Carnageinc Central Powers AAR

Post descriptions of your brilliant successes and unfortunate demises.

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CarnageINC
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 25: Eastern Front, 27 May 1915

Western Front: Allies finally launch massive assault against my lines. They strike at 3 different points, leaving no damage at 2 of them but after replacements I have a fatigued strength 7 inf. unit that surely will be destroyed next turn.

Eastern Front: Managed to destroy a weakened Russian unit with AH infantry attacks. 2 more turns till reinforcements arrive!

Balkan Front: All Serbian opposition has been cleared out. I'm frantically trying to get more AH forces up to cover Italy which enters the war in 1 turn.

Middle East Front: More attacks by Brits nothing taken. I replenished what I could.

Major development for Germany and its research. Gas is now available to use. I wish it was an option because I would like to use it when I want to. As for now its going to be used against the Russians first, hopefully it will be very effective. I'm going to wait till all my reinforcements are in place...along with AH Arty unit and give them hell! Pillboxes are ready for the front too, I went ahead at started researching Cement Entrenchments to protect what I got.

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CarnageINC
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 26: European Front, 10 Jun. 1915

Western Front: Allies manage to destroy wounded infantry unit and drive behind my lines. I don't know how the Garrison unit had the MPs to drive so deep, smells fishy to me. [:o] I do what I can to stop it but its futile. Next turn I'm sure will see another hole blown open in my lines. I'll fall back to Calais to protect the town.

Eastern Front: Russians pour more troops into the salient. I have newly arrived units from both nations to help bolster the front. I have a suspicion that I will loose the northern sector soon given the amount of troops that the Russians have.

Italian Front: Bombarded Italian troops to help soften the blow to come. I have not a clue how I'm going to cover this front given what troops I have on hand.

Middle East Front: Brits drive south toward Tabuk and the Turks counter attack doing some damage at last.

I've had some PP's for both AH and Germany to purchase 1 infantry unit apiece.

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RE: Carnageinc Central Powers AAR

Post by Empire101 »

Yep, lack of PP's are a real problem, and the units are very expensive to produce.

I think upgrading is too expensive, 2PP's per unit is a real stinger.

Great AAR, watching with interest!!
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CarnageINC
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

ORIGINAL: Empire101

Yep, lack of PP's are a real problem, and the units are very expensive to produce.

I think upgrading is too expensive, 2PP's per unit is a real stinger.

Great AAR, watching with interest!!

Thanks for tuning in. Some of the units are a bit over priced IMO. But it really makes you decide if placing a unit in harms way is a good thing or not.
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 27: European Theater, 24 Jun. 1915

Western Front: I had to pull back on the west flank or be force to have a surrounded unit. I may have to bring over a eastern front infantry unit to help secure my lines!?! [&:]. The allies have 2-3 fighters in theater now.

Eastern Front: For some reason the Russians pulled back to their defensive works. Maybe the AI thought it was losing positioning with my newly arrived units??? I think I'll regain Krakow soon. My German Arty is up to Mk IV specs! [;)] I just need another one.

Italian Front: I made a poor decision on waiting to long to bring up units from Serbia. I'm going to pay for it badly I think. I might need to try and rail in a German unit to Trento to cover it. Where from...don't know yet. [:'(] I bombarded the coast again to wear them down some.

Middle East Front: With my new troop arrival there I managed to go on a limited offensive and destroyed a British garrison unit on his southern flank.

With the newly arrived convoy I'm hoping I'll have enough PP to buy 2 infantry units, if not I may be forced to buy a garrison unit [:@]. For some reason I just don't like to throw away PP's on them, but I just may have to since they defend almost on par with infantry units.

AH finally finished its research in Gas warfare, that should help against the Italians some.

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Aurelian
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RE: Carnageinc Central Powers AAR

Post by Aurelian »

In completely unrelated news.....

The Armee du Nord continues to pour over the river.

The Army of the Cumberland continues to hold.

[:D]

Nice AAR.

edit: Bought it.
Building a new PC.
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 28: European Theater, 8 Jul. 1915

Western Front: Western flank collapses, have to pull back units to save Brussels. These are dark days for Central Powers, faced with one crisis after another. I managed to destroy a garrison unit I believe but that's all.

Eastern Front: Used poison gas for first time on Krakow. It's now isolated and should fall next turn. I'm going to lose my high fatigued Cav unit next turn.

