Bob Flemin's AAR se!

Post descriptions of your brilliant successes and unfortunate demises.

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warspite1
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 66 - 21st December 1916

Southern Russia

Fighting continues south of Krasnodar/Stavropol as the Turks retreat.

Northern Russia

Less than a dozen units left now. I try and hold the river line Riga-Kovno-Vilna as besti can...

Romania

Stil a mess - but manageable I think... for now.

Serbia

Nothing to report

Italy

Army Group East has Zagreb covered from 3 sides.

Army Group West is slowly closing the net over Trento.

France

The German army in Verdun escaped, but has taken a pounding while trying to get back to its lines.

The British are in no fit state to do anything....
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 67 - 4th January 1917

Southern Russia

The advantage swings one way and then the other! God knows what's going on...

Northern Russia

Its more of the same... Come on boys..hold on.

Romania

I get an Infantry this turn which I use to bolster Army Group Chisnau.

Serbia

The Romanians remove a Turkish Garrison from the game.

Arabia

I have a load of rebels...oookkkaaayyyy [;)]

Italy

Zagreb holds on just....

Ditto Trento.....

France

I bring the French tanks into battle for the first time, opening up the hex southwest of Verdun.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 68 - 18th January 1917

Southern Russia

The situation continues to evolve but essentially goes one way and then the other - neither side strong enough to make a decisive move.



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Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 68 - 18th January 1917 (cont)

Northern Russia

Its a race against time - can the Russians hold on long enough for the western Allies to defeat the Axis?



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Now Maitland, now's your time!

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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 68 - 18th January 1917 (cont)

Romania / Serbia

Another fluid situation....

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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 68 - 18th January 1917 (cont)

France / Italy

The British advance has stalled while they make good losses, but the French have taken up the reins.

Zagreb has now fallen and Trento will follow shortly (hopefully)...




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Now Maitland, now's your time!

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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 69 - 1st February 1917

Southern Russia

The Russians nmove into postion to make another attempt to re-take Sarikamish...

Northern Russia

More of the same - retreat, re-group, retreat, pray - PRAY!!

Romania

Still a closely contested battle around Iasi. I hope to be in a position to bring the two infantry armies in Serbia back to assist soon...

Serbia

Mopping up operations continue...

Italy

A little concerning - Zagreb is not safe yet and the Germans have brought in the heavy mob to save Trento [:@] - I was perhaps a little careless here.

France

Both Britain and France have their tanks on the battlefield - I am hoping for good things from these units.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 70 - 15th February 1917

Russia (north and south) - no change.

Romania

I place a new Garrison next to Bucharest, and an Infantry with the main forces at Iasi. I then set about repair of units

Serbia

The last of the Turkish units has almost gone as my Serbo-Italian Army push north.

Italy

I try and consolidate around Zagreb, while Trento at last falls [:)]

France

The British tanks are brought into play! Although the Germans have re-taken Brussels, the unit is surrounded.


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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 71 - 1st March 1917

France/Belgium

Troops are thin on the ground now, but the Allies edge closer to Germany. In the north Liege is almost surrounded, while in the south the German line does not reach Switzerland.

Italy

Italy's push north and the drive east have both been stalled for a few turns now, but the enemy seems thin on the ground.

Serbia

The Alied forces are three hexes from joining up with Belgrade.

Romania

Army Group Chisnau is looking in a much better position - the Bulgarian Infantry have been seemingly wiped out.

Russia

No change.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 72 - 15th March 1917

Russia - no change - except in so far as how far the Russians have been pushed back [&:]

Romania - The Romanians are trying to put the German Infantry out of supply ahead of an attack.

Serbia - a land bridge has been created linking Belgrade with the south of the country.

Italy - No change. I continue to attack the enemy to whittle away his strength.

France - The Allies try and straighten their lines - the lack of units on the ground is reaching critical levels.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

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Turn 73 - 29th March 1917

Russia - I have lost my positions around Vilna now....



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Now Maitland, now's your time!

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RE: Bob Flemin's AAR se!

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Turn 73 - 29th March 1917 (cont)

On the Romanian Front, I have destroyed a couple of Bulgarians and taken an AH city in so doing. In the South, my various units have joined up to march northwest in the coming turns.

Serbia stays in the games still thanks to help from the Italians.



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RE: Bob Flemin's AAR se!

Post by Grim.Reaper »

This is a great AAR and has me about ready to purchase myself. Just curious if there is a screen that shows your progress towards winning the game, I believe in another thread it mentioned something like a management screen. Would be interested to see how things stand and what the morale is of all countries engaged. Again, great stuff your producing here!
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RE: Bob Flemin's AAR se!

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Turn 73 - 29th March 1917 (cont)

On the western front the Italians and French push to link up, while the British try and liquidiate the Liege pocket.



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Now Maitland, now's your time!

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warspite1
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RE: Bob Flemin's AAR se!

