December 22, 1941
Tricks, Few Treats
A workmanlike turn. I don't always have insightful things to say, and I'm finding out that in AAR land you can quickly wear out the "Hey! Look at this!" factor. Some days you just grind the grain, and so does he. This was one of those. It won't be the last.
That said, this turn, which straddled Halloween and was delayed by me running every five minutes to the front door to see the kids while GOTP handed out the loot, let me play with two ideas I thought might work. One did, one didn't. By forum rules these should go in The War Room, but I really don't want to talk in public about them right now.
1) First, the Didn't. From the very first turn I have had a halo of Japanese subs hanging around Pearl. They have moved now and then on the south and SW sides, but to the north I have had at least four in one hex every day, and one hex to the SE three. I pulled my ASW TFs in to regroup since I was getting attacks but no hits, and had suffered a few losses. I also sent my lone APD, with an ASW rating of 6, in from San Diego, and APD Waters had arrived last turn. So what I did was this: I formed a minelaying TF of two layers and three DDs for cover, loaded a grand total of five mines (all I have), and ordered them dumped at sea, in deep water, right on top of the four-sub hex. I also formed a 3-ship ASW TF with USS Waters and two 2-rated DDs into the hex with three subs.
My hope was Japan would see the mine symbol appear, not know there were only five bad boys, and shift the four in with the three just as my 6-rated APD ran out of Pearl into a 7-sub hex. I know mines in deep water have the lifespan of a banana, but it was only five and an experiment.
I don't know if he didn't see the symbol, didn't care, or what, but the four subs didn't move.
To the SE, Waters did attract attention, but it was sameo, sameo.
ASW attack near Pearl Harbor at 181,106
Japanese Ships
SS I-5
Allied Ships
APD Waters
DD Aylwin
DD Monaghan
SS I-5 launches 2 torpedoes at APD Waters
I-5 diving deep ....
2) The second experiment went better. In this beta patch Michael has added a Coastal routing switch. It can be combined with the other old ones such as "Direct." When engaged it auto-routes a TF through shallow water if it's available, all the way to the destination. There's no limit as there would be with waypoints, and it's one-click fast.
Since I have no air search left in the PI, but I do have PTs, I thought I could use them for search with the Coastal switch. I ordered my Manila PTs to go to Laoag, on Coastal. They went up the coast hitting every port hex on the way with React=1 set. I got a look in every port on the west coast, and they found a couple of TFs.
Night Time Surface Combat, near Laoag at 81,71, Range 3,000 Yards THIS IS ONE HEX PAST LAOAG, SO REACT WORKED
Japanese Ships
CL Natori
CL Kuma
DD Satsuki
DD Minazuki
Allied Ships
MTB 7
MTB 8
MTB 9
MTB 10
MTB 11
MTB 12
MTB 26
MTB 27
No hits gained, but I know not to send my Lonesome Duo of old DDs up here.
I think this coastal tactic has promise in a lot of areas of the map, and not just with PT boats.
3) My other PI PT TF, using similar tactics, found this:
Day Time Surface Combat, near Laoag at 81,72, Range 18,000 Yards
Japanese Ships
DD Harukaze
DD Matsukaze
DD Hatakaze
DMS W-15
xAK Akiura Maru
xAK Kazuura Maru
xAK Kumagawa Maru
xAK Keiyo Maru
xAK Tatukami Maru
xAK Okiyu Maru
xAK Kotoku Maru
xAK Takaoka Maru
xAK Atlas Maru
xAK Kamoi Maru
xAK Shinyubari Maru
Allied Ships
PT-31
PT-32
PT-33
PT-34
PT-35
PT-41
This is intel I would not have otherwise gotten. I don't know where this force is going. It can unlaod safely up-country, but then it has to march to Lingayan, Iba, or Clark. Or, it could be headed for Lingayan, which is my hope since it is mined pretty well and just went to Forts 2. I don't know if the Japanese have seen a mine symbol on Lingayan; I don't think they've been in the hex yet. Regardless, this TF is large enough to contain the main Clark/Manila/Bataan nut-crackers. Any licks I can get in at sea would be useful.
4) At Menado he unloads, I shoot back. CD fire almost certainly does enough damage to sink an xAKL. I think it's the one also damaged yesterday. My Three-Point-Play sub, USS Seadragon, arrives, fires two fish, misses. CDR Ferrall has had enough of this foolishness, so he does a battle surface and unloads the ready-ammo lockers into the hapless Japanese merchantman.
Submarine attack near Manado at 75,99
Japanese Ships
xAKL Amakasu Maru, Shell hits 49, heavy fires, heavy damage
Allied Ships
SS Seadragon, hits 1
xAKL Amakasu Maru is sighted by SS Seadragon
SS Seadragon attacking xAKL Amakasu Maru on the surface
SS Seadragon low on gun ammo, Ferrall, W.E. breaks off surface engagement and submerges
5) My subs work it, scoring no hits but not letting him forget they're there. Seal shoots at CL Kuma near Laoag, KXII lurks in the harbor at Patani, S-36 escapes ASW attack near Kuching. I have many subs, formerly out of Manila, transiting to new homes in Pearl, Brisbane, Batavia (I saved one AS from the carnage), Soerbaja, and Singers. A few have 25% damge or a bit more, but all will make it. I expect a second wave of patrols to be more focused, less reactionary to landings, and with some new COs.
I also flush AS Canopus out of Manila's yard, very damaged, heading for Balikpapan. I'd give her a 10% chance, but it's possible he has pulled all air off naval attack at this point. I haven't seen the MKB in about a week. Manila still has two merchants in the yards, too hurt to run. He has shifted to AF bombing, so if they get patched up before he arrives I'll flush them too.