Italian Front: Trieste falls to Italians, arriving AH units are just to fatigued to be any use. I managed to knock away the Italian inf. there to 3 pts. I have a fresh arrival that I'm going to put in Trento [8D]. I didn't know the Italians had airships but they do, Vienna is bombed! My German one is coming online next turn.

Middle East Front: Both sides batter each other no one in a bad position yet.

For research I switched all 3 nations to get Gas Masks Mk I ASAP. I'm sure the allies have their own gas coming online soon!

I purchased 3 German inf. units! Thank goodness to that timely convoy.

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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

ORIGINAL: Aurelian

In completely unrelated news.....

The Armee du Nord continues to pour over the river.

The Army of the Cumberland continues to hold.

[:D]

Nice AAR.

edit: Bought it.

NO WAY DUDE! We're going to have to play a game Art! [:D]
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 29: Western Front, 22 Jul. 1915

I must admit I probably made a fundamental error in not buy more garrison units to bolster my Western Front and Eastern Fronts [:-]. It will probably cost me the game in 1917...if I can bear it out. I'll admit this last turn pissed me off to no ends...NO ENDS! [X(]

As it stands now, I have a month to go till reinforcements arrive and I'll for sure lose the two units in the north to a good AI. God I can't imagine playing a person with this game right now! BLAH...I'm still pissy [;)]

I got my airship finally so that's a good bit of news.

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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 29: Eastern Front, 22 Jul. 1915

Okay....here is where I lost it. Those dam dirty rotten no good Russians dogs killed my Mk. IV Arty unit Plus they drove back out and caused chaos, enough to give me a head ache! Again lack of some reserves in form of garrison units killed me here.

This next turn I'll lose my Cav in Krakow and my AH 4pt inf unit. I'll have the center guy surrounded and have little hope for relief IMO. Of course this is a guess, but if I was a player I would do it that way. I was way to callus in underestimating the AI on this game. [:-]

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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 29: Italian Front, 22 Jun. 1915

Here is a piss poor planing result. I was so focused on overkilling the Serbs I shot myself in the foot! I have no clue on whats going to happen here. Garrison forces are to be bought if I can afford even that! I just can't see how playing a person in this game is possible giving the PP costs for the Central Powers. BLAH...I'm still pissy [:D] For some reason I couldn't place my new infantry unit in Trento???

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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 29: Middle East Front, 22 Jul. 1915

Here has been somewhat calm. The Brits attack, I attack back.

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RE: Carnageinc Central Powers AAR

Post by warspite1 »

ORIGINAL: CarnageINC

This next turn I'll lose my Cav in Krakow and my AH 4pt inf unit. I'll have the center guy surrounded and have little hope for relief IMO. Of course this is a guess, but if I was a player I would do it that way. I was way to callus in underestimating the AI on this game. [:-]
warspite1

Yep - it certainly has a habit of springing nasty surprises [:@]
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RE: Carnageinc Central Powers AAR

Post by Erik Rutins »

I think buying only Armies (Infantry) and not Corps (Garrisons) does make things harder. It's very helpful to keep a reserve of Garrisons behind your lines to swap in for damaged units and to stop breakthroughs. Also to build a reserve trench line. Having extra units gives you the luxury to plan ahead and lets you build up those trenchlines in areas like the Italian front before the fighting starts, which is very helpful.

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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

ORIGINAL: Erik Rutins

I think buying only Armies (Infantry) and not Corps (Garrisons) does make things harder. It's very helpful to keep a reserve of Garrisons behind your lines to swap in for damaged units and to stop breakthroughs. Also to build a reserve trench line. Having extra units gives you the luxury to plan ahead and lets you build up those trenchlines in areas like the Italian front before the fighting starts, which is very helpful.

Regards,

- Erik

Wise words and hard lessons learned here! [:D] Yeah...I won't make this mistake again, hopefully any future CP players will take heed of the lessons learn here. How to afford it is my question?
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

Turn 30: European Front, 5 Aug. 1915

I've calmed down from my disastrous last turn...only to be faced with hard reality of this turn.

Western Front: I loose another infantry formation and Brussels falls. I pulled back some more. I did manage to bomb Paris [8D].

Eastern Front: I loose another infantry formation...oh I said that already...but its still true here. Did manage to blast a Russian Inf off this earth. For some reason the AI pulled back again. I was sure I was going to loose 2 units instead of 1.

Italian Front: I noticed that enemy units are moving over the Alps, and should take Trento next turn. Italians advance to my lines and nearly destroy a AH Inf., only to lose one of theirs in return! HA! AH Surface fleet bombs airship on the coast.

