My fighter plane is attacked by calvary?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

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mackattack
Posts: 1
Joined: Wed Nov 14, 2012 11:57 am

My fighter plane is attacked by calvary?

Post by mackattack »

I downloaded and installed the game, it all went well. Started playing the 1914 senario, I moved the french fighter, 1) it didnt let me fly over the enemy. I could only go to a hex that had no one in it. 2) the next turn the germans advance next to my fighter and with infantry and cavalry "shot down" my fighter.

The second "bug" if it is one, but my ships, ie battleships and curisers cant fire on an enemy on a land hex next to it? I cant shell infantry?

Thanks

Liam
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Lord Zimoa
Posts: 829
Joined: Fri Oct 10, 2008 12:06 pm
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RE: BUG: My fighter plane is attacked my calvary

Post by Lord Zimoa »

Fighters represent Fighter Corps, so HQ and mobile airfields, including personnel, logistics, maintenance, and fighter groups/squadrons behind the lines.

So they act or react from their home bases, so don`t put them in front and they don`t fly like in PzC. Best is to keep them behind one or even two hexes you main battle line, closer to the front of course you have one hex more LOS (Line of Sight), but they are more vulnerable in case of a front collapses.

Same for battleships, they represent your main battleship groups, so included are all support vessels, hence a reason when they are stationary in ports or operate within home hexes(represented by green dotted hexes) they get a defence bonus representing patrol or torpedo boat and minefield protection.

Only battleship groups can bombard and support and have a max of one hex range, if your ammo production is efficient enough and they are fully supplied.

So no bugs. This is not a tactical game with individual units, unit icons represent corps or armies, naval fleets or air groups/wings with all their support. Infantry for example when they attack they have artillery support every attack, the artillery you can buy basically represent large artillery formations giving a week of continues artillery barrages before a front opens.

They don`t represent a single or a dozen guns, but a whole front opening fire for days in a row, hence the reason why your ammo is depleted after 1 million or more shells are fired during one or two weeks.

So save your ammo for well planned operations, or invest in more ammo production. You cannot shoot millions of shells every week.

Just try and get into this grand strategy mindset, of course it is all abstracted, but like this the game rules , design and concept is build up.
Myrddraal
Posts: 335
Joined: Tue Nov 13, 2012 7:41 am

RE: BUG: My fighter plane is attacked my calvary

Post by Myrddraal »

As Tim said, the position of a fighter unit represents the location of your airfield. The range of your fighters represent how far your fighters can fly, attack a unit and fly back to base. It's quite different from PzC, but the same as CEAW.
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