "invading" an hex with 60,000 st.limit, using two different starting hexes of 30,000 and 40,000... using two different type of roads (a trail and a secondary road) and with two army corps composed of different paced units (tanks and infantry)... i had to do that way if i wanted to coordinate.

Set to march will work just fine to avoid the problems of using the follow command. Know your movement rates and you should be able to coordinate large amounts of troops easily. Artillery moves first, then infantry, then armour and HQ's. By switching from move to combat mode periodically you can get everyone to arrive simultaneously.

I've been burnt by the follow command too often. I know how to work around it now and have no problems other than enemy air interdiction on occasion.
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GreyJoy
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RE: Back from London

Post by GreyJoy »

AFTER ACTION REPORTS FOR Jul 31, 42



PERATIONAL REPORT FOR Jul 31, 42


Cargo explodes during unloading of xAK Banshu Maru at Hirosaki/Aomori

[X(][X(][X(][X(][X(] Never seen this happening before!!! A ship simply exploded!!! damn! Lov this game[:D]

--------------------------------------------------------------------------------


a good day for the empire! Manila fell at the very second attack! Yes!!! Now i have 3 more divisions and lot of artillery free to be used elsewhere!




--------------------------------------------------------------------------------
Night Naval bombardment of Manila at 79,77

Japanese Ships
BB Ise
BB Fuso
BB Nagato
CA Suzuya
CA Mogami
CA Nachi
DD Akebono
DD Amagiri
DD Sagiri
DD Shikinami
DD Hibiki
DD Akatsuki

Allied ground losses:
1027 casualties reported
Squads: 1 destroyed, 46 disabled
Non Combat: 19 destroyed, 67 disabled
Engineers: 1 destroyed, 3 disabled
Guns lost 25 (2 destroyed, 23 disabled)
Vehicles lost 5 (2 destroyed, 3 disabled)

Resources hits 2
Repair Shipyard hits 2
Manpower hits 4
Fires 868
Airbase hits 12
Airbase supply hits 10
Runway hits 63
Port hits 10
Port fuel hits 5
Port supply hits 5

--------------------------------------------------------------------------------
Sub attack near Wakkanai at 124,48

Japanese Ships
xAK Yamakisan Maru, Torpedo hits 1, on fire, heavy damage
xAK Sanura Maru
PB Hirota Maru

Allied Ships
SS Sealion

--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 51216 troops, 669 guns, 315 vehicles, Assault Value = 1400

Defending force 60770 troops, 614 guns, 256 vehicles, Assault Value = 1662

Japanese adjusted assault: 1491

Allied adjusted defense: 365

Japanese assault odds: 4 to 1 (fort level 2)

Japanese forces CAPTURE Manila !!!

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
2283 casualties reported
Squads: 7 destroyed, 188 disabled
Non Combat: 8 destroyed, 48 disabled
Engineers: 17 destroyed, 45 disabled
Guns lost 39 (1 destroyed, 38 disabled)

Allied ground losses:
73697 casualties reported
Squads: 2602 destroyed, 0 disabled
Non Combat: 3056 destroyed, 0 disabled
Engineers: 157 destroyed, 0 disabled
Guns lost 736 (736 destroyed, 0 disabled)
Vehicles lost 261 (261 destroyed, 0 disabled)
Units destroyed 29

Assaulting units:
38th Division
21st Ind Engineer Regiment
23rd Nav Gd Unit
65th Brigade
16th Division
3rd Ind Engineer Regiment
6th Guards Division
8th Medium Field Artillery Regiment
1st Art.Mortar Regiment
4th Fleet
15th Ind.Art.Mortar Battalion
2nd Ind.Hvy.Art. Battalion
3rd Ind.Hvy.Art. Battalion
14th Army
1st Hvy.Artillery Regiment
20th Ind. Mtn Gun Battalion
2nd Mortar Battalion
1st Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
2nd Ind.Art.Mortar Battalion

Defending units:
57th PS Infantry Regimental Combat Team
31st Infantry Regiment
45th PS Infantry Regimental Combat Team
91st PA Infantry Division
41st PA Infantry Division
1st PA Infantry Division
31st PA Infantry Division
71st PA Infantry Division
11th PA Infantry Division
102nd PA Infantry Division
4th Marine Regiment
21st PA Infantry Division
26th PS Cavalry Regiment
194th Tank Battalion
51st PA Infantry Division
2nd PA Constabulary Division
88th PS Field Artillery Regiment
I Philippine Corps
II Philippine Corps
200th & 515th Coast AA Regiment
Cavite USN Base Force
14th PS Engineer Regiment
Asiatic Fleet
USAFFE
Nichols Field AAF Base Force
301st Construction Battalion
Far East USAAF
Provisional GMC Grp
301st PA Field Artillery Regiment





Tomorrow we'll attack Tienshui with 59,455 men!

