Bob Flemin's AAR se!

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Lord Zimoa
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RE: Bob Flemin's AAR se!

Post by Lord Zimoa »

If you can afford it save ammo and concentrate your artillery barrage units, bombers and fighters and attack between each pounding with your best infantry units, concentrate them all and use garrisons to hold the trenched lines while preparing your offensives.

In the management menu, purchase and increase your ammo production output.

Just don`t use your artillery units every single turn. Try and get 3 concentrating on one point with bombers or airships. I prefer coastal points as I can bring in a battleship group for some extra horrendous firepower.

Blast them into smithereens!

Great AAR BTW. ;-)
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RE: Bob Flemin's AAR se!

Post by warspite1 »

ORIGINAL: Lord Zimoa

If you can afford it save ammo and concentrate your artillery barrage units, bombers and fighters and attack between each pounding with your best infantry units, concentrate them all and use garrisons to hold the trenched lines while preparing your offensives.

In the management menu, purchase and increase your ammo production output.

Just don`t use your artillery units every single turn. Try and get 3 concentrating on one point with bombers or airships. I prefer coastal points as I can bring in a battleship group for some extra horrendous firepower.

Blast them into smithereens!
warspite1

Why are there anchor symbols that you can't enter e.g. the hex south of Calais in invulnerable to shore bombardment?
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RE: Bob Flemin's AAR se!

Post by Lord Zimoa »

Those are enemy ports and their defenses. The CP holds Calais so also controls the port defences in the port hex adjacent to it.
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RE: Bob Flemin's AAR se!

Post by warspite1 »

ORIGINAL: Lord Zimoa

Those are enemy ports and their defenses.
warspite1

Ahhh... makes sense.
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RE: Bob Flemin's AAR se!

Post by Lord Zimoa »

Wrote is somewhere else, but don`t see artillery as units, but as artillery barrages.
Fighters represent Fighter Corps, so HQ and mobile airfields, including personnel, logistics, maintenance, and fighter groups/squadrons behind the lines.

So they act or react from their home bases, so don`t put them in front and they don`t fly like in PzC. Best is to keep them behind one or even two hexes you main battle line, closer to the front of course you have one hex more LOS (Line of Sight), but they are more vulnerable in case of a front collapses.

Same for battleships, they represent your main battleship groups, so included are all support vessels, hence a reason when they are stationary in ports or operate within home hexes(represented by green dotted hexes) they get a defence bonus representing patrol or torpedo boat and minefield protection.

Only battleship groups can bombard and support and have a max of one hex range, if your ammo production is efficient enough and they are fully supplied.

So no bugs. This is not a tactical game with individual units, unit icons represent corps or armies, naval fleets or air groups/wings with all their support. Infantry for example when they attack they have artillery support every attack, the artillery you can buy basically represent large artillery formations giving a week of continues artillery barrages before a front opens.

They don`t represent a single or a dozen guns, but a whole front opening fire for days in a row, hence the reason why your ammo is depleted after 1 million or more shells are fired during one or two weeks.

So save your ammo for well planned operations, or invest in more ammo production. You cannot shoot millions of shells every week.

Just try and get into this grand strategy mindset, of course it is all abstracted, but like this the game rules , design and concept is build up.
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 47 - 30th March 1916 (cont)

In the north the German are pressing Kovno, and an Infantry pushes toward Vilna. I ignore the threat to Kovno and launch a pincer against the Vilna infantry. I have to use an army from Brest-Litovsk for the southern arm, but the attack works and none of the Germans will see their homeland again.

I withdraw the 4-strength Garrison toward Riga.

Better news east of Brest-Litovsk. My artillery takes lumps out of the eastern most German army, and my Infantry then forces it to retreat with just 2 points remaining.



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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 47 - 30th March 1916 (cont)

In Serbia, my last two units hunker down. I repair and upgrade both and await the inevitable.

On the coast, I land a third Italian Garrison and continue marching south with the other two, vacating Cetinje in the process. The Italian battlefleet pounds Cattaro to try and keep them quiet.

