ORIGINAL: obvert
ORIGINAL: CV 2
Yeah, I read that part when it wasnt big. Anything Elf has ever said is pretty much BS (proven), so I give that as much credence as, well say I have zero respect for him and leave it at that. I guess I typed too many words for you to have read this part though:
If it wasnt working as intended, then an easy fix is to make the HQs not changeable. I said the same thing YEARS ago, before Michaels tinkering. And yet it remains. Michael is the final word on it. Not Elf, not Joe, not Kereguelen, not Blackhorse, not Don, not JWE .....
And I havent heard Michael say it is not working as intended. Have you?
You seem very intent on your own interpretation of this possibility. One simple question. If it was intended for the player to be able to purchase units more cheaply then why didn't the 'price' just get lowered? Why the extra work-around with changing multiple HQs as you advocate?
Another question; why is this so necessary for you to argue for when it doesn't seem to be something any other players are arguing for? It is not integral to a Japanese or an Allied game to have units cheaper than their stated value. Plenty of players have played without this luxury. In my game PPs are valuable because I can't buy what I want all of the time. I'm in 9/43 and still haven't bought out all of the stuff over the AV limit in Manchuria. I trust the integrity of my opponent that he is also buying units at full price and thus has a similar set of tough decisions in front of him. This seems to simulate at least in a small way the types of decisions and negotiations behind the scenes about where these troops went in reality.
Obviously if you want to use the game even farther outside of this semi-realistic framework that's great, just make sure your opponent is on the same page early on. Then its no problem. Just don't assume everyone does or should accept this in the same way that you do and we're all okay.
Same thing for the allies in India. That is assuming they dont want to attach their ground units to air HQs.
What I personally do, since everyone thinks Im just abusing the system (never mind the fact that as I already pointed out I havent released units to combat before their full price release dates) is the fact that after I release the units I intend to release, I move the HQs again, and start placing these units into other army HQs.
For example: I put 16th army into General Defense (Japan) early on. Somewhere along the line in late 42 when I have the PPs available, I transfer 52nd, 53rd, and 54th divs into it. Later when 19th army HQ is available (Jan 43) I transfer 16th army to 2nd area army. Then transfer the 3 divs to 19th army for 25% (meaning their total is now 50%).
I shift units into army commands that operate together. In order to do this at full price, the game would have to get into 1948.
I dont happen to think this is too realistic. Frankly I dont care if anyone else happens to think that it is. The simple truth is, you can NOT organize your forces the way they were historically organized paying full price for them. One of the reasons my attacks were so successful in China, and failed at places like Kodiak was simply because I had the unit operating as a unit in China, where as in Kodiak the 1st div is under 25th army, and 2nd div is under 16th army and the army HQs are in Java and Burma. I had to bring up the 5th div to help them out. It took 3 divs to kill 1 regiment because of army organization. Whereas in China I killed a dozen enemy corps with 4 divs and 2 bdes. Why? Because they were all in the same army, with their army HQ present, and their upper command HQ within command range. This affects combat A LOT whether people believe it or not.
I use the 25% to get my forces aligned in a historical manner. They fight better if they operate as a unit. And as I said, you simply can NOT do it paying full price to shift a unit through 2 or 3 commands.
This means moving divs to the HQs you want them in and HQs into the HQs you want them in. Example 16th army and 19th army under 2nd area army, under Southern Army. And not only divisions. Artillery is EXPENSIVE relative to its effect. AA is cheap (thank God), and base forces arent too outrageous. You cant make all the moves you need to make paying full price if you want a semblance of a historical deployment. Simple as that.



