Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by witpqs »

Michael,

Running 1119e, USMC squadrons on board carriers are not able to take replacement planes (button is grayed out/absent). If they transfer to the base they are able to take replacements (same base the ship is at).

Is that WAD? I recall it being mentioned a while back on the forum but I've forgotten if it was a bug or WAD.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

I think the problem is that it doesn't have enough Ops points to load ALL the needed ammo in one go. There is a partial load check but this is not kicking in because of the large ops point requirement to load 13 big shells per ship.
I have modified the partial load and it can now load up to the ops limit of the ship - about 11 shells per ship.
Michael
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

ORIGINAL: witpqs

Michael,

Running 1119e, USMC squadrons on board carriers are not able to take replacement planes (button is grayed out/absent). If they transfer to the base they are able to take replacements (same base the ship is at).

Is that WAD? I recall it being mentioned a while back on the forum but I've forgotten if it was a bug or WAD.
Post a save and the CV in question.
I know I fixed one issue about replacements being taken on CV vs base.
Michael
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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by witpqs »

ORIGINAL: michaelm
ORIGINAL: witpqs

Michael,

Running 1119e, USMC squadrons on board carriers are not able to take replacement planes (button is grayed out/absent). If they transfer to the base they are able to take replacements (same base the ship is at).

Is that WAD? I recall it being mentioned a while back on the forum but I've forgotten if it was a bug or WAD.
Post a save and the CV in question.
I know I fixed one issue about replacements being taken on CV vs base.
Sent via email.
Saros
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Saros »

There still seems to be some effect on air co-ordination. Seems like every bomber group now comes in separately and only 1-2 are escorted whereas previously There would only be 1-2 large strikes at the same target.
Numdydar
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by Numdydar »

ORIGINAL: michaelm

No such thing as tweaking A2A combat.[:D]

Changing a2a would be a (large impact) task outside the scope of what I am suppose to be doing.

Well as a project manager in RL, I would be happy to provide you with a Change Request to add this to your Scope of Work [:D]
bk19@mweb.co.za
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by bk19@mweb.co.za »

HI Michaelm,

I wish to check a small difference in my experience of your beta installers.

I have just run the '1119e install which claims that a reboot is required to complete the install.

Is this true, or is this just an oversight in the build of the installer?

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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by witpqs »

ORIGINAL: witpqs
ORIGINAL: michaelm
ORIGINAL: witpqs

Michael,

Running 1119e, USMC squadrons on board carriers are not able to take replacement planes (button is grayed out/absent). If they transfer to the base they are able to take replacements (same base the ship is at).

Is that WAD? I recall it being mentioned a while back on the forum but I've forgotten if it was a bug or WAD.
Post a save and the CV in question.
I know I fixed one issue about replacements being taken on CV vs base.
Sent via email.
Solved:
(from email)

Hi
yep. It only expects replacements on CV if group carrier-trained.

Removing that might cause unwanted affects.

Michael

As the USMC groups in question are carrier capable but not carrier trained, it's normal that they have to put ashore to get replacements.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by michaelm75au »

ORIGINAL: bk19@mweb.co.za

HI Michaelm,

I wish to check a small difference in my experience of your beta installers.

I have just run the '1119e install which claims that a reboot is required to complete the install.

Is this true, or is this just an oversight in the build of the installer?

Doesn't do that for my install.
Did something else install like Microsoft patches around same time?
Michael
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LargeSlowTarget
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by LargeSlowTarget »

Have seen the reboot message twice with earlier beta patch versions. No other installs at same time. Ignored it and game worked fine.
bk19@mweb.co.za
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by bk19@mweb.co.za »


[/quote]
Doesn't do that for my install.
Did something else install like Microsoft patches around same time?
[/quote]

Nope... but I re-ran the install and got the same result...

Note: It is the installer itself that pops up the dialog mentioned not some third party routine.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by michaelm75au »

I honestly don't know where that message is. I just ran the installer again and couldn't see anything about a reboot required.
Can you screen shot it??
Michael
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by bk19@mweb.co.za »

ORIGINAL: michaelm

I honestly don't know where that message is. I just ran the installer again and couldn't see anything about a reboot required.
Can you screen shot it??


Image
Attachments
RebootImage.jpg
RebootImage.jpg (75.13 KiB) Viewed 417 times
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by michaelm75au »

That is most strange. I don't get that at all. The AE Installer doesn't even have the option enabled.
Can you attach the EXE as a zip?
Michael
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by michaelm75au »

Updated beta available - 1119f
Michael
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PaxMondo
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by PaxMondo »

Thanks for the ongoing support!!!
 
[&o][&o][&o]
Pax
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by michaelm75au »

ORIGINAL: bk19@mweb.co.za

ORIGINAL: michaelm

I honestly don't know where that message is. I just ran the installer again and couldn't see anything about a reboot required.
Can you screen shot it??


Image

All I can think of it that within the code for the install engine, it is checking some external parameter, outside of the installation, to determine that a reboot is required.
A reboot is not required to install these Betas.

UNLESS you are playing AE at the time you installed the Beta, then the reboot message does appear - it wants to overwrite the AE EXE which it can't until the file is not in use.

You should not try to install beta if the game is being played. It most likely wont install properly.
Michael
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by bk19@mweb.co.za »

Hi Michaelm,

I have retested this install and ensured that I did not have the AE application running... just to make sure that I was not being totally dumb u c....

Sadly, I still get the dialogue box...

zip file is attached, as requested.
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AEupdate1119e.zip
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bk19@mweb.co.za
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by bk19@mweb.co.za »

Hi Michaelm,

I have just installed *f.exe as well with exactly the same outcome detailed above. I will now reboot my machine an then re-rune both the *e.exe and *f.exe installs and report back.

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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012

Post by michaelm75au »

Tried it and no reboot.
It must be something internal to the install engine.

I didn't ask before but what O/S and what is the AE install directory?
Michael
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