Romanian Army HQs not on map? **BUG STATUS NOW**

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Romanian Armies not on map?

Post by James Ward »

ORIGINAL: stormbringer3

I created a Romanian Army HQ on turn 2 and added a general on turn 3. Maybe I'm just lucky but a couple of turns later I had my 1st staff, only 100, but it made the HQ fully operational. I have the HQ set on priority and it is slowly gaining staff.

You do have a random chance of getting Minor replacements before their spirit is above 80 (I think) sounds like you rolled good :)

The surest way to get staff is to temporialy disband a Corp HQ that starts on the map. Once you get 100 staff in the new HQ it can move around and you can stop disbanding.
User avatar
LiquidSky
Posts: 2832
Joined: Tue Jun 24, 2008 4:28 am

RE: Romanian Armies not on map?

Post by LiquidSky »



I have noticed (on hardcore supply rule) that an HQ will stop getting staff after a couple points when there are no units attached to it. After attaching a divison to the HQ, it will then start growing again.

As long as I do not attach any real units to an Army/Front HQ, I am not sure if they really need any staff. Just enough for the unit to move...so making an Army level HQ for the minors isn't terribly hard.

If you don't have enough staff points, the ratio is probably the penalty. So if it says .91 Troop/Staff ratio, then you probably have a .91 * effect from the HQ.

By the time the minors are useful during the campaign, you can easily have HQ's for them. I notice that in late August, I have 1 Army and 3 Corp HQ's for the Rumanians, and with staff to spare at OKH to make more.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Romanian Armies not on map?

Post by James Ward »

ORIGINAL: LiquidSky



I have noticed (on hardcore supply rule) that an HQ will stop getting staff after a couple points when there are no units attached to it. After attaching a divison to the HQ, it will then start growing again.

As long as I do not attach any real units to an Army/Front HQ, I am not sure if they really need any staff. Just enough for the unit to move...so making an Army level HQ for the minors isn't terribly hard.

If you don't have enough staff points, the ratio is probably the penalty. So if it says .91 Troop/Staff ratio, then you probably have a .91 * effect from the HQ.

By the time the minors are useful during the campaign, you can easily have HQ's for them. I notice that in late August, I have 1 Army and 3 Corp HQ's for the Rumanians, and with staff to spare at OKH to make more.

I don't think they can move until they have some troop attached. I have had German HQ's get infantry before getting any staff and they could move around. I am not sure how much the staff level effects an Army HQ.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Romanian Armies not on map?

Post by Redmarkus5 »

I'm kind of surprised that one of the OOB modders (there are some very clever ones in this forum) hasn't just edited the scenario to add these HQs and posted it here. I'm a map man myself...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Romanian Armies not on map?

Post by James Ward »

I'm ok with having to build them but maybe they should come with 100 staff so they can move. If they were modded in then the Germans wouldn't have to pay the points to build them. I think it cost 10 PP to build an Army HQ so that's 30 points that have to be spent on something other than replacements :)
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: Romanian Armies not on map?

Post by 76mm »

I don't mind having to build them either, but it seems silly to allow players to build them and then not give them any staff/troops to man them. I created a Romanian army HQ several turns ago and assiged a leader and three corps, but the army HQ still has *zero* men in it.
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Romanian Armies not on map?

Post by James Ward »

ORIGINAL: 76mm

I don't mind having to build them either, but it seems silly to allow players to build them and then not give them any staff/troops to man them. I created a Romanian army HQ several turns ago and assiged a leader and three corps, but the army HQ still has *zero* men in it.

Disband a Corp HQ for a turn or two and put the new HQ on Priority replacements. It will get 100 staff.

I think they should come with some staff.
User avatar
LiquidSky
Posts: 2832
Joined: Tue Jun 24, 2008 4:28 am

RE: Romanian Armies not on map?

Post by LiquidSky »



It can be modded so that when the unit is created, it comes with some troops.

But it doesn't matter really if the unit can move or not, and it doesn't affect the corps in anyway that I can notice if I attach it to an HQ without a leader, or staff. And with easy supply rule on, it wont even effect supply/replacement points, since all supply/replacements flow from OKH directly to the unit on the map. Just buy the HQ on the first turn, and wait for the Trucks/Staff to appear (which it will) and for the commander to appear (which he will).

Then transfer the Rumanians when the spirt gets high enough (or attack with them to keep it lower)

As for the 10 PP points for the HQ, well..that is a very minor drop in the bucket. I get about 40 pp a turn, and I am on turn um, 54 so that is about 1500 - 2000 pp I have gained so far. Spending 10 on a useful unit is hardly a hardship.

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

RE: Romanian Armies not on map?

Post by James Ward »

ORIGINAL: LiquidSky

But it doesn't matter really if the unit can move or not,

It does if you screw up the placement! :)
Post Reply

Return to “Decisive Campaigns: Case Blue”