Middle East Front: Same old situation of pounding each other there.

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RE: Carnageinc Central Powers AAR

Post by Lukas »

For some reason I couldn't place my new infantry unit in Trento???

You cannot deploy new units in "minor cities", that is cities and fortresses with 0 PP production (hold space bar to display PP production).
I think buying only Armies (Infantry) and not Corps (Garrisons) does make things harder

Reading through the last pages of the AAR I was gonna comment on that too. Congrats on the swift defeat of Serbia! I'm happy to see that didn't instantly win the game for you though, meaning there is a downside to overfocusing on them ;)

But it's vital to balance between infantry & garrison forces. Look at Infantry as your first grade, large size combat units, and garrisons as secondary quality reserve forces. You do not have enough resources to have Infantry everywere. Use garrisons in places that are already well entrenched, not instantly treatened by a strong enemy force or of lower importance.

For example you have 5 Infantry + 1 Garr holding the line from Koenigsburg to Warsaw. The Russians oppose it with 3 Infantry & 3 Garrisons. That means you are paying 5 * 4 + 1 * 2 = 22 PP, while the Russian defense costs 3 * 4 + 3 * 2 = 18 PP.
The position is well entrenched by now so try replacing some infantry with garrisons there (not the exposed one near warsaw!) to free them up for more important duties. It will make the line more vulnerable when the Russians do decide to pressure it, so always try to be prepared to shift your reserves!

And Bulgaria will join the war next, with Serbia already out of the war those troops will be very useful elsewere :)
After that you'll have to deal with Romania, which often weakens the russian more than it helps them (as it did in reality) because it vastly extends the eastern front, and Romania has not enough strength to cover the whole gap.
So hang in there! :)
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RE: Carnageinc Central Powers AAR

Post by Myrddraal »

This is developing into a really exciting game. [:D]

Yes, it can feel like a waste to buy anything but the best, but garrison units come in very handy when you're on the back foot.

For example, you have a near solid line of infantry units in the north of the eastern front. At least half of those units could be garrisons, and you would be holding the line. That would save precious PPs that you could use to build infantry units to counter attack against their breakthrough.
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

ORIGINAL: Lukas
For some reason I couldn't place my new infantry unit in Trento???

You cannot deploy new units in "minor cities", that is cities and fortresses with 0 PP production (hold space bar to display PP production).
I think buying only Armies (Infantry) and not Corps (Garrisons) does make things harder

Reading through the last pages of the AAR I was gonna comment on that too. Congrats on the swift defeat of Serbia! I'm happy to see that didn't instantly win the game for you though, meaning there is a downside to overfocusing on them ;)

But it's vital to balance between infantry & garrison forces. Look at Infantry as your first grade, large size combat units, and garrisons as secondary quality reserve forces. You do not have enough resources to have Infantry everywere. Use garrisons in places that are already well entrenched, not instantly treatened by a strong enemy force or of lower importance.

For example you have 5 Infantry + 1 Garr holding the line from Koenigsburg to Warsaw. The Russians oppose it with 3 Infantry & 3 Garrisons. That means you are paying 5 * 4 + 1 * 2 = 22 PP, while the Russian defense costs 3 * 4 + 3 * 2 = 18 PP.
The position is well entrenched by now so try replacing some infantry with garrisons there (not the exposed one near warsaw!) to free them up for more important duties. It will make the line more vulnerable when the Russians do decide to pressure it, so always try to be prepared to shift your reserves!

And Bulgaria will join the war next, with Serbia already out of the war those troops will be very useful elsewere :)
After that you'll have to deal with Romania, which often weakens the russian more than it helps them (as it did in reality) because it vastly extends the eastern front, and Romania has not enough strength to cover the whole gap.
So hang in there! :)


Thanks for answering the deployment question. Serbian would of still fallen even if I would of taken 2-3 units north to Italy. That was a error on my part.

As for the information on PP upkeep, thanks a lot for the information. I have seen the error in my ways!
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RE: Carnageinc Central Powers AAR

Post by CarnageINC »

ORIGINAL: Myrddraal

This is developing into a really exciting game. [:D]

Yes, it can feel like a waste to buy anything but the best, but garrison units come in very handy when you're on the back foot.

For example, you have a near solid line of infantry units in the north of the eastern front. At least half of those units could be garrisons, and you would be holding the line. That would save precious PPs that you could use to build infantry units to counter attack against their breakthrough.

A very delicate balance to purchasing garrison and infantry formations indeed.
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