WHAT HAPPENED TO CAP IN v1.06.1108r9

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castor troy
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by castor troy »

ORIGINAL: Puhis

ORIGINAL: witpqs

I would just like to point out that CAP is not supposed to have magic bullets. Do everything "right" and some attackers can still get through. I think that's how it should be, YMMV.

Also I'd like to point out that Raid detected at 80 NM, estimated altitude 10,000 feet. Estimated time to target is 30 minutes does not mean that CAP fighters have 30 minutes time to engage incoming strike. Only if they magically teleport 80 NM when first radar contact is made... I'd say that first CAP fighters might have 20 minutes or less. Most of the fighters have only a few minute before bombers start bombing run.


may be fine then that all those fighters manage to shoot down only a handful of bombers. Unfortunately, real life fighters couldn't teleport either. But the discussion here wasn't about realism (which the routine fully lacks) but the need to have one's fighters just a couple of thousand feet above the incoming strike (which I said means nothing).

So while this discussion was going on, I get the wonderful PBEM result of two sides carriers having their Cap right at the perfect position (according to the tips on this thread) getting the same bad result as if you would have them at 1000ft or 40000ft. Believe what you would like to believe, it's all about believing.
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castor troy
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by castor troy »

ORIGINAL: witpqs

I would just like to point out that CAP is not supposed to have magic bullets. Do everything "right" and some attackers can still get through. I think that's how it should be, YMMV.


absolutely. And I never said Cap should be bullet prove nor a shield, but it should have an effect, which it completely lacks compared to real life events. Don't know if I should say I'm fine with it because I'm not but like I have been told, this thread is not to be meant to discuss realism of it or not.

I'm not talking about magic bullets either, which is why I said it wasn't about the settings of the op, but just about a lucky or bad die roll which got nothing to do with the Cap being 2000ft higher or 5000ft or 10000ft lower when you only get one kill for 20 fighters ordered on Cap resulting in 20 kills of a carrier TF having 400 fighters available for Cap.
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castor troy
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by castor troy »

Just to point out, I would LOVE to be able to influence things like coordination or Cap to get realistic outcomes, no matter if I have to change altitudes, leaders, HQs, ranges, bomber types or to kill a chicken each and every day if it would help. Neither hundreds of H2H turns just trying to make it work (with all the suggestions) nor even far more PBEM turns over all the years showed something that really makes a difference and what is the outcome? Forget about doing a chicken dance, it won't help you.

Just like Miller stated in one of his precise posts in this thread, set them to 15000ft and forget about it.
aztez
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by aztez »

ORIGINAL: castor troy

Just to point out, I would LOVE to be able to influence things like coordination or Cap to get realistic outcomes, no matter if I have to change altitudes, leaders, HQs, ranges, bomber types or to kill a chicken each and every day if it would help. Neither hundreds of H2H turns just trying to make it work (with all the suggestions) nor even far more PBEM turns over all the years showed something that really makes a difference and what is the outcome? Forget about doing a chicken dance, it won't help you.

Just like Miller stated in one of his precise posts in this thread, set them to 15000ft and forget about it.

That pretty sums it up. I have tried layered CAP with carriers.. single alltitude etc.

Pretty much spoils down to having either good or bad dice roll.

Also feel Miller hit the nail in the head with his very simple analysis.

Oh and I feel for Admiral Spruance.. it is annoying as hell! [:)]
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LoBaron
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by LoBaron »

ORIGINAL: castor troy
So while this discussion was going on, I get the wonderful PBEM result of two sides carriers having their Cap right at the perfect position (according to the tips on this thread) getting the same bad result [...]

Ok, just because I am bored, gimme 5 minutes to go through that stuff, I left your bold text like it is, my comments and highlights are in red:
--------------------------------------------------------------------------------
Morning Air attack on TF, near Tawi Tawi at 72,92

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 10,000 feet.

Estimated time to target is 30 minutes


Japanese aircraft
A6M2 Zero x 71
B5N1 Kate x 4
B5N2 Kate x 41
D3A1 Val x 55



Allied aircraft
F4F-4 Wildcat x 129


Japanese aircraft losses
A6M2 Zero: 6 destroyed
B5N1 Kate: 3 damaged
B5N1 Kate: 1 destroyed by flak
B5N2 Kate: 1 destroyed, 21 damaged
B5N2 Kate: 7 destroyed by flak
D3A1 Val: 6 destroyed, 20 damaged
D3A1 Val: 4 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
CV Hornet
CV Enterprise
BB Washington, Torpedo hits 1
CV Wasp, Bomb hits 2, on fire
CV Yorktown
CV Saratoga
CV Lexington, Bomb hits 1
CA New Orleans
BB North Carolina, Bomb hits 1, Torpedo hits 1


according to the great tips you get in this thread, LMAO, the altitude of my fighters should be perfectly suited. Pre warning is just fine I guess? Cap manages to down 10 Zeroes, 11 Vals and 2 Kates. Two dozen aircraft in halve an hour is quite an achievement.
--> half an hour is BS, you know it. Your CAP had to battle through a 71 plane - if this was an original complement which is plausible - crack escorts. What exactly did you expect? Armageddon?