In CENTPAC finally we're unloading troops at Tabiutea...i cannot let him grab it for free (he's been reconning it for months now). A strong SCTF (undetected) is lingering 3 hexes north...Nells are ready at Makin and the KB is supporting the whole operation from 15 hexes north... all my mavis in the area are alerted...if his usual SCTF arrives to grab my merchants...i'll be able to ambush him[:)]

The Manila news is really a great one... i'm sending one division to Sumatra, 1 more to SOPAC and 1 to southern DEI.

I'm also changing the configuration of the Wake garrison... i'll remove the base force (which will be sent to Manus) and will use an AV for supporting the Mavis there... 2 naval guard units, a tank company and an arty unit will be sent for garrisoning duties (along with the static CD unit).

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RE: Back from London

Post by princep01 »

Ser, as you may know, the IJN actually lost a major fleet unit (BB Mutsu) in port when unstable cordite in the magazines went BLEWIE!  Some numbnut sailor probably just had to have a smoke at the wrong time and place.  It probably did the port no good either.  I really like the game's ability to replicate such events as "at sea collisions", "lost, cause unknown" and "operational accidents" of the nature you just experienced.  A rich detail. 
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RE: Back from London

Post by Cribtop »

Banzai!
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RE: Back from London

Post by princep01 »

Oh yes, and the Manila victory sacks 73K POWs....treat them nicely, Ser.  One does not want to see the Penquin sitting before a War Crimes Tribunal.  Even when represented by that great barrister, Canoerebel, I don't think that would end well.
 
A thought on thwarting Allied subs.  Have you ever tried creating a 4 ship ASW TF (good leader assigned) and having an important (or otherwise) merchant TF follow it to the destination port?  I have been doing this in (IJN sub) infested waters and it seems to work unusually well.  I have a more or less permanent ASW TF stationed at Noumea.  The merchants travel with a very small or no escort toward Noumea.  As they approach the port, I rendevous the two TFs about 6 hexes from the target port and then set the merchant's to follow the ASW TF into the port thru a cordon of Japanese subs.  I have sent no less than 8 merchant TFs in this way.  The IJN subs have engaged and been engaged by the ASW TF, but not once have the merchants or its close in escorts been engaged.  I make sure the ASW TF react is set on zero so it does not wander off to engage one of the IJN subs while making that last run into the port.  While in port unloading, the ASW TF remains in place (separate) but with a patrol zone of the port only and no react. Seems to work.
 
 
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RE: Back from London

Post by BBfanboy »

ORIGINAL: princep01

Ser, as you may know, the IJN actually lost a major fleet unit (BB Mutsu) in port when unstable cordite in the magazines went BLEWIE!  Some numbnut sailor probably just had to have a smoke at the wrong time and place.  It probably did the port no good either.  I really like the game's ability to replicate such events as "at sea collisions", "lost, cause unknown" and "operational accidents" of the nature you just experienced.  A rich detail. 
And also IRL, the US logistics base Port Chicago [close to one of the WC ports] was demolished when one of the ships being loaded blew up, causing a chain reaction among other ships and ammo on shore waiting for loading. Seems the officers were driving the black enlisted men hard to exceed the already high targets for tonnage loaded and ignored their fatigue and failure to follow safety procedures. [:-]

I saw video of troops rolling 500 lb bombs down a wooden ramp onto a lighter for transfer to a merchant ship. I know the bombs aren't supposed to go off without the detonator, but explosives are inherently unstable and you can only thump bombs together so hard before they go off. Someone probably moved too slow to "catch" his 500 pounder ...
I think the death toll was in the thousands - the surviving black enlisted men mutineed until they got proper training, handling equipment and freedom from loading "competitions".
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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GreyJoy
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RE: Back from London

Post by GreyJoy »

ORIGINAL: princep01

Oh yes, and the Manila victory sacks 73K POWs....treat them nicely, Ser.  One does not want to see the Penquin sitting before a War Crimes Tribunal.  Even when represented by that great barrister, Canoerebel, I don't think that would end well.

