Goal of this game for me is to imprison Tokyo Rose and bring her to justice. In my world she will not be pardoned by Gerald Ford
A little about the game:
My opponent wished to do scenario #2
My instinct from looking at the details of scen 2 was that this was not a good idea for a new ally pbem player to play, so I asked my opponent for some balance concessions and he offered to turn off Ally withdrawal which seemed like a good and fair balance so I accepted.
I looked at the FAQ and we agreed on most of the standard house rules
1 day turns
I have installed intel monkey and i generally understand its use
I have installed WITP Tracker AE but never used it and find it hard to see how its actually used. I see the data from screenshots but dont get its use.
A little about me, I have played the GC as Ally a few times but never real deep. I got to a point where I felt the AI was not cutting it for me so thats why I looked to PBEM.
I feel comfortable with my tactics and my grand strategy but here is my weak areas:
1- I do not know the slightest thing about Ally industry
2- I understand the little meta-game of Pilot Training in theory but not in practice.
3- I don't know what I don't know, for example- In DOCUPS AAR he got a bunch of B17Es(and i mean a lot) up to the DEI area and then used them to bomb a port with spectacular results. its the kind of thing where i look at a scattering of bombers in the usa with 3,4 7, in there groups and i think- these groups are useless because they are so small, how am i going to get them up to the warzone any way? my bases are too small to use them anyway, set them to training and ignore them. Another example- who would have though that an ally ENG EAB unit does not provide aviation support? I sent an EAB to seize Tulagi in a game against the AI then I sent in some Warhawks to provide cap at the base. the Warhawks all sat in damaged state waiting for aviation support and I had to wait a week or so to get a ENG base unit there- little things i guess that come with experience.
4- as i send out transports more and more and more i lose track of them, when 1-3 get torpedoed I don't know what they were carrying and then don't know that that critical base unit or squadron is not coming to its destination. the sheer volume of what i need to track is overwhelming(i got a note book).
Here is my initial barrage of questions
1- did i bite off too much as a new ally by taking scen#2, or will my concession that I got help a lot?
2- Please tell me its safe to just ignore ally industry for the 1st 6 months or so
3- I could use some guidance on pilot training, i think i know altitudes and stuff, its just managing the pilot shifting meta-game(if you know what i mean) that i dont understand.
4- Should i wait before sending out convoys to establish bases in sopac to see if KB doesnt stick around and raid?
5- Should i scatter all healthy ships out of PH like rats, or should i stay in the harbor?
6- PI should i set everyone to replacements off?
7- what mods/tools are you using? how is AE tracker helping you?
I have my opponents 1st turn so I will make another post after I get done with that.
Thanks Gentlemen!