Now I am not really surprised because that's how it has been pretty much all the time and that's not my point. My point is that you just can't do anything about how the routine works and all those tips won't change a thing so ppl shouldn't be fooled by some guys' fantasy of what they can influence in the game. Same as saying an air HQ would help coordination, lol, that's another dead horse so I'll leave it.[/b]
--------------------------------------------------------------------------------
Morning Air attack on TF, near Sandakan at 71,88

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 52



Allied aircraft
F4F-4 Wildcat x 84
SBD-3 Dauntless x 186
TBF-1 Avenger x 108


Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 7 destroyed
SBD-3 Dauntless: 1 destroyed, 6 damaged
SBD-3 Dauntless: 1 destroyed by flak
TBF-1 Avenger: 6 damaged

a dozen Wildcats, plus two bombers were shot down, according to all the great tips here, Cap alt was just perfect
--> please tell me you do not believe you can set Cap at the sweet spot and will achieve anything in this situation. You think it makes sense to rant about altitude when the defender is outnumbered 6 to 1
in planes total and 3 to 2 in fighters?! While the first example could be excused as simple oversight, this is ridiculous.


The only thing your examples suggest, is that you have no idea where to look at for relevant pieces of information in a combat report. Your bolded part is completely irrelevant.
Altitude settings help, but if another important variable dominates combat, as in your ill chosen example, it cannot change a final outcome.

I will stop there because usually the result of explaining something to you is another senseless 2 page combat report where you try to demonstrate some issue by looking in the wrong direction.
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Puhis
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by Puhis »

Castor's examples show (IMO) main weakness of this game: totally ahistorical battles that we see. I don't think Japanese carriers ever launch single 200 plane strike (well maybe PH), or US carriers never launch single 350 plane strike, at least not until 1945. There's no historical comparison what we see in this game.

I just hope air war would be more smaller, "balanced" strikes. Now it's usually one huge lump of planes and then leftovers. Game engine have known difficulties handling big numbers.
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LoBaron
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by LoBaron »

You got a point there Puhis. Hindsight makes historical gameplay close to impossible, and WWII lacks the massive eyelevel engagements
that are possible with historical ressources.

That is the real drawback of the grand campaign.


Because of this, my heart is still with the Guadalcanal scenario.

It is large enough to give a challange, but limits the ressources available to the player so much that it is impossible to move into
the realm of massed engagements never witnessed in the war.


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John Lansford
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by John Lansford »

I checked my CAP altitude at all the bases where they weren't engaging incoming enemy bombers. Yep, they're all at 20k or higher, the bombers are coming in at 10k or lower. I reset all my fighter CAP squadrons to 10-15k and suddenly they're engaging bombers every time. One 20 plane attack had 12 shot down, the rest ran for it. My TF's were able to unload unmolested at my CentPac atolls I have captured as well. When I set my CV CAP altitude down to 15k, they too began intercepting and engaging enemy fighters and bombers. Looks like setting CAP at 20k or higher isn't always a good idea.
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castor troy
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by castor troy »

ORIGINAL: LoBaron
ORIGINAL: castor troy
So while this discussion was going on, I get the wonderful PBEM result of two sides carriers having their Cap right at the perfect position (according to the tips on this thread) getting the same bad result [...]

Ok, just because I am bored, gimme 5 minutes to go through that stuff, I left your bold text like it is, my comments and highlights are in red:
--------------------------------------------------------------------------------
Morning Air attack on TF, near Tawi Tawi at 72,92

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 10,000 feet.

Estimated time to target is 30 minutes


Japanese aircraft
A6M2 Zero x 71
B5N1 Kate x 4
B5N2 Kate x 41
D3A1 Val x 55



Allied aircraft
F4F-4 Wildcat x 129


Japanese aircraft losses
A6M2 Zero: 6 destroyed
B5N1 Kate: 3 damaged
B5N1 Kate: 1 destroyed by flak
B5N2 Kate: 1 destroyed, 21 damaged
B5N2 Kate: 7 destroyed by flak
D3A1 Val: 6 destroyed, 20 damaged
D3A1 Val: 4 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
CV Hornet
CV Enterprise
BB Washington, Torpedo hits 1
CV Wasp, Bomb hits 2, on fire
CV Yorktown
CV Saratoga
CV Lexington, Bomb hits 1
CA New Orleans
BB North Carolina, Bomb hits 1, Torpedo hits 1


according to the great tips you get in this thread, LMAO, the altitude of my fighters should be perfectly suited. Pre warning is just fine I guess? Cap manages to down 10 Zeroes, 11 Vals and 2 Kates. Two dozen aircraft in halve an hour is quite an achievement.
--> half an hour is BS, you know it. Your CAP had to battle through a 71 plane - if this was an original complement which is plausible - crack escorts. What exactly did you expect? Armageddon?

Now I am not really surprised because that's how it has been pretty much all the time and that's not my point. My point is that you just can't do anything about how the routine works and all those tips won't change a thing so ppl shouldn't be fooled by some guys' fantasy of what they can influence in the game. Same as saying an air HQ would help coordination, lol, that's another dead horse so I'll leave it.[/b]
--------------------------------------------------------------------------------
Morning Air attack on TF, near Sandakan at 71,88

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 12,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 52



Allied aircraft
F4F-4 Wildcat x 84
SBD-3 Dauntless x 186
TBF-1 Avenger x 108


Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 7 destroyed
SBD-3 Dauntless: 1 destroyed, 6 damaged
SBD-3 Dauntless: 1 destroyed by flak
TBF-1 Avenger: 6 damaged

a dozen Wildcats, plus two bombers were shot down, according to all the great tips here, Cap alt was just perfect
--> please tell me you do not believe you can set Cap at the sweet spot and will achieve anything in this situation. You think it makes sense to rant about altitude when the defender is outnumbered 6 to 1
in planes total and 3 to 2 in fighters?! While the first example could be excused as simple oversight, this is ridiculous.