6) The expected pounding of Singers comes, preceeded by two sweeps where I lose five more Buffalo. I have moved the Blenheims to Palembang, but leave the TBs one more turn before beginning the shuttle, in case his wounded CAs are still in range. Air search loses them though; the TBs don't fly and I lose one and have another damaged. He bombs from 15,000 ft. The vector looks like KB. I'm mulling whether a B-17 strike would be an acceptable trade-off over an extra day on Miri. I don't think KB is overstacked, but he has some planes there. His damage numbers today at Singers give me hope of some ops losses:
Morning Air attack on Singapore , at 50,84
Weather in hex: Heavy cloud
Raid detected at 58 NM, estimated altitude 15,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
G3M2 Nell x 33
Allied aircraft
no flights
Japanese aircraft losses
G3M2 Nell: 14 damaged
G3M2 Nell: 1 destroyed by flak
Allied aircraft losses
Swordfish I: 1 damaged
Swordfish I: 1 destroyed on ground
S.19 Singapore III: 1 damaged
Buffalo I: 5 damaged
Airbase hits 5
Airbase supply hits 1
Runway hits 8
7) In the PI he shifts to Clark, knowing now that Manila has no CAP. He hits Clark hard, sending 61 bombers and 34 Zeros. This
Airbase hits 36
Airbase supply hits 7
Runway hits 95
says CAP's days are numbered at Clark. I have a lot of engineers working there, but more forts may be a 2 steps forward, 1 step back proposition now. A second strike of 21 bombers does 15 more runway hits.
8) Rangoon is Oscar-swept, but CAP is not there. I expect this exploratory surgery will lead to a heavy strike tomorrow, probably from Bangkok.
9) In China, Changsha AF is hit again, losses focusing on supply. Other air attacks focus on troops in motion.
10) At Ichang I had moved in several LCUs to see if I could make some noise and perhaps take this normally easy early target. But I waited too long and he got there first. I pay for it.
Ground combat at Ichang (83,48)
Japanese Deliberate attack
Attacking force 15183 troops, 116 guns, 42 vehicles, Assault Value = 589
Defending force 14309 troops, 77 guns, 0 vehicles, Assault Value = 432
Japanese adjusted assault: 235
Allied adjusted defense: 61
Japanese assault odds: 3 to 1
Combat modifiers
Defender: leaders(+), preparation(-), morale(-), experience(-)
supply(-)
Attacker:
Japanese ground losses:
483 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Allied ground losses:
6770 casualties reported
Squads: 185 destroyed, 0 disabled
Non Combat: 297 destroyed, 2 disabled
Engineers: 5 destroyed, 2 disabled
Guns lost 9 (8 destroyed, 1 disabled)
Units retreated 3
These units will head for the border now.
Down SE of Ichang one hex I had one LCU pinned up against the river, unable to move in any direction. I order a break-out attack, not expecting much, and do a bit better.
Ground combat at 84,48 (near Ichang)
Allied Deliberate attack
Attacking force 9649 troops, 75 guns, 0 vehicles, Assault Value = 234
Defending force 2155 troops, 8 guns, 0 vehicles, Assault Value = 97
Allied adjusted assault: 99
Japanese adjusted defense: 27
Allied assault odds: 3 to 1
Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker: leaders(+), leaders(-)
Japanese ground losses:
664 casualties reported
Squads: 34 destroyed, 6 disabled
Non Combat: 12 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Units retreated 1
Allied ground losses:
103 casualties reported
Squads: 1 destroyed, 29 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Defeated Japanese Units Retreating!
Assaulting units:
30th Chinese Corps
Defending units:
11th RGC Temp. Division
11) Vacant Wuchow is taken.
12) In the mountains, on the rail line near Chengting, he tries again. The Chinese hold. Supply is low, but morale and disruption are very good considering the pace of combat. Losses are relatively even:
Japanese ground losses:
137 casualties reported
Squads: 1 destroyed, 15 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
249 casualties reported
Squads: 1 destroyed, 36 disabled
Non Combat: 0 destroyed, 29 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 9 (3 destroyed, 6 disabled)
13) Bojangles falls. Defenders retreat north. Only the 146th Inf. Reg. attacks. I had thought there were base forces too.
14) At Moulmein he gallops a tank unit in solo and defeats my three small units "just passing through" on the way to Pegu/Rangoon. One of these I need to reform a larger unit. They take stiff losses, but retreat closer to their goal.
Ground combat at Moulmein (55,55)
Japanese Deliberate attack
Attacking force 525 troops, 0 guns, 80 vehicles, Assault Value = 46
Defending force 1369 troops, 3 guns, 1 vehicles, Assault Value = 43
Japanese adjusted assault: 40
Allied adjusted defense: 11
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Moulmein !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), morale(-)
experience(-)
Attacker:
Allied ground losses:
710 casualties reported
Squads: 9 destroyed, 13 disabled
Non Combat: 13 destroyed, 7 disabled
Engineers: 6 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 3
Defeated Allied Units Retreating!
Assaulting units:
14th Tank Regiment
Defending units:
Tenasserim BAF Battalion
6th Burma Rifles Battalion
108th RAF Base Force
15) Vacant Taiping in Malaysia falls. I have ordered the Aussies at Mersing to fall back to Johore Bahru, leaving Mersing empty but mined. Malaysia is almost empy of Allied forces now, with only a couple of trailing refugees trying to reach the railhead at Temuloh, and the lone unit standing by at Malacca, holding the door. If he comes in at Mersing I won't have much time, but if he comes down from KB by rail I may get Singers to Forts 4 + 50% or so.
16) My complete carrier TFs at San Diego need five days to fully repair. I have not made any decisions as to deployments.