John 3rd vs Canoerebel: HR Discussion

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
John 3rd
Posts: 17790
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Need a Title

Post by John 3rd »

I've started my AAR.
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Need a Title

Post by Bullwinkle58 »

ORIGINAL: Canoerebel

Lots of good choices there. I won't weigh in, other than to say I'll pick something totally different. It won't matter. After a short time, people who want to read either will know where to find them no matter what titles we choose.

I'm still mulling over the AAR format. I am tempted to try something different, but I keep having this nagging fear that it will take too much time and that I'll regret it if I try it. So I dunno yet.


I've found as a newbie that the AAR can take a lot of time, yes. I get some of my creative itching scratched there though, so it's keeping me from starting to write another novel, for which the world is grateful.[:)]

I see some amazing formats in the AAR section. Obvert's jumps out at me as a great use of color and sectionizing to organize. I wonder if he's a graphic artist or tech writer in RL? I personally don't like the "fictionalizing" formats where each day is part of a serialized narrative. Many do like those, however.

As I finish my first month I still struggle with getting too micro as well as the balance between reporting and predicting and explaining. In part I'm trying to keep a record for my opponent to read someday since he requested that in order to put his side-by-side with mine as a learning tool. I continue to wonder if I can keep up the volume over 1500 turns though.
The Moose
User avatar
BBfanboy
Posts: 20695
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Need a Title

Post by BBfanboy »

ORIGINAL: Chickenboy

ORIGINAL: John 3rd

Do you have any thoughts?

Hmmm..."Yellow Peril meets Yellow Journalism"?

or

"Back country barrister beatdown"?

or

"Kayak Johnie reluctantly falls again"?

or

"Southern fried Samurai"?

[:)]
Well, on the back country theme there is always "Deliverance" [;)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Canoerebel
Posts: 21099
Joined: Fri Dec 13, 2002 11:21 pm
Location: Northwestern Georgia, USA
Contact:

RE: Need a Title

Post by Canoerebel »

I agree with Bullwinkle. We are a small minority in not being big fans of fictionalized AARs. So why am I contemplating a fictionalized AAR? I don't know. Writing fiction takes a tremendous amount of research, unless you make up an entirely new world ala Tolkien. I'm not sure I have the time. I'm not sure I have the ability. And I'm afraid I'll start it and then I'll regret it very soon. So I'm sifting and sorting and weighing my thoughts carefully. In the meantime, I have written the first entry. I'll let it sit a day or so. If I still like it then, we'll see.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: John 3rd vs Canoerebel: HR Discussion

Post by FatR »

John and I haven't gone any further than to discuss the possibility "in general." We haven't done anything like discuss house rules or settings. I'm inclined to tell him all settings in favor of Japan (PDU On, Realistic R&D Off, etc.) with one concession to the Allies: historical torps off. I don't think this gives the Allies a huge advantage, at least the way I use subs, but it helps when you know the subs aren't entirely useless early in the war.

PDU ON, Realistic R&D OFF in exchange for good torps early on? I think that might be relatively balanced, but the balance will come from mutually breaking an aspect of the game in half. Good torps in 1942-43, when Japanese ASW is extremely weak is huge. So is ability to field A7M3s and similar on about 1/44.

Just in case, I'm personally more in favor of setting a HR limit on plane acceleration instead. It is annoying for me as a Japanese player, but otherwise there is just too much temptation (and ability) to accelerate key planes ridiculously.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: John 3rd vs Canoerebel: HR Discussion

Post by FatR »

The best way is don't waste any time on that. There are counter-measures for the defender, and in cases where the counter-measures don't work well it's just a reasonable analog of reality. That approach is working well for Andav and I, and for four of us in a 2x2.

I wholeheartedly agree. I feel that (A)the issue of stratosweeps is overrated in general (B)interplay between the altitude bands pretty well reflect reality, as long as you ignore precise numbers of those bands. I prefer no HRs about altitude. And if anything about it needs HRs, it is stratokamikazes and 1k-altitude torpedo/skip raids (reliably drop range of detection to 40km). Although even that can be dealt with.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Post Reply

Return to “After Action Reports”