WitPTracker AE News
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Clearing Turn Loaded List
Hi, guys. I could swear I've asked this question before, but even searching through all my own posts I don't find it so I must not have. Maybe we did it via PM.
Anyway, using one of my many installations of Tracker, I'm wanting to restart a game. I delete all trackerdb* files, and I've updated to the latest Tracker. When I re-initialize and try to load a turn, I get the "Turn 2 already loaded" message (I'm reusing the same save files, as well, which I also deleted). In the back of my mind is a note that says last time this happened I had to reboot my machine to get rid of something in memory, but that didn't work, either.
It would appear that I need to replace some other file to clear the turn history, but which one might that be?
Anyway, using one of my many installations of Tracker, I'm wanting to restart a game. I delete all trackerdb* files, and I've updated to the latest Tracker. When I re-initialize and try to load a turn, I get the "Turn 2 already loaded" message (I'm reusing the same save files, as well, which I also deleted). In the back of my mind is a note that says last time this happened I had to reboot my machine to get rid of something in memory, but that didn't work, either.
It would appear that I need to replace some other file to clear the turn history, but which one might that be?
RE: Clearing Turn Loaded List
ORIGINAL: CaptDave
Hi, guys. I could swear I've asked this question before, but even searching through all my own posts I don't find it so I must not have. Maybe we did it via PM.
Anyway, using one of my many installations of Tracker, I'm wanting to restart a game. I delete all trackerdb* files, and I've updated to the latest Tracker. When I re-initialize and try to load a turn, I get the "Turn 2 already loaded" message (I'm reusing the same save files, as well, which I also deleted). In the back of my mind is a note that says last time this happened I had to reboot my machine to get rid of something in memory, but that didn't work, either.
It would appear that I need to replace some other file to clear the turn history, but which one might that be?
Maybe you missed one of the trackerdb files (there are usually four when the program is not running). Otherwise, maybe you initialized the DB with turn 2.
That's all I can think of right now....
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: Clearing Turn Loaded List
ORIGINAL: floydg
ORIGINAL: CaptDave
Hi, guys. I could swear I've asked this question before, but even searching through all my own posts I don't find it so I must not have. Maybe we did it via PM.
Anyway, using one of my many installations of Tracker, I'm wanting to restart a game. I delete all trackerdb* files, and I've updated to the latest Tracker. When I re-initialize and try to load a turn, I get the "Turn 2 already loaded" message (I'm reusing the same save files, as well, which I also deleted). In the back of my mind is a note that says last time this happened I had to reboot my machine to get rid of something in memory, but that didn't work, either.
It would appear that I need to replace some other file to clear the turn history, but which one might that be?
Maybe you missed one of the trackerdb files (there are usually four when the program is not running). Otherwise, maybe you initialized the DB with turn 2.
That's all I can think of right now....
Exactly right; that's what I get for trying to do this sort of thing after midnight! Simply forgot that initializing the data base loads the turn (didn't think to go look at a dynamic screen other than the default Alerts to see if there was any information!). Force of habit; run a turn, load it into Tracker.
WitPTracker AE Release 1.9.2 Available!
Work still in progress... R&D calculated and approx availability. Still very much a work in progress [8D]


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- development_RD.jpg (117.46 KiB) Viewed 336 times
RE: WitPTracker AE Release 1.9.2 Available!
Another - added filter or Upgrades


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- development_Upgrade.jpg (85.82 KiB) Viewed 336 times
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WitPTracker AE Release 1.9.2 Available!
Question on USS Colorado upgrade screens:
1/42 upgrade.
Summary in home screen has 5in/51 Mk7 mounts going from 5 to 1, both port and starboard. In the "Compare" detail, before and after, there are both 1 each and 5 each mounts. Probably what this means is explained by the M=1 and A=24 codes, but I have no idea what these refer to. The Compare screen, by use of the blue text, seems to say that the only change is to the radars, but this does not agree with the home screen on the gun mount configs.
Help? How do I read the Compare detail screens here and elsewhere? What do the M= and A= notations tell me?
1/42 upgrade.
Summary in home screen has 5in/51 Mk7 mounts going from 5 to 1, both port and starboard. In the "Compare" detail, before and after, there are both 1 each and 5 each mounts. Probably what this means is explained by the M=1 and A=24 codes, but I have no idea what these refer to. The Compare screen, by use of the blue text, seems to say that the only change is to the radars, but this does not agree with the home screen on the gun mount configs.
Help? How do I read the Compare detail screens here and elsewhere? What do the M= and A= notations tell me?
The Moose
- FeurerKrieg
- Posts: 3400
- Joined: Wed Jun 15, 2005 8:43 pm
- Location: Denver, CO
RE: WitPTracker AE Release 1.9.2 Available!
ORIGINAL: n01487477
Work still in progress... R&D calculated and approx availability. Still very much a work in progress [8D]
![]()
How are you calculating the estimated repair time? I thought the formula that incorporates a random element based on time until availability wasn't exactly known.
RE: WitPTracker AE Release 1.9.2 Available!
Hi Bullwinkle -ORIGINAL: Bullwinkle58
Question on USS Colorado upgrade screens:
1/42 upgrade.
Summary in home screen has 5in/51 Mk7 mounts going from 5 to 1, both port and starboard. In the "Compare" detail, before and after, there are both 1 each and 5 each mounts. Probably what this means is explained by the M=1 and A=24 codes, but I have no idea what these refer to. The Compare screen, by use of the blue text, seems to say that the only change is to the radars, but this does not agree with the home screen on the gun mount configs.
Help? How do I read the Compare detail screens here and elsewhere? What do the M= and A= notations tell me?
Not sure what is going on here but it looks like a bug in the front screen. I'll investigate and fix it - unless Floyd wants more work to do. This is the first time I've noticed a bug here but I'm sure now I'll find more. The actual comparison pop-up screen is correct. M=mount(Turrets)& A=Ammo.

