ORIGINAL: michaelmORIGINAL: viberpol
Well, I wonder what made it to be produced in such big quantities? [&:]
if it has never been "Active"... never used from the pool etc.
(Please notice the numbers in columns, there maybe some in between changes but still the number from "used from pool" should at least say it had been used)...
Maybe it's just a strange Tracker's glitch?
Or maybe it's a "metaphore" of radar used by ships (after the refits)? (A pure quess...).
Nothing to kill the game but an interesting issue.
The only reason I can think of for them to be continually produced is that they has a 'build rate' from the editor, in which case I don't think that it would use any resources to make them.
If you have the turn from when they exploded (game turn or replay), I can try to verify what was happening.
Naah... don't waste your time and/or energy on that.
Thank you very much for clarification of two issues:
[1] I didn't even know that if the device has "build rate" it does not consume resources. Always thought that all devices in an LCU consume resources to be build and the "rate" is only a limit for a month production.
[2] The unnecesary devices are only scrapped/reduced if there's an "end date" in the database. Otherwise the production of dated devices continues and it's a waste of resources...
Thanks a lot... [&o]