The only thing your examples suggest, is that you have no idea where to look at for relevant pieces of information in a combat report. Your bolded part is completely irrelevant.
Altitude settings help, but if another important variable dominates combat, as in your ill chosen example, it cannot change a final outcome.

I will stop there because usually the result of explaining something to you is another senseless 2 page combat report where you try to demonstrate some issue by looking in the wrong direction.


yeah well known who got no clue, lol, how many times have you proved that in the past? Wanna go through it again and again and again? Yes? No? Funny that you speak and speak and speak and never show anything that proves what you say? Where are your oh so great results? Never seen them in the little AAR you did where you haven't had much but a couple of cut down cr that showed you doing strato sweeps, lol, after years of discussing them. And I tried to look for anything special in your AAR, just that I couldn't find it. There was nothing in there that could support anything you speak about all the time, your combats didn't look any different than those of 99,9% of the PBEMs. How that can be possible when you know the game so well is beyond me, with your knowledge you manage to influence 0.1% or what? Not notable.

Funny once more, the op posts a combat and you tell him, he did something wrong, actually he should have his Cap just a couple of thousand feet above the enemy's strike and he would have done fine. LMAO I've thought, another fantasy statement that can't be recreated in the game but hey, let him bring up his point of view. Ok, luckily enough, a PBEM result pops up right when this nonsense is spread, having Cap right there where Mr. I know it so well says it should be. Result? LMAO, the involved 350-400 fighters in total on both sides claim something like 50 aircraft, one for every 8 fighters, despite being at the perfect altitude, which seems to have been what this thread is about??? As you said yourselve, we'll leave out realism, which is one big step forward for you compared to where you were one or two years back when this game was rewriting historic reality with all official documents and written books being wrong I guess.

You will always find a funny explanation for this or that, just that it got nothing to do what the game actually is doing. Try to stop the endless, wrong, summaries of what ppl should do and run H2H turns, that should a) open your eyes and b) stop the spreading of wrong information. Or at least spend the time to drive a couple of PBEM through a couple of years which isn't H2H testing but still at least something to look at, if there is no time to do that, then stop spreading wrong info that someone might pick up trying to do something that doesn't work, even if it wouldn't harm him. There were 71 Zeroes in the first strike, so that's the problem now. Mhm and that must be the reason why only 10 were shot down by the whole Cap. IIRC I didn't say the Zeroes were hit hard and that's the reason the bombers got through fine, nothing of the strike was hit. Flak claimed more aircraft than Cap of 6 CV did. Heck, but I had everything like Mr. Smarty told us. How comes?

At some point you will just run out of arguments that are not true. That's the only problem for me, the ongoing spreading of stuff on the forum that got nothing to do with the game, if you would have actually run more than a couple of turns that you shared with a PBEM partner playing the same side, you perhaps (probably not) would get into the game far enough to notice all your fantasy about what the game is doing is actually not happening. That would be groundhog day for you like you have gone through over and over again in the past. In your world, you probably still think an air HQ helps to coordinate a strike? If you would have ever run just a couple of dozen H2H turns just looking at strikes and fiddling around with stuff you would have found out a lot of things, just not those that suit you. But without working on it, all you can do is to GUESS and that's all you did in the past and what you are still doing, even if you should have had enough luck at some point to actually guess right. Pity you got so much bad luck. I´m on the latest official patch, you might be using an unofficial, not published special patch michaelm provided especially for you, but that would be a whole different game.

You know, all your typing is nothing but a bluff and like I've said before, Miller is spot on. [&o] His whole statement is one or two sentences but he's spot on, far more than you will ever get into the game. Actually, you should leave it to those that have gone through a multitude of turns more than you have as it may make more sense to come to a conclusion after repeatably seeing things instead of thinking to know what is going on after having it seen once or twice, pardon me my exaggeration, it may have been three or four times.

In all the years I can only remember once you have done something really useful, which was providing your saves from the game with rob that lead to squashing the pre Cap flak bug. Now how did that discussion start? There was a majority of players saying there is something seriously wrong with pre Cap flak as it just can't be that way with one standing up saying (as always) it was spot on the way it was. Trying to prove his point of view (that might not be true actually, you may not be that evil) one provided a couple of safes and voila, oops there was a bug. Thank you for supporting bug busting, otherwise that one might still be in the game and the worst thing, it would be still discussed on a monthly basis. As it stands, pre Cap flak hasn't been brought up for I don't know how long, threads about it just vanished right after michaelm fired out the patch that solved it.