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- Colorado.jpg (377.03 KiB) Viewed 336 times
RE: WitPTracker AE Release 1.9.2 Available!
It isn't exactly know (hence an estimate), but we do have enough evidence to suggest that a factory of any size will repair around a specific time.ORIGINAL: Feurer KriegHow are you calculating the estimated repair time? I thought the formula that incorporates a random element based on time until availability wasn't exactly known.ORIGINAL: n01487477
Work still in progress... R&D calculated and approx availability. Still very much a work in progress [8D]
![]()
I had noticed this a long time before, but hadn't made it public. Alimentary made a script (second link below) that I've modified to give me basically ... I'm taking Alimentary's work further through some testing to give me a slightly different probability analysis ... but for now:
Est_TimeToRepair = Time to Availability * 0.63
Worth reading on this subject
fb.asp?m=3198598 (and the posts from kmitahj)
tm.asp?m=3022096&mpage=2#3094988 (Alimentary and kmitahj)
RE: WitPTracker AE Release 1.9.2 Available!
ORIGINAL: n01487477
Hi Bullwinkle -ORIGINAL: Bullwinkle58
Question on USS Colorado upgrade screens:
1/42 upgrade.
Summary in home screen has 5in/51 Mk7 mounts going from 5 to 1, both port and starboard. In the "Compare" detail, before and after, there are both 1 each and 5 each mounts. Probably what this means is explained by the M=1 and A=24 codes, but I have no idea what these refer to. The Compare screen, by use of the blue text, seems to say that the only change is to the radars, but this does not agree with the home screen on the gun mount configs.
Help? How do I read the Compare detail screens here and elsewhere? What do the M= and A= notations tell me?
Not sure what is going on here but it looks like a bug in the front screen. I'll investigate and fix it - unless Floyd wants more work to do. This is the first time I've noticed a bug here but I'm sure now I'll find more. The actual comparison pop-up screen is correct. M=mount(Turrets)& A=Ammo.
Let me take a look -- this section of code is kind of nasty...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WitPTracker AE Release 1.9.2 Available!
ORIGINAL: floydg
ORIGINAL: n01487477
Hi Bullwinkle -ORIGINAL: Bullwinkle58
Question on USS Colorado upgrade screens:
1/42 upgrade.
Summary in home screen has 5in/51 Mk7 mounts going from 5 to 1, both port and starboard. In the "Compare" detail, before and after, there are both 1 each and 5 each mounts. Probably what this means is explained by the M=1 and A=24 codes, but I have no idea what these refer to. The Compare screen, by use of the blue text, seems to say that the only change is to the radars, but this does not agree with the home screen on the gun mount configs.
Help? How do I read the Compare detail screens here and elsewhere? What do the M= and A= notations tell me?
Not sure what is going on here but it looks like a bug in the front screen. I'll investigate and fix it - unless Floyd wants more work to do. This is the first time I've noticed a bug here but I'm sure now I'll find more. The actual comparison pop-up screen is correct. M=mount(Turrets)& A=Ammo.
Let me take a look -- this section of code is kind of nasty...
Maybe help, but I did a Search on "Colorado" and got a bunch of threads from long ago discussing breaking the upgrade paths for Colorado-class, WV, and one other old BB into separate paths. (Might have been Oklahoma now that I think about it.) I think Mr. Bowen was involved int he threads. There was a lot of back and forth between several people about the 1943-45 AA suite upgrades for the pre-war BBs, but it devolved into talking about th e1/42 upgrades as well. Apparently WV was unique, and the Colorados were different again.
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WitPTracker AE Release 1.9.2 Available!
ORIGINAL: n01487477
Hi Bullwinkle -ORIGINAL: Bullwinkle58
Question on USS Colorado upgrade screens:
1/42 upgrade.
Summary in home screen has 5in/51 Mk7 mounts going from 5 to 1, both port and starboard. In the "Compare" detail, before and after, there are both 1 each and 5 each mounts. Probably what this means is explained by the M=1 and A=24 codes, but I have no idea what these refer to. The Compare screen, by use of the blue text, seems to say that the only change is to the radars, but this does not agree with the home screen on the gun mount configs.
Help? How do I read the Compare detail screens here and elsewhere? What do the M= and A= notations tell me?
Not sure what is going on here but it looks like a bug in the front screen. I'll investigate and fix it - unless Floyd wants more work to do. This is the first time I've noticed a bug here but I'm sure now I'll find more. The actual comparison pop-up screen is correct. M=mount(Turrets)& A=Ammo.
![]()
That helps a lot, the M and the A.
Just so I'm clear, after the upgrade, she has 5 5in/51 Mk7 mounts (as a group) on each side, as well as one more mount as a group on each side as well? And why is it M-1 for the five gun group(s)?
The Moose
RE: WitPTracker AE Release 1.9.2 Available!
This is what the Editor manual says about turrets:
Turrets. This represents the number of weapons that are grouped together in one turret or bank of
torpedoes that will fire together in combat. As an example, if the number of weapons is 6, and the
number in the turret column is 2, this indicates there are 3 turrets of 2 guns each. In the game, turrets
are the basic unit that can shoot and that can be damaged (i.e. individual weapons in the turret will not
shoot or be damaged separately).
As for the gun changes listed in the main panel, I don't think it's accurate -- checking.
Floyd
Turrets. This represents the number of weapons that are grouped together in one turret or bank of
torpedoes that will fire together in combat. As an example, if the number of weapons is 6, and the
number in the turret column is 2, this indicates there are 3 turrets of 2 guns each. In the game, turrets
are the basic unit that can shoot and that can be damaged (i.e. individual weapons in the turret will not
shoot or be damaged separately).
As for the gun changes listed in the main panel, I don't think it's accurate -- checking.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WitPTracker AE Release 1.9.2 Available!
OK. Thanks.ORIGINAL: floydg
This is what the Editor manual says about turrets:
Turrets. This represents the number of weapons that are grouped together in one turret or bank of
torpedoes that will fire together in combat. As an example, if the number of weapons is 6, and the
number in the turret column is 2, this indicates there are 3 turrets of 2 guns each. In the game, turrets
are the basic unit that can shoot and that can be damaged (i.e. individual weapons in the turret will not
shoot or be damaged separately).
As for the gun changes listed in the main panel, I don't think it's accurate -- checking.
Floyd
Edit: I went and found pictures of the 5in/51 Mk 7 and I better understand how this works now. Single barrel, not in a true mount. Just behind a shield on most classes. Still odd they were grouped 5 and then 1, but so be it. The devs have a lot better references than I do on this stuff.
The Moose
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Chris21wen
- Posts: 7712
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: WitPTracker AE Release 1.9.2 Available!
Is it posssible under Air Groups to include a filter for Carrier trained or capable.
RE: WitPTracker AE Release 1.9.2 Available!
Something like this ... or do you want a differentiation of CV trained OR CV capable?ORIGINAL: Chris H
Is it posssible under Air Groups to include a filter for Carrier trained or capable.