Post by warspite1 »

ORIGINAL: Grim.Reaper

This is a great AAR and has me about ready to purchase myself. Just curious if there is a screen that shows your progress towards winning the game, I believe in another thread it mentioned something like a management screen. Would be interested to see how things stand and what the morale is of all countries engaged. Again, great stuff your producing here!
warspite1

I'm learning as I go and I don't know if there is one or not. However, Lord Zimoa, Lukas and Myrddraal have been excellent in answering questions as I go along so hopefully they will let us know if/when they see this.

Btw - thanks for the kind comments.
Now Maitland, now's your time!

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RE: Bob Flemin's AAR se!

Post by wodin »

Considering this is a first go I unconvinced that the game is that good at replicating WW1..especially how weak the Germans appear. I'd have been very impressed if the Germans had either 1, Taken Paris near the beginning which would show it will take an experienced player to hold them back or 2, At least hold the line until late '17 or even better until sometime in 18 or 19..Looks like the allies will win the War and the Americans haven't even come into it yet, not that they had much impact combat wise in the war but they did force Germany into the mass attack in '18 where they threw their all in and failed thus leaving them weak enough for the allies to hit them hard. If the game got to '19 I'd expect the American forces strong enough to have a major impact.

If this was an AAR of an experienced player I'd be alot more forgiving, but as it isn't (no offence warspite) it brings the game into doubt in eyes as it presently stands. I think it should be extremely difficult for the Allies to break the West pre '18 and even then only be able to break it in'18 if enough attacks had gone in over the years to weaken it. WW1 Gold does a superb job of making it tough and the game follows historical route more or less and only a superb player at certain times could change that. No idea about SCWW1 as I've never played it, however I think aWW1 game lives or dies by how well it can recreate trench warfare and the difficulty it causes trying to break out of it.

I wonder if some reworking needs to be done to make the Germans a formidable force at the start and then damn hard to break down later on.
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RE: Bob Flemin's AAR se!

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Turn 74 - 12th April 1917

No change in northern Russia, although I have a couple of Infantry units are attacking Batumi in the south.

Romania

The German Army unit managed to get himself out of supply and so I put him out of his misery. The Romanians consolidate their position around Klausenberg.

Serbia

The last Turkish unit (I think) has been removed from Serbian soil and I hae a continuous line running from Belgrade to the coast south of Cetinje.

Italy

I repair the units around Zagreb and in the north, am only 2 hexes from Munich!

France

I land two Infantry reinforcements in Belgium and put a cavalry to sea. The Germans cling on in Liege and cause me some unwelcome casualties. However, the French push east and there is no German unit for 3 hexes north of Strassburg [X(]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by warspite1 »

ORIGINAL: wodin

Considering this is a first go I unconvinced that the game is that good at replicating WW1..especially how weak the Germans appear. I'd have been very impressed if the Germans had either 1, Taken Paris near the beginning which would show it will take an experienced player to hold them back or 2, At least hold the line until late '17 or even better until sometime in 18 or 19..Looks like the allies will win the War and the Americans haven't even come into it yet, not that they had much impact combat wise in the war but they did force Germany into the mass attack in '18 where they threw their all in and failed thus leaving them weak enough for the allies to hit them hard. If the game got to '19 I'd expect the American forces strong enough to have a major impact.

If this was an AAR of an experienced player I'd be alot more forgiving, but as it isn't (no offence warspite) it brings the game into doubt in eyes as it presently stands. I think it should be extremely difficult for the Allies to break the West pre '18 and even then only be able to break it in'18 if enough attacks had gone in over the years to weaken it. WW1 Gold does a superb job of making it tough and the game follows historical route more or less and only a superb player at certain times could change that. No idea about SCWW1 as I've never played it, however I think aWW1 game lives or dies by how well it can recreate trench warfare and the difficulty it causes trying to break out of it.

I wonder if some reworking needs to be done to make the Germans a formidable force at the start and then damn hard to break down later on.
warspite1

I'm deeply hurt that you don't recognise my wargaming genius [;)]

The way I see it is this. This has been really good fun. The guys have brought out what appears to be a non-buggy, stable, enjoyable game. There is plenty of time to fix the details with that platform to work from. I will provide further feedback in due course.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: Bob Flemin's AAR se!

Post by Empire101 »

Well warspite has very gallantly published this AAR, and for an experienced wargamer he is doing very well.

Remember he is playing on balanced, and no AI is perfect.


I would think that a warspite would be giving the AI 'privileged' setting next time.

Anyway, he has nonchalantly slapped me in the face with a bratwurst, and challenged me to campaign that we will start in a couple of weeks... Donner und Blitzen!!!
The result will be very different!!!




It will be schnapps and sausages in Paris before winter 1914!![:D]
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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RE: Bob Flemin's AAR se!

Post by warspite1 »

Turn 75 - 26th April 1917

The unit in Liege was wiped out and the French have begun the process of rolling the Germans up from the north and trappng them against the Swiss border. Nothing else notable to report in the north.

In the Causcasus, the Russians have regained Batumi...
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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