A thought on thwarting Allied subs.  Have you ever tried creating a 4 ship ASW TF (good leader assigned) and having an important (or otherwise) merchant TF follow it to the destination port?  I have been doing this in (IJN sub) infested waters and it seems to work unusually well.  I have a more or less permanent ASW TF stationed at Noumea.  The merchants travel with a very small or no escort toward Noumea.  As they approach the port, I rendevous the two TFs about 6 hexes from the target port and then set the merchant's to follow the ASW TF into the port thru a cordon of Japanese subs.  I have sent no less than 8 merchant TFs in this way.  The IJN subs have engaged and been engaged by the ASW TF, but not once have the merchants or its close in escorts been engaged.  I make sure the ASW TF react is set on zero so it does not wander off to engage one of the IJN subs while making that last run into the port.  While in port unloading, the ASW TF remains in place (separate) but with a patrol zone of the port only and no react. Seems to work.



My Master...yes, i'm trying everything. I used to do that (a leading ASW TF followed up by transport TFs) but with the japs it doesn't work well... Consider that in this mod the jap ASW capabilities have been really nerfed (which is a good thing!)...now even in shallow waters you're lucky if a DD (so with high exp) makes a couple of light hits on a sub and doesn't get sunk in return

However, now that we are in the second half of 1942 i think i'll try to slowly change my convoys asset once again.
As Obvert has stated in his AAR, the superior escorts (say DDs and Es) don't do well when embedded with a convoy...better to use them as you suggest!

AFTER ACTION REPORTS FOR Aug 01, 42

some good news from China finally??

The ordered attack at Tienshui went better than expected. The chinese army must be suffering of a very severe supply shortage... we achieved a 1-1 and now forts are down to zero... a couple of days of rest and we should be able to get the place!




Ground combat at Tienshui (81,38)

Japanese Deliberate attack

Attacking force 50407 troops, 508 guns, 276 vehicles, Assault Value = 1447

Defending force 50418 troops, 387 guns, 0 vehicles, Assault Value = 1337

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1429

Allied adjusted defense: 898

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
1881 casualties reported
Squads: 7 destroyed, 235 disabled
Non Combat: 1 destroyed, 16 disabled
Engineers: 1 destroyed, 10 disabled
Guns lost 15 (1 destroyed, 14 disabled)
Vehicles lost 18 (1 destroyed, 17 disabled)

Allied ground losses:
2240 casualties reported
Squads: 9 destroyed, 239 disabled
Non Combat: 2 destroyed, 42 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 39 (2 destroyed, 37 disabled)

Assaulting units:
27th Division
35th Division
15th Tank Regiment
13th Tank Regiment
37th Division
41st Division
6th Medium Field Artillery Regiment
Botanko Hvy Gun Regiment
Mongol Garrison Army
1st Mortar Battalion
5th Medium Field Artillery Regiment

Defending units:
12th Chinese Corps
92nd Chinese Corps
76th Chinese Corps
2nd Chinese Cavalry Corps
89th Chinese Corps
80th Chinese Corps
14th Chinese Corps
3rd Chinese Cavalry Corps
1st Construction Regiment
4th Group Army
38th Chinese Corps
85th Chinese Corps
14th Group Army
57th AT Gun Regiment


The strategical implications are very important imho.
With the pressure applied to the central front (at Chikkiang), the fall of Tienshui would rapresent the fall of the only real bastion in his northern perimeter. Once Tienshui falls, there are no other bases left in chinese hands untill Kienko (which is already in the Chunking plains area).
In the meanwhile he has moved back his 70 fighters to India (remember that he had moved some 70 fighters to Chengtu few weeks ago, probably in order to try to ambush my unescorted bombers)... i was lucky to have noticed it in time to take the necessary countermeasures.

In CENTAPC his catalinas keep on spotting my unloading amphib TF at Tabiutea (which, btw, is taking forever to unload a SNLF!!)...and it seems that he has eaten the bite. A TF is spotted by my mavis moving fast west of Canton Is.! Probably is a cruiser TF sent to intercept and destroy my cargo ships... by the Yamato, 3 CAs and 8 DDs are lingering in the shades...[8D]

JocMeister
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RE: Back from London

Post by JocMeister »

I think ASW has been tweaked to be less deadly for both sides in Babes?
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GreyJoy
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RE: Back from London

Post by GreyJoy »

ORIGINAL: JocMeister

I think ASW has been tweaked to be less deadly for both sides in Babes?


don't think it's for both sides...as far as i can tell they did modify the depth of the japanese deep charges so now, in deep waters, the american subs can always go deeper than the best jap DC...
What they did to both sides, afaik, is to have dimished the number of firing DCs, so now you won't see anymore those crazy results with late war jap E classes (that fired hundreds of DC rounds in a single shot)
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