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Chris21wen
- Posts: 7712
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: WitPTracker AE Release 1.9.2 Available!
ORIGINAL: n01487477
Something like this ... or do you want a differentiation of CV trained OR CV capable?ORIGINAL: Chris H
Is it posssible under Air Groups to include a filter for Carrier trained or capable.
![]()
Looks like you are already working on it with the speed of your reply. I'd prefer both if possible.
RE: WitPTracker AE Release 1.9.2 Available!
ORIGINAL: Bullwinkle58
OK. Thanks.ORIGINAL: floydg
This is what the Editor manual says about turrets:
Turrets. This represents the number of weapons that are grouped together in one turret or bank of
torpedoes that will fire together in combat. As an example, if the number of weapons is 6, and the
number in the turret column is 2, this indicates there are 3 turrets of 2 guns each. In the game, turrets
are the basic unit that can shoot and that can be damaged (i.e. individual weapons in the turret will not
shoot or be damaged separately).
As for the gun changes listed in the main panel, I don't think it's accurate -- checking.
Floyd
Edit: I went and found pictures of the 5in/51 Mk 7 and I better understand how this works now. Single barrel, not in a true mount. Just behind a shield on most classes. Still odd they were grouped 5 and then 1, but so be it. The devs have a lot better references than I do on this stuff.
Fixed.

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- ship_upgrade.jpg (100.01 KiB) Viewed 337 times
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: WitPTracker AE Release 1.9.2 Available!
Hi guys. I'm trying to get tracker running on my brand new laptop. 64 bit Windows 7. I installed 32 and 64 bit Java. Any ideas based on this screen shot? Thanks in advance.


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