All quiet on the Western Front?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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tiger111
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All quiet on the Western Front?

Post by tiger111 »

Just an enquiry as to what is happening-it all seems very er.. quiet.
When might we get a thread devoted to it or an Alpha AAR?
From what I`ve read so far it seems very promising.
P.S. Any chance of modification to the the Air war.?It`s been nearly 2 years now and the Air model hasn`t really improved.
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Apollo11
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RE: All quiet on the Western Front?

Post by Apollo11 »

Hi all,
ORIGINAL: Augustas

Just an enquiry as to what is happening-it all seems very er.. quiet.
When might we get a thread devoted to it or an Alpha AAR?
From what I`ve read so far it seems very promising.
P.S. Any chance of modification to the the Air war.?It`s been nearly 2 years now and the Air model hasn`t really improved.

The WitW is coming along very nicely but Joel is the man to inform you guys! [:D]

As for Air War - well... I hope that all of you that are reading this are sitting firmly in their chairs... the WitW Air War is now a beautiful thing (even in ALPHA) - Pavel made great job [&o] and BtR ("Bombing the Reich") stuff in WitW is superb - you would all be absolutely amazed at detail and possibilities of new Air War in WitW (both Tactical and Strategic)! [:)]


Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
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Baelfiin
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RE: All quiet on the Western Front?

Post by Baelfiin »

There is a thread stickied up above entitled basic info for WITW that has some info for you 8)

Like Leo says the new air system is a massive improvement in every aspect. I cant pick which one is more beautiful, the logistics or the air war.. Its like comparing two sunsets.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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Ralzakark
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RE: All quiet on the Western Front?

Post by Ralzakark »

ORIGINAL: Apollo11

As for Air War - well... I hope that all of you that are reading this are sitting firmly in their chairs... the WitW Air War is now a beautiful thing (even in ALPHA) - Pavel made great job [&o] and BtR ("Bombing the Reich") stuff in WitW is superb - you would all be absolutely amazed at detail and possibilities of new Air War in WitW (both Tactical and Strategic)! [:)]

Good to hear. Looking forward to this.
Ossipago, Barbatus, and Famulimus
bednarre
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RE: All quiet on the Western Front?

Post by bednarre »

Bombing the Reich takes hours to play 1 simulated day. Is WITE's details such that players need to decide which airfields will be attached every week? In the real campaign, that probably amounted to 50+ airfields. I think the old SPI War in Europe abstracted the air war too much, but it is also easy to have so much detail that the airwar is the game.

Also, how to model Allied leadership in the early part of the war needs to be seriously considered. In WITE we are seeing well coordinated Soviet defenses a few weeks after the invasion. The Allied weaponary/numbers are on par with the German ones. The Allies were much better on defense than attack, so making their defensive CV weak does not seem realistic. On the other hand, with poor leadership it could take a long time for a big breakthrough to be sealed, or have a well-coordinated offensive. The North African Campaign will be especially difficult to model, since the offensives there were only a few days long and front lines were very fluid. The number of divisions in the theater were generally less than 10.
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Baelfiin
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RE: All quiet on the Western Front?

Post by Baelfiin »

War in the West '43-'45 starts in July '43. So no north african fighting. With the air campaign there is an incredible amount of detail and research rolled into it. My understanding is that Pavel has some really cool systems in place that allow the player to do as much or little as he wants.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
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Helpless
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RE: All quiet on the Western Front?

Post by Helpless »

Is WITE's details such that players need to decide which airfields will be attached every week?

In WITW you create air directive to the Air HQs, which are executed during the air execution phase. So it is very HQ centric and allows to model various doctrine limitations. Each air directive then can be adjusted next air planning phase with no need to set orders for each group or air base every turn. The goal is to allow most of the system to operate with minimal amount of orders.

As an example player should be able to create ground attack doctrine for the 2nd RAF Tactical Air Command. Specify the target (center) hex, area (radius), priority for the targets (interdict, units, air fields, railways, rail yards, ports, etc). After that system will generate certain amount of air strikes using available resources and air HQ's doctrine setting.

Depending on the air directive type, player can micromanage and assign particular groups to it, set way points, set intensity, set how many days a week it will fly, set altitude, set minimum planes (escorts) required, enable/disable partial escorts, set air directive's priority, etc.

The core system is almost in and we are getting ready to teach AI using it. At the end anyone could allow AI to run air war if he(she) wants.
Pavel Zagzin
WITE/WITW/WITE-2 Development
janh
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RE: All quiet on the Western Front?

Post by janh »

ORIGINAL: Helpless
As an example player should be able to create ground attack doctrine for the 2nd RAF Tactical Air Command. Specify the target (center) hex, area (radius), priority for the targets (interdict, units, air fields, railways, rail yards, ports, etc). After that system will generate certain amount of air strikes using available resources and air HQ's doctrine setting.

Depending on the air directive type, player can micromanage and assign particular groups to it, set way points, set intensity, set how many days a week it will fly, set altitude, set minimum planes (escorts) required, enable/disable partial escorts, set air directive's priority, etc.

It sure sounds like a dream come true... This would be awesome. I noted the distinction "railways, rail yards"...

Can you give some details as to the air fields? Are they mobile units like in WitE, or predefined spots on the map to be build up like in AE? Or something entirely different?
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Helpless
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RE: All quiet on the Western Front?

Post by Helpless »

Air bases are off map units attached to the city dots. There are many air base only cities. It is possible to construct new ones in the existing cities. It is possible to shut them down by setting TOE to 1 or set them to AUTO and it will keep TOE depending on the amount of planes/groups in there. Etc..
Pavel Zagzin
WITE/WITW/WITE-2 Development
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