No matter what one will tell you, you won't believe it anyway that you can't influence the outcome just by setting the altitude a couple of thousand ft higher or lower. But if you want to continue to believe your own fantasy, fine with me, you will just never be able to provide prove for it, while the AAR section is full of results as above and the same as the op's result, not matching your fantasy. Sorry to say. Die rolls will give you results that are ok, that are perfectly realistically or that are totally off or are just like the majority, which means most of the strike will get through. And it will happen independent of your altitude setting at 10000ft or 20000ft.
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castor troy
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by castor troy »

ORIGINAL: John Lansford

I checked my CAP altitude at all the bases where they weren't engaging incoming enemy bombers. Yep, they're all at 20k or higher, the bombers are coming in at 10k or lower. I reset all my fighter CAP squadrons to 10-15k and suddenly they're engaging bombers every time. One 20 plane attack had 12 shot down, the rest ran for it. My TF's were able to unload unmolested at my CentPac atolls I have captured as well. When I set my CV CAP altitude down to 15k, they too began intercepting and engaging enemy fighters and bombers. Looks like setting CAP at 20k or higher isn't always a good idea.


and then you will see results (like happening in my PBEM right around the same turns like my example is coming from) when I send in my bombers at 6000ft and my opponent has all his fighters around 30-31000ft because he was afraid of my strato sweeps and his fighters engage my bombers just fine. Perfectly fine and you can see this on and on. Then you will see it repeatadly when you have your fighters at 15000ft, ample pre warning and the bombers at 10000ft and they fly right through without your fighters doing anything at all while you have a WTF moment once more.
aztez
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RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by aztez »

Another carrier battle from summer of 1945... CAP set 15,000 feet.. Divebombers 11,000 feet and Torpedo planes 7,000 feet.

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 103,75

Weather in hex: Thunderstorms

Raid detected at 119 NM, estimated altitude 14,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
A7M2 Sam x 42
B6N1 Jill x 18
D4Y4 Judy x 18



Allied aircraft
Corsair II x 11
Hellcat I x 8
Seafire IIC x 6
FM-2 Wildcat x 16
F4U-1A Corsair x 13
F6F-3 Hellcat x 83


Japanese aircraft losses
A7M2 Sam: 4 destroyed
B6N1 Jill: 9 destroyed
D4Y4 Judy: 9 destroyed

No Allied losses



CAP engaged:
VC(F)-91 with F6F-3 Hellcat (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 22 minutes
1 planes vectored on to bombers
VC(F)-94 with F6F-3 Hellcat (1 airborne, 0 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 24 minutes
1 planes vectored on to bombers
VC(F)-68 with F4U-1A Corsair (2 airborne, 0 on standby, 1 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 23 minutes
3 planes vectored on to bombers
VC(F)-93 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 18 minutes
2 planes vectored on to bombers
VC(F)-91 with F6F-3 Hellcat (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 23 minutes
3 planes vectored on to bombers
No.851 Sqn-FF FAA with Hellcat I (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 38 minutes
3 planes vectored on to bombers
No.800 Sqn FAA with Hellcat I (1 airborne, 3 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 13000.
Time for all group planes to reach interception is 25 minutes
3 planes vectored on to bombers
No.880 Sqn FAA with Seafire IIC (1 airborne, 3 on standby, 2 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 26 minutes
6 planes vectored on to bombers
No.881 Sqn FAA with Corsair II (0 airborne, 3 on standby, 1 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 12000.
Time for all group planes to reach interception is 19 minutes
5 planes vectored on to bombers
No.1830 Sqn FAA with Corsair II (0 airborne, 3 on standby, 2 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 20 minutes
5 planes vectored on to bombers
VC(F)-27 with F4U-1A Corsair (0 airborne, 5 on standby, 3 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 25 minutes
8 planes vectored on to bombers
VC(F)-82 with F6F-3 Hellcat (1 airborne, 4 on standby, 2 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 21 minutes
6 planes vectored on to bombers
VC(F)-84 with F6F-3 Hellcat (0 airborne, 4 on standby, 9 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 4000 and 15000.
Time for all group planes to reach interception is 27 minutes
15 planes vectored on to bombers
VC(F)-85 with F6F-3 Hellcat (0 airborne, 3 on standby, 6 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 12000.
Time for all group planes to reach interception is 21 minutes
4 planes vectored on to bombers
VC(F)-86 with FM-2 Wildcat (0 airborne, 5 on standby, 9 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 28 minutes
9 planes vectored on to bombers
VC(F)-87 with F6F-3 Hellcat (0 airborne, 5 on standby, 9 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 27 minutes
15 planes vectored on to bombers
VC(F)-88 with F6F-3 Hellcat (0 airborne, 4 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 16 minutes
6 planes vectored on to bombers
VC(F)-96 with F6F-3 Hellcat (0 airborne, 4 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 18 minutes
6 planes vectored on to bombers
VC(F)-97 with F6F-3 Hellcat (0 airborne, 5 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 19 minutes
7 planes vectored on to bombers
VC(F)-98 with F6F-3 Hellcat (0 airborne, 5 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 2000 and 15000.
Time for all group planes to reach interception is 37 minutes
7 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 103,75

Weather in hex: Thunderstorms

Raid detected at 117 NM, estimated altitude 14,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
A7M2 Sam x 25
B6N2 Jill x 17
B7A2 Grace x 26
D4Y3 Judy x 27



