map moding ?

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requiem_12
Posts: 9
Joined: Sun Nov 18, 2012 4:46 pm

map moding ?

Post by requiem_12 »

hey, is there any way to mod the map in this game ?

i played a little bit around with the map.png and saved it into png format but the game gave
an error "Image types aren´t compatible" at start from any campaign.

i noticed the png´s are saved at 24bit my picture prog only save at 8, 16, 32 bit
try an web export at 24bit gave me some error´s because of the map size.

sry for the bad eng [;)]




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Lukas
Posts: 349
Joined: Mon May 31, 2010 6:40 pm

RE: map moding ?

Post by Lukas »

You'll have to find a way to save to 24bit (no alpha channel). What "picture prog" are you using?
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JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: map moding ?

Post by JMass »

GIMP 2.8 works fine.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
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JMass
Posts: 2363
Joined: Sat Jun 03, 2006 4:45 pm
Location: Italy

RE: map moding ?

Post by JMass »

I modded a the map, now it is a little more saturated and contrasted. The main problem is that files are big (92MB) to upload them.


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"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
requiem_12
Posts: 9
Joined: Sun Nov 18, 2012 4:46 pm

RE: map moding ?

Post by requiem_12 »

used adobe photoshop.

gimp 2.8 works fine ^^
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Ichirou989
Posts: 54
Joined: Tue Jun 07, 2005 4:36 pm

RE: map moding ?

Post by Ichirou989 »

Deleted - answered my own question.
A real leader faces the music, even when he doesn't like the tune.

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