Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12463
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- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012
The group needs 6 pilots to reach max number (10 in group already +2 to get to group size +4 for overfill)
Michael
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012
Is there a reason that your leaders for Air HQs 'seems' to be restricted to Generals and above?? One of my games is playing DBB mod and they have lots of MAG (Marine Air Group) HQs and I have very few leaders to choose from. It would be nice to get leaders of lower rank (Colonel and Major) that have the various leadership qualities available.
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[/center]- michaelm75au
- Posts: 12463
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- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012
Looking at code rank doesn't influence command list, just nationality and if the leader is flagged as a HQ leader. Added some low ranks as HQ leaders to my test scenario, and they appeared in list.
Michael
RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012
Hi Michael. Would it be possible to make all dutch airgoups be able to upgrade airplanes (with pp paid). Is possible to
restore destroyed airgroups but since they can't upgrade to more modern airplanes, they end up having no planes.
Thank you
restore destroyed airgroups but since they can't upgrade to more modern airplanes, they end up having no planes.
Thank you
RE: Patch 07 - Unofficial Public Beta - 1119e updated 21 October 2012
ORIGINAL: latosusi
Hi Michael. Would it be possible to make all dutch airgoups be able to upgrade airplanes (with pp paid). Is possible to
restore destroyed airgroups but since they can't upgrade to more modern airplanes, they end up having no planes.
Thank you
I think this may be the developers' intention as it's historically accurate.
You can always create a mod in the editor and do this for your own game.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Chris21wen
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RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
michaelm
I've been having problems with my 6 key not sometimes not displaying TF patrol areas. I've suddenly worked why. It is affected by the filters on the display TF screen. Is it designed like that or should the 6 key display patrol areas irrespective of the TF filters? To my mind it should.
I've been having problems with my 6 key not sometimes not displaying TF patrol areas. I've suddenly worked why. It is affected by the filters on the display TF screen. Is it designed like that or should the 6 key display patrol areas irrespective of the TF filters? To my mind it should.
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
Don't see why that should the case. I suppose it is possible that the list that it using to show patrol zones from is the same one being filtered. I'll have look see.
Michael
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
Last official patch (r9)
New
40. After 6 months, an expired pooled device (squad or engineer type) will slowly convert to the upgraded version; if Japan, obsolete devices will revert to the raw materials.
We are using 1120 right now, does it mean in any device which is 6 months outdated in Allies pool will gradually upgrade to it newer version?
Thanks.
New
40. After 6 months, an expired pooled device (squad or engineer type) will slowly convert to the upgraded version; if Japan, obsolete devices will revert to the raw materials.
We are using 1120 right now, does it mean in any device which is 6 months outdated in Allies pool will gradually upgrade to it newer version?
Thanks.
As swift as wind;
As calm as wood;
Invasion like flames;
Defense like rocks.
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
Yes, if a squad or engineer type device.ORIGINAL: hades1001
Last official patch (r9)
New
40. After 6 months, an expired pooled device (squad or engineer type) will slowly convert to the upgraded version; if Japan, obsolete devices will revert to the raw materials.
We are using 1120 right now, does it mean in any device which is 6 months outdated in Allies pool will gradually upgrade to it newer version?
Thanks.
Michael
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
oh so tanks won't upgrade...
I was hoping that my hundreds of Maltida tanks can upgrade to M3/Grant Lee. They just sitting there when My Aussie Tanks regiments can short of tanks to death. Sad...
I was hoping that my hundreds of Maltida tanks can upgrade to M3/Grant Lee. They just sitting there when My Aussie Tanks regiments can short of tanks to death. Sad...
As swift as wind;
As calm as wood;
Invasion like flames;
Defense like rocks.
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
Updated 1120b - another LCU fragment check
Michael
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
ORIGINAL: Chris H
michaelm
I've been having problems with my 6 key not sometimes not displaying TF patrol areas. I've suddenly worked why. It is affected by the filters on the display TF screen. Is it designed like that or should the 6 key display patrol areas irrespective of the TF filters? To my mind it should.
ORIGINAL: michaelm
Don't see why that should the case. I suppose it is possible that the list that it using to show patrol zones from is the same one being filtered. I'll have look see.
Michael IIRC this was implemented on purpose. TF display screen governs the patrol zone types displayed with [6] key, so you are able to filter between
Sub patrol zones, ASW patrol zones or others, depending what you want to observe.
I am using this feature a lot and like like it very much.

- michaelm75au
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JocMeister
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- Location: Sweden
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
michael,
If you open up the game and look at a level 8 or 9 airfield aviation support is not doubled. Display error?
If you open up the game and look at a level 8 or 9 airfield aviation support is not doubled. Display error?
ORIGINAL: JocMeister
What happened with the double AS support in level 8 and 9 AFs? Did that get removed? Couldn´t find anything about it being removed though. But not getting double in "h" version.

- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
There was a display issue, but that has been fixed in the last round of 1119 betas.
Michael
-
JocMeister
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RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
ORIGINAL: michaelm
There was a display issue, but that has been fixed in the last round of 1119 betas.
Great! [:)]

RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
ORIGINAL: hades1001
oh so tanks won't upgrade...
I was hoping that my hundreds of Maltida tanks can upgrade to M3/Grant Lee.
Now that would be an impressive engineering feat if you could pull it off in real life!! [:D]
As a general rule, vehicles are scrapped and then replaced by new builds!!
Squads upgrade by just breaking out a few crates of small arms.....
Cheers,
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Reg.
(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
- Treetop64
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RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
Wow.
I go away for a little while, and upon returning I see that Michael is working on yet another update! Admittedly, I wasn't expecting this.
Mike, you are a god. [&o]
I go away for a little while, and upon returning I see that Michael is working on yet another update! Admittedly, I wasn't expecting this.
Mike, you are a god. [&o]

- Capt Cliff
- Posts: 1714
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RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
How do I make the Beta full screen? Or does it only play in a small window?
Capt. Cliff
RE: Patch 07 - Unofficial Public Beta - 1120 updated 10 November 2012
u need to set up command switches, i think -w sets that as windowed by default