Allied aircraft
Corsair II x 10
Hellcat I x 7
Seafire IIC x 6
FM-2 Wildcat x 13
F4U-1A Corsair x 12
F6F-3 Hellcat x 75


Japanese aircraft losses
A7M2 Sam: 7 destroyed
B6N2 Jill: 7 destroyed, 1 damaged
B6N2 Jill: 1 destroyed by flak
B7A2 Grace: 9 destroyed, 3 damaged
B7A2 Grace: 1 destroyed by flak
D4Y3 Judy: 11 destroyed, 2 damaged
D4Y3 Judy: 4 destroyed by flak

No Allied losses

Allied Ships
CVE Hollandia
CV Indomitable
CVE Thetis Bay
BB Washington
CLAA Atlanta
CV Illustrious
CVE Makassar Strait
CVE Makin Island



Aircraft Attacking:
3 x D4Y3 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x B7A2 Grace releasing from 10000'
Naval Attack: 2 x 250 kg SAP Bomb
3 x D4Y3 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x B7A2 Grace releasing from 3000'
Naval Attack: 2 x 250 kg SAP Bomb
5 x B7A2 Grace releasing from 1000'
Naval Attack: 2 x 250 kg SAP Bomb
1 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
3 x D4Y3 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb

CAP engaged:
VC(F)-91 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 4000.
Time for all group planes to reach interception is 16 minutes
2 planes vectored on to bombers
VC(F)-94 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 13 minutes
2 planes vectored on to bombers
VC(F)-68 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 6 minutes
3 planes vectored on to bombers
VC(F)-93 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
VC(F)-91 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
2 planes vectored on to bombers
No.851 Sqn-FF FAA with Hellcat I (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 15 minutes
3 planes vectored on to bombers
No.880 Sqn FAA with Seafire IIC (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 11000.
Time for all group planes to reach interception is 13 minutes
5 planes vectored on to bombers
No.881 Sqn FAA with Corsair II (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 1 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 37 minutes
3 planes vectored on to bombers
No.1830 Sqn FAA with Corsair II (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 14 minutes
3 planes vectored on to bombers
VC(F)-27 with F4U-1A Corsair (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
2 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 13000.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers
VC(F)-84 with F6F-3 Hellcat (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 37 minutes
10 planes vectored on to bombers
VC(F)-87 with F6F-3 Hellcat (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
0 plane(s) not yet engaged, 10 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 14 minutes
6 planes vectored on to bombers
VC(F)-88 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 40 minutes
5 planes vectored on to bombers
VC(F)-96 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 37 minutes
1 planes vectored on to bombers
VC(F)-97 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 6 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 47 minutes
6 planes vectored on to bombers
VC(F)-98 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 12 minutes
6 planes vectored on to bombers
No.800 Sqn FAA with Hellcat I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 11 minutes
4 planes vectored on to bombers
VC(F)-82 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 32 minutes
6 planes vectored on to bombers
VC(F)-85 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 50 minutes
6 planes vectored on to bombers
VC(F)-86 with FM-2 Wildcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 40 minutes
10 planes vectored on to bombers

Banzai! - Nikaido T. in a B7A2 Grace is willing to die for the Emperor
Banzai! - Kotani R. in a D4Y3 Judy is willing to die for the Emperor
Banzai! - Kawasaki R. in a D4Y3 Judy is willing to die for the Emperor


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 102,78

Weather in hex: Heavy cloud

Raid detected at 120 NM, estimated altitude 15,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 106
B6N2a Jill x 21
B7A2 Grace x 101
D4Y3 Judy x 60
D4Y4 Judy x 72



Allied aircraft
Hellcat I x 1
F4U-1A Corsair x 3
F6F-3 Hellcat x 135
F6F-5 Hellcat x 82


Japanese aircraft losses
A7M2 Sam: 11 destroyed
B6N2a Jill: 6 destroyed, 3 damaged
B6N2a Jill: 2 destroyed by flak
B7A2 Grace: 18 destroyed, 25 damaged
B7A2 Grace: 8 destroyed by flak
D4Y3 Judy: 23 destroyed, 9 damaged
D4Y3 Judy: 10 destroyed by flak
D4Y4 Judy: 16 destroyed, 17 damaged
D4Y4 Judy: 5 destroyed by flak

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

Allied Ships
CVL Princeton, Bomb hits 4, Torpedo hits 2, Kamikaze hits 1, heavy fires, heavy damage
CV Hancock, Bomb hits 3, Torpedo hits 1, Kamikaze hits 1, on fire, heavy damage
CA Boston, Bomb hits 1, on fire
CVE Marcus Island, Torpedo hits 1, Kamikaze hits 1
BB Alabama, Bomb hits 1, Torpedo hits 1, Kamikaze hits 2, on fire
CV Intrepid, Torpedo hits 1, Kamikaze hits 1, on fire, heavy damage
BB South Dakota, Bomb hits 6, Torpedo hits 1, on fire
CV Essex
CV Franklin, Torpedo hits 1, Kamikaze hits 1
CVL Cabot
CVE Manila Bay, Bomb hits 3, Kamikaze hits 1, heavy fires, heavy damage
CVE Rudyerd Bay, Bomb hits 1, heavy fires
CVE Petrof Bay, Bomb hits 3, heavy fires, heavy damage
CV Hornet II, Bomb hits 1, on fire
CVE Ommaney Bay, Bomb hits 3, heavy fires, heavy damage
CVE Nehenta Bay
DD Bradford, Bomb hits 2, heavy fires, heavy damage



