Time of Fury v1.03 Beta Patch

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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wolf14455
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RE: Time of Fury v1.03 Beta Patch

Post by wolf14455 »

Nice!Good news.
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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Omnius
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Quisling Event Missing?

Post by Omnius »

One thing I noticed in 1.02 was how Germany DOW'd Denmark and Norway on the first April turn of 1940 and every time it conquered both countries that turn. What always caught my attention was how the AI was able to conquer Norway without having a single unit in the country. I did another test of the 1939 Grand Campaign scenario as Switzerland and I noticed that in 1.03 the German AI DOW'd both countries but only conquered Denmark. Norway was not conquered.

I tried a test of it in my 1.03 1939 Grand Campaign game playing all countries and discovered the Denmark surrender event which I just answered yes to to see what happened. I then tested out Norway once I had my airborne unit in place and ready to jump. I just DOW'd Norway as a test and dropped the airborne unit which got diminished by the full strength Norway fighter unit and it died when I tried to attack the full strength unit in Oslo. Then I clicked through the other countries to see if I'd see a "Quisling" event as Norway where I could surrender or fight on just like I saw I could do as Denmark at the end of the turn when events normally happen.

So I'm wondering if someone somehow deleted or disabled that Quisling event I used to see Germany use every time I watched it DOW and conquer Norway with no units? It should be brought back so that the German AI doesn't DOW Norway thus giving it to the Allied side. Either that or you need to edit Germany so it doesn't DOW Norway since it will never take it. The one event I did see from DOW'ing Norway was the one where Germany loses 5 WE for the Allies controlling Narvik. Since it looks like Germany won't get Quisling's help I'll have to postpone the DOW and conquest until after I take out France and it's large navy.
Omnius
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Omnius
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1.03 Beta2 Major Malfunction

Post by Omnius »

I just downloaded the 1.03beta2 update and went back into my saved game that I started in the 1.03 original beta and discovered that the reinforce units function does not work whatsoever. Not only couldn't I use the max button, despite trying units from many different countries, there was no slider to manually increase reinforcements. Neither ground, air or naval units could be reinforced despite units having losses and countries having plenty of PP's. It seems the specific GUI screen for the reinforcement function is broken. I suggest taking down the 1.03 beta2 update until this major malfunction is fixed so as to not frustrate more customers. I even started a game in the 1.03 beta2 version and still couldn't reinforce units. Back to dumbing down to the 1.03 beta that thankfully does work.
Omnius

PS: You can repair naval units, they use a different GUI screen. I forgot I did repair naval units and then went back to double check and repair naval units does work. Ground and air can't be reinforced because that GUI screen is malfunctioning.
gwgardner
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RE: 1.03 Beta2 Major Malfunction

Post by gwgardner »

ORIGINAL: Omnius

I suggest taking down the 1.03 beta2 update until this major malfunction is fixed so as to not frustrate more customers.

dittos

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RandomAttack
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RE: 1.03 Beta2 Major Malfunction

Post by RandomAttack »

Except the 1.03 Beta DOESN"T really work. Since the terrain factors aren't properly applied it means combat is totally hosed, and then there's the movement factor issue. Not sure how you can really even play with 1.03 Beta. Rasputitsa mentioned that the terrain factor issue goes back all the way to 1.2 (!!!). I haven't played in several months, and honestly cannot see how anyone is even playing this game with just these two issues alone. A wargame with a combat system that is malfunctioning is a real problem.
elmerlee
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RE: 1.03 Beta2 Major Malfunction

Post by elmerlee »

My worry is that things with TOF seem to be moving along the lines of TOW.

TOW was released in 2009 and still has more problems than can be described.

Claims are made that it is still being supported and patched. And it is. About every
three months a patch is anounced and two months later it arrives.A month later
Matrix gives us the patch.

In the case of TOF it seems that a patch breaks more than it fixes. If they couldn't
make TOW into a playable TOF in almost four years then I have little hope for this
makeover game.

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doomtrader
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RE: 1.03 Beta2 Major Malfunction

Post by doomtrader »

The new beta version is here:
http://www2.wastelands-interactive.com/ ... 3patch.zip

So far as a zip file
gwgardner
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RE: 1.03 Beta2 Major Malfunction

Post by gwgardner »

Thanks. Before you submit it to Matrix, let us look at it.

Anyone testing this, invoke the betaV3 with tof.exe, not timeoffury.exe


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doomtrader
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RE: 1.03 Beta2 Major Malfunction

Post by doomtrader »

since now it shouldn't be needed anymore
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