I have a French Infantry in the Adriatic. Do I land him in support of the rear-guard Italians or continue north to assist events around Trieste? I go for the latter.

I repair some infantry, but otherwise its a quiet turn in Italy.



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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 47 - 30th March 1916 (cont)

In France I have a load of cash to spend [:)] with both the British and the French. I try and be more sensible this time, buying more ammo and upgrading & repairing everything in sight. Lets see what that does next turn.



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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 48 - 13th April 1916

Sure enough I lost the Batumi Garrison [:@] - no one to blame but myself there.... but I'll blame everyone else anyway.

I move the Stavropol Garrison south, and revert to plan A - get everyone behind the river near Tiflis.

I also lost my Garrison north of Kovno. Both this city and Riga are under threat now. In order to repair the situation I should have gone on to the defensive. Instead I use my Infantry that had such success last turn to head north and attack the AH army southwest of Kovno. The attacks are a total failure and I fail to make any impression on the AH [&:].

My sole success this turn is to force the battered German unit southeast of Brest-Litovsk to retreat.

Vinnytsia is surrounded and so to avoid a "Batumi" I vacate the city - let's hope it works....

Serbia

I get a Garrison reinforcement that I place east of Tirana. I hope to make a redoubt in the hills...

Italy

All quiet.

France

Right. All 5 artillery can fire. Let's do it! Er...no they can't - I was premature. I MUST BE MORE PATIENT!!! [&:]



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RE: Bob Flemin's AAR se!

Post by CarnageINC »

ORIGINAL: warspite1


Right. All 5 artillery can fire. Let's do it! Er...no they can't - I was premature. I MUST BE MORE PATIENT!!! [&:]


MY GOD MAN! It must be wonderful to be so rich in PP's as the allies are to buy 5 Artillery units [:D]
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RE: Bob Flemin's AAR se!

Post by warspite1 »

ORIGINAL: CarnageINC

ORIGINAL: warspite1


Right. All 5 artillery can fire. Let's do it! Er...no they can't - I was premature. I MUST BE MORE PATIENT!!! [&:]


MY GOD MAN! It must be wonderful to be so rich in PP's as the allies are to buy 5 Artillery units [:D]
warspite1

Yeah - I can afford the guns, but no ammo.....[8|] I'll get the hang of it eventually - hopefully [;)]
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 49 - 27th April 1916

Romania joins the Allies - Yippee [:)]

In the Caucasus I straighten the line...and that's about it.

In the Ukraine I lose Vinnytsia, but in so doing I am hoping I saved my Garrison which flees north.

Around Kovno - what do I do? I want to attack, but defeat would be catastrophic. I chicken out, choosing instead to shuffle my armies north to try and dissuade the Germans from entering Riga.

Romania

The country is BIG and the units spread out - this could be more of a headache than a help! I spend all my points on a Garrison and an Infantry and remain on the defensive.

Serbia

I have yellow triangles against my Italian Garrisons and Serbian unit. Not sure what that means - I await developments....

Italy

The French bombard the AH unit northwest of Trieste, while my Italian infantry attack the Garrison unit to its northwest - reducing it to a 6-strength.

France

I simply repair and upgrade in order to save ammo for the "big push".
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 50 - 11th May 1916

Ukraine

The AH unit goes after my Garrison; which continues to run away, and I ring my Romanian infantry two within two hexes of Vinnytsia to threaten re-taking the city for the Allies.

Riga falls [:@] I continue sending a Russian Infantry north to try and dislodge him.



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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 50 - 11th May 1916 (cont)

Romania

I place a Garrison in Iasi.

Serbia

Out of desperation I land a French Infantry between Split and Cattaro, having bombarded the AH infantry northwest of that city. This may relieve some pressure on Belgrade.

Italy

I continue to batter the AH Garrison with my French Battlefleet.

France

I still stockpile supplies for the big offensive.
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RE: Bob Flemin's AAR se!

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Turn 51 - 25th May 1916

Good news! Britain's old ally has joined the fun. Hello Portugal, and welcome to the parteeeeeeee.

Portugal

I put an Infantry on board ship. No idea where he's off to put I'll make it up as I go along. I buy a 2nd Infantry as a replacement.