Aircraft Attacking:
10 x D4Y4 Judy releasing from 1000'
Naval Attack: 1 x 800 kg AP Bomb
12 x B6N2a Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x D4Y4 Judy releasing from 1000'
Naval Attack: 1 x 800 kg AP Bomb
2 x B7A2 Grace releasing from 10000'
Naval Attack: 2 x 250 kg SAP Bomb
8 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
4 x B7A2 Grace releasing from 10000'
Naval Attack: 2 x 250 kg SAP Bomb
5 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
7 x D4Y3 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
8 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D4Y4 Judy releasing from 3000'
Naval Attack: 1 x 800 kg AP Bomb
10 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
7 x B7A2 Grace releasing from 2000'
Naval Attack: 2 x 250 kg SAP Bomb
5 x D4Y4 Judy releasing from 10000'
Naval Attack: 1 x 800 kg AP Bomb
5 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x B7A2 Grace releasing from 1000'
Naval Attack: 2 x 250 kg SAP Bomb
4 x B7A2 Grace releasing from 2000'
Naval Attack: 2 x 250 kg SAP Bomb
2 x B6N2a Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
3 x D4Y3 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y3 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y3 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb
7 x D4Y3 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
7 x D4Y4 Judy releasing from 2000'
Naval Attack: 1 x 800 kg AP Bomb
2 x D4Y4 Judy releasing from 2000'
Naval Attack: 1 x 800 kg AP Bomb
6 x D4Y3 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
8 x D4Y4 Judy releasing from 2000'
Naval Attack: 1 x 800 kg AP Bomb
4 x B7A2 Grace releasing from 3000'
Naval Attack: 2 x 250 kg SAP Bomb
8 x D4Y4 Judy releasing from 3000'
Naval Attack: 1 x 800 kg AP Bomb
4 x D4Y3 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y4 Judy releasing from 3000'
Naval Attack: 1 x 800 kg AP Bomb
4 x D4Y3 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y3 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb

CAP engaged:
VC(F)-68 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 27 minutes
VC(F)-93 with F6F-3 Hellcat (2 airborne, 0 on standby, 1 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 20 minutes
1 planes vectored on to bombers
VC(F)-94 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 8 minutes
VF-33 with F6F-3 Hellcat (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 19 minutes
No.851 Sqn-FF FAA with Hellcat I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 37 minutes
VC(F)-65 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 5 minutes
VC(F)-68 with F4U-1A Corsair (1 airborne, 0 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 21 minutes
VC(F)-94 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 9 minutes
VC(F)-94 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Raid is overhead
VC(F)-13 with F6F-3 Hellcat (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 23 minutes
1 planes vectored on to bombers
VC(F)-93 with F6F-3 Hellcat (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 14000.
Time for all group planes to reach interception is 19 minutes
VC(F)-13 with F6F-3 Hellcat (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 19 minutes
5 planes vectored on to bombers
VF-7 with F6F-3 Hellcat (0 airborne, 10 on standby, 6 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 4000 and 15000.
Time for all group planes to reach interception is 39 minutes
2 planes vectored on to bombers
VF-9 with F6F-5 Hellcat (1 airborne, 11 on standby, 8 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 1000 and 15000.
Time for all group planes to reach interception is 39 minutes
14 planes vectored on to bombers
VF-10 with F6F-5 Hellcat (1 airborne, 11 on standby, 8 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 43 minutes
15 planes vectored on to bombers
VF-11 with F6F-3 Hellcat (0 airborne, 10 on standby, 7 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 40 minutes
8 planes vectored on to bombers
VF-13 with F6F-3 Hellcat (0 airborne, 11 on standby, 7 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 33 minutes
17 planes vectored on to bombers
VF-23 with F6F-5 Hellcat (0 airborne, 5 on standby, 3 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 17000.
Time for all group planes to reach interception is 25 minutes
3 planes vectored on to bombers
VF-27 with F6F-5 Hellcat (0 airborne, 4 on standby, 2 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 21 minutes
4 planes vectored on to bombers
VC(F)-21 with F6F-3 Hellcat (0 airborne, 4 on standby, 2 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 4000 and 15000.
Time for all group planes to reach interception is 28 minutes

Banzai! - Ibusuki N. in a B7A2 Grace is willing to die for the Emperor
Ibusuki N. gives his life for the Emperor by ramming CVE Marcus Island
Matsunaga A. gives his life for the Emperor by ramming BB Alabama
Banzai! - Kanno W. in a D4Y4 Judy is willing to die for the Emperor
Banzai! - Oyama S. in a B7A2 Grace is willing to die for the Emperor
Kawamura T. gives his life for the Emperor by ramming CV Intrepid
Banzai! - Minowa S. in a D4Y3 Judy is willing to die for the Emperor
Ammo storage explosion on CV Hornet II
Fuel storage explosion on CVE Rudyerd Bay
Heavy smoke from fires obscuring CVE Rudyerd Bay
Banzai! - Abe T. in a B7A2 Grace is willing to die for the Emperor
Abe T. gives his life for the Emperor by ramming CV Hancock
Banzai! - Obayashi U. in a B7A2 Grace is willing to die for the Emperor
Ammo storage explosion on CVL Princeton
Ammo storage explosion on CVL Princeton
Ammo storage explosion on CVE Manila Bay
Heavy smoke from fires obscuring CVE Manila Bay
Ammo storage explosion on CVE Manila Bay
Okura D. gives his life for the Emperor by ramming CVE Manila Bay
Heavy smoke from fires obscuring BB Alabama
Banzai! - Kawakubo T. in a D4Y3 Judy is willing to die for the Emperor
Heavy smoke from fires obscuring CV Hancock
Banzai! - Ikeda A. in a B7A2 Grace is willing to die for the Emperor
Banzai! - Morioka P. in a D4Y3 Judy is willing to die for the Emperor
Ammo storage explosion on CV Franklin
Heavy smoke from fires obscuring BB South Dakota


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 102,78

Weather in hex: Heavy cloud

Raid detected at 78 NM, estimated altitude 9,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
B6N2a Jill x 9



Allied aircraft
Hellcat I x 1
F4U-1A Corsair x 3
F6F-3 Hellcat x 100
F6F-5 Hellcat x 63


Japanese aircraft losses
B6N2a Jill: 6 destroyed

No Allied losses



CAP engaged:
VC(F)-68 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 6 minutes
VC(F)-93 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 16 minutes
VC(F)-94 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 19 minutes
VF-33 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 9000.
Time for all group planes to reach interception is 16 minutes
No.851 Sqn-FF FAA with Hellcat I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 9 minutes
VC(F)-68 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 31 minutes
VC(F)-94 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 25 minutes
VC(F)-13 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Raid is overhead
VC(F)-93 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 5 minutes
VC(F)-13 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 18 minutes
VF-7 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 2 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 17000.
Time for all group planes to reach interception is 32 minutes
VF-9 with F6F-5 Hellcat (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 12 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 3000 and 16000.
Time for all group planes to reach interception is 30 minutes
VF-10 with F6F-5 Hellcat (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
10 plane(s) not yet engaged, 5 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 4000 and 16000.
Time for all group planes to reach interception is 42 minutes
VF-11 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
8 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 16000.
Time for all group planes to reach interception is 18 minutes
VF-13 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 10 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 18 minutes
VF-23 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 16000.
Time for all group planes to reach interception is 24 minutes
VF-27 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 9 minutes
VC(F)-21 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 16000.
Time for all group planes to reach interception is 44 minutes
VC(F)-75 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 17000.
Time for all group planes to reach interception is 48 minutes
VC(F)-76 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 18 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 105,71

Weather in hex: Overcast

Raid detected at 76 NM, estimated altitude 17,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A7M2 Sam x 90



Allied aircraft
F6F-3 Hellcat x 19
F6F-5 Hellcat x 16
SB2C-3 Helldiver x 56


Japanese aircraft losses
A7M2 Sam: 1 destroyed

Allied aircraft losses
F6F-3 Hellcat: 2 destroyed
F6F-5 Hellcat: 2 destroyed
SB2C-3 Helldiver: 26 destroyed, 5 damaged
SB2C-3 Helldiver: 2 destroyed by flak

Japanese Ships
CVL Chitose
CVL Ryuho, Bomb hits 1, on fire
CVE Shimane Maru, Bomb hits 2, heavy fires
CVL Chiyoda
CVE Shinyo, Bomb hits 5, on fire
CVE Yamashiro Maru, Bomb hits 2, on fire
DD Fuyuzuki



Aircraft Attacking:
4 x SB2C-3 Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
2 x SB2C-3 Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb

CAP engaged:
Zuikaku-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 5 minutes
1 planes vectored on to bombers
Taiho-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 2 minutes
Unryu-1 with A7M2 Sam (2 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 7 minutes
4 planes vectored on to bombers
Amagi-1 with A7M2 Sam (3 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 28 minutes
4 planes vectored on to bombers
Katsuragi-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 6 minutes
4 planes vectored on to bombers
Kasagi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 38 minutes
3 planes vectored on to bombers
Aso-1 with A7M2 Sam (3 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 7 minutes
2 planes vectored on to bombers
Kaga-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
Group patrol altitude is 15000
Raid is overhead
Shokaku-1/A with A7M2 Sam (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers
Shokaku-1/C with A7M2 Sam (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 19 minutes
7 planes vectored on to bombers
Akagi-1/B with A7M2 Sam (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 19 minutes
10 planes vectored on to bombers
Akagi-1/C with A7M2 Sam (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000.
Time for all group planes to reach interception is 19 minutes
10 planes vectored on to bombers
Ryuho-1 with A7M2 Sam (3 airborne, 9 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 19 minutes
5 planes vectored on to bombers

Heavy smoke from fires obscuring CVE Shimane Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 104,73

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 9,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 169



Allied aircraft
F6F-3 Hellcat x 33
F6F-5 Hellcat x 29
SB2C-3 Helldiver x 24
TBM-1C Avenger x 45


Japanese aircraft losses
A7M2 Sam: 2 destroyed

Allied aircraft losses
F6F-3 Hellcat: 7 destroyed
F6F-5 Hellcat: 8 destroyed
SB2C-3 Helldiver: 10 destroyed, 3 damaged
SB2C-3 Helldiver: 2 destroyed by flak
TBM-1C Avenger: 24 destroyed, 1 damaged
TBM-1C Avenger: 1 destroyed by flak

