Couple questions...

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Grim.Reaper
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Couple questions...

Post by Grim.Reaper »

....while I consider purchasing tonight:)

1) How much time does a turn represent?

2) When the AI takes a turn any rough estimate on how long it takes to process?

3) Any diplomacy included? If so, to what degree?

4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?
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Lukas
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RE: Couple questions...

Post by Lukas »

1) How much time does a turn represent?

1 week for the first 5 turns of 1914, in order to slow down the events during the start of the war. After that 2 weeks per turn.
2) When the AI takes a turn any rough estimate on how long it takes to process?

Hard to answer. Fast on my machine but it's a very good one. AI optimising and caching has got a lot of attention so it should be quite fast on any decent machine.
3) Any diplomacy included? If so, to what degree?

Just declare war & player actions affecting the "alignment" of nations toward either side.
4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?

Strength points only. Translating it into "real" numbers might be interesting to do, but hasn't been our focus right now :)
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Grim.Reaper
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RE: Couple questions...

Post by Grim.Reaper »

Thanks for the quick responses.
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hadberz
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RE: Couple questions...

Post by hadberz »

ORIGINAL: Grim.Reaper

....while I consider purchasing tonight:)

1) How much time does a turn represent?

2) When the AI takes a turn any rough estimate on how long it takes to process?

3) Any diplomacy included? If so, to what degree?

4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?

Turns are 2 weeks. In my Campaign 1917 game turn 11 for the AI took 2 minutes and 11 seconds. I record the turn to video so that it's easier to take screenshots. Diplomacy shows your allies, enemies, and neutral nations. It also shows how they feel about you. You can declare war on neutrals. In the management screen it shows the total kills and casualties for each category of units i.e. ground, artillery, air force, etc...

Edit 1 week turns until turn 5 for 1914, forgot about this been playing 1917 too much. :)
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Grim.Reaper
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RE: Couple questions...

Post by Grim.Reaper »

ORIGINAL: hadberz
ORIGINAL: Grim.Reaper

....while I consider purchasing tonight:)

1) How much time does a turn represent?

2) When the AI takes a turn any rough estimate on how long it takes to process?

3) Any diplomacy included? If so, to what degree?

4) I think I know this answer, but are specific casualties tracked or just "strength points" and such?

AI took 2 minutes and 11 seconds.

A little longer than my usual patience for waiting for the computer to think....but likely not a deal breaker. If that is at turn 11, does anybody have any time estimates towards the end of the game?
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hadberz
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RE: Couple questions...

Post by hadberz »

I should have mentioned this is the 1917 Campaign, so there is a lot going on. This campaign is about 46 turns total I believe.
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Grim.Reaper
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RE: Couple questions...

Post by Grim.Reaper »

ORIGINAL: hadberz

I should have mentioned this is the 1917 Campaign, so there is a lot going on. This campaign is about 46 turns total I believe.

I bet....just not sure how much patience I have:) Would love to hear though if the times gradually increase or do they still consistent at the 2 minute range.
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Lukas
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RE: Couple questions...

Post by Lukas »

1917 is probably the biggest scenario there (1918 has russia & romania already out of the war). So it shouldn't get much longer than that.
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RE: Couple questions...

Post by IainMcNeil »

The time is to watch the AI make its moves and attacks. Almost none of the time is waiting.
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Grim.Reaper
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RE: Couple questions...

Post by Grim.Reaper »

ORIGINAL: Iain McNeil

The time is to watch the AI make its moves and attacks. Almost none of the time is waiting.

Good clarification, that makes a difference.
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RE: Couple questions...

Post by elmo3 »

Is there any kind of replay for PBEM games?
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Lukas
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RE: Couple questions...

Post by Lukas »

Yes. Same system as in PzC, BBC BA, ...
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hadberz
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RE: Couple questions...

Post by hadberz »

ORIGINAL: elmo3

Is there any kind of replay for PBEM games?

At the beginning of your turn it replays your opponents turn. I don't see any other way of replaying a PBEM turn though.
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Erik Rutins
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RE: Couple questions...

Post by Erik Rutins »

Just to elaborate on a couple of points, the game does track manpower for each nation and each unit has a manpower cost, so while units are rated in strength points, they also very much have an impact as far as the cost to raise them and replace casualties. This eventually affects your economy and losses will affect your national morale as well. There's a balancing act required to both have enough forces to cover the fronts you need to cover, replace losses, research new techs, recruit new units, etc. It can be easy to get in trouble if you are not careful and over-build or over-focus in one area or another.

Also, the AI is instantaneous for me. I finish my turn and watch it do its turn, no wait while it's thinking.

Regards,

- Erik
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