Russia

I repair a unit in the Caucasus but can do no more - I have no dosh to spend with the Russians [&:]

The AH Infantry has headed back to Vinnytsia so I move my Garrison toward Kiev.

Further north I splatt the German in Riga and reduce him to a 5-strength.

Romania

What exactly do I do here? The Bulgarians have attacked Constanta. Knowing I have a reinforcement next turn, I move the Bucharest Infantry toward the port.

I bring my Infantry back from Vinnytsia toward Chisnau.

Serbia

A Turk appears northwest of Skopje?? I buy an Infantry and decide to send the French Infantry south. The French battlefleet move south to pound Cattaro and this is followed up by an attack by the French.

Italy

I repair and update.

France

No action - I go over the top next turn [X(]


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RE: Bob Flemin's AAR se!

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Turn 52 - 8th June 1916

Russia

The Turks are applying ever more pressure in the south... I need some money!!

The Riga unit repaired but another 3-0 victory reduces it to a 4.

In Romania I place the newly arrived Infantry north of Constanta and attack with my 2nd unit. The Bulgarian is reduced to a 5-strength.

Serbia

Goodness! It's all happening! The Axis do not like my French Infantry on the coast!! The Axis have a lot of mixed units in the areas, but the quality is poor. My Serb Garrison next to Belgrade destroys a German Garrison to the north.

I use both the Italian and French fleets to soften up the Cattaro Garrison before unleashing the full force of the cream of the French Army. Cattaro is now down to 2.

Portugal

I am going to send this unit to Serbia too.

France

The Grand Fleet shell Calais and two artillery open up on the AH unit to the south. A double whammy from Infantry and Cavalry destroys said Axis unit. I throw caution to the wind and attack pretty much all along the line. The Great June offensive finishes and, at a cost of 120,000 lives the Allied armies are now 6 inches closer to Berlin [:D]



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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 53 - 22nd June 1916

Well. I do not want to speak too soon, but I wonder if I have the Germans on the run..?

Romania

The sole AH Infantry continues to march south toward Chisnau. I surround him and attack with two Infantry and a Garrison, reducing the hapless Habsburg to a 2-strength. My Russian Garrison in Kiev says thanks and marches on Vinnytsia.

Meanwhile, south of Constanta, I destroy the Bulgarian Infantry with another 2-Infantry and 1-Garrison attack. Unfortunately the AH have garrisoned Varna, but that was a good turn!! [:)]



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RE: Bob Flemin's AAR se!

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Turn 53 - 22nd June 1916 (cont)

Meanwhile in downtown Serbia....

Cattaro falls to the French Infantry. I repair as much as I can.

Italy - nothing to report.

Russia

The Caucasus needs reinforcements, but I do not know how to get money??

In northern Russia I reduce the Rigan Infantry to a 3.

France

In the absence of the Germans restoring their line, I push forward with the British on the left flank, and continue attacking along the line. I think the offensive has run out of steam, but will know more once I see how the enemy respond...




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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 54 - 6th July 1916

In Southern Russia the Turks continue to move on Krasnodar, which is worrying....

In the north I reduce Riga to a 1, while my Garrison unit re-takes Vinnytsia (only to find a German Infantry next door. I send a Romanian Infantry to assist - reducing the German unit to a 4 - and use my Garrison to remove the AH Infantry. My second Infantry then heads west to take out the AH Infantry threatening Iasi and the second Garrison unit in the area destroys another AH Infantry. What a turn from the Romanians!!!

But its not over yet! Buoyed by the success, the two Infantry and one Garrison near Varna go into battle against the AH Infantry there. Three attacks later and this is reduced to a 3-strength.....[8D]



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RE: Bob Flemin's AAR se!

Post by Lukas »

That is a lot of Artillery! Make sure you balance Artillery production & Ammo production properly, or those guns become nothing more than decoration [:'(]

And be warned that having Romania enter the on your side is a bit of a double edged sword: Yes you have more troops, but not enough to cover the whole Romanian borderline! If you are not careful, it just gives the CP more chances to bypass your defenses.
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