Japanese Ships
CV Zuikaku
CV Taiho
CV Shinano
CV Kasagi
CV Katsuragi
CV Hiryu
CV Kaga



Aircraft Attacking:
1 x TBM-1C Avenger bombing from 11000 feet
Naval Attack: 2 x 500 lb SAP Bomb
1 x SB2C-3 Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SB2C-3 Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb

CAP engaged:
Kaga-1 with A7M2 Sam (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 38 minutes
9 planes vectored on to bombers
Hiryu-1 with A7M2 Sam (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 18 minutes
9 planes vectored on to bombers
Shinano-1 with A7M2 Sam (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 1000 and 15000.
Time for all group planes to reach interception is 30 minutes
3 planes vectored on to bombers
Zuikaku-1 with A7M2 Sam (0 airborne, 16 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 35760.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers
Taiho-1 with A7M2 Sam (0 airborne, 15 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 2000 and 15000.
Time for all group planes to reach interception is 19 minutes
10 planes vectored on to bombers
Unryu-1 with A7M2 Sam (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 11000.
Time for all group planes to reach interception is 37 minutes
9 planes vectored on to bombers
Amagi-1 with A7M2 Sam (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 12000.
Time for all group planes to reach interception is 34 minutes
6 planes vectored on to bombers
Katsuragi-1 with A7M2 Sam (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 9000.
Time for all group planes to reach interception is 34 minutes
9 planes vectored on to bombers
Kasagi-1 with A7M2 Sam (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 3000 and 15000.
Time for all group planes to reach interception is 32 minutes
12 planes vectored on to bombers
Aso-1 with A7M2 Sam (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 35 minutes
3 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 105,71

Weather in hex: Overcast

Raid detected at 79 NM, estimated altitude 15,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A7M2 Sam x 66



Allied aircraft
F6F-3 Hellcat x 18
SB2C-3 Helldiver x 23


No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 3 destroyed
SB2C-3 Helldiver: 11 destroyed

Japanese Ships
CLAA Abukuma



Aircraft Attacking:
1 x SB2C-3 Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb

CAP engaged:
Shokaku-1/A with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 44 minutes
2 planes vectored on to bombers
Shokaku-1/C with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 47 minutes
8 planes vectored on to bombers
Akagi-1/B with A7M2 Sam (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
1 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 11000.
Time for all group planes to reach interception is 9 minutes
5 planes vectored on to bombers
Akagi-1/C with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 18 minutes
5 planes vectored on to bombers
Zuikaku-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 8 minutes
1 planes vectored on to bombers
Ryuho-1 with A7M2 Sam (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 17 minutes
6 planes vectored on to bombers
Taiho-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 6 minutes
1 planes vectored on to bombers
Unryu-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 15 minutes
4 planes vectored on to bombers
Amagi-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 35 minutes
4 planes vectored on to bombers
Katsuragi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 11000.
Time for all group planes to reach interception is 11 minutes
2 planes vectored on to bombers
Aso-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 22 minutes
4 planes vectored on to bombers
Kasagi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 11000.
Time for all group planes to reach interception is 14 minutes
2 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 105,71

Weather in hex: Overcast

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A7M2 Sam x 47



Allied aircraft
F6F-5 Hellcat x 33
SB2C-3 Helldiver x 21
TBM-1C Avenger x 14


Japanese aircraft losses
A7M2 Sam: 1 destroyed

Allied aircraft losses
F6F-5 Hellcat: 1 destroyed
SB2C-3 Helldiver: 11 destroyed
TBM-1C Avenger: 4 destroyed, 2 damaged
TBM-1C Avenger: 3 destroyed by flak

Japanese Ships
CVL Chitose
CV Shokaku
CVL Chiyoda
CVE Shinyo, Torpedo hits 1, heavy fires, heavy damage
CVE Shimane Maru, heavy fires



Aircraft Attacking:
4 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

CAP engaged:
Shokaku-1/A with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 16000 and 18000.
Time for all group planes to reach interception is 46 minutes
4 planes vectored on to bombers
Akagi-1/B with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 17000.
Time for all group planes to reach interception is 22 minutes
5 planes vectored on to bombers
Akagi-1/C with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 17000.
Time for all group planes to reach interception is 22 minutes
8 planes vectored on to bombers
Zuikaku-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 47 minutes
1 planes vectored on to bombers
Ryuho-1 with A7M2 Sam (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 9 minutes
1 planes vectored on to bombers
Taiho-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 14 minutes
1 planes vectored on to bombers
Unryu-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 33 minutes
3 planes vectored on to bombers
Amagi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 10 minutes
2 planes vectored on to bombers
Katsuragi-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 4 minutes
1 planes vectored on to bombers
Aso-1 with A7M2 Sam (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 17 minutes
2 planes vectored on to bombers
Shokaku-1/C with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 18000.
Time for all group planes to reach interception is 45 minutes
5 planes vectored on to bombers
Kasagi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 11 minutes
2 planes vectored on to bombers

Heavy smoke from fires obscuring CVE Shimane Maru


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 104,73

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A7M2 Sam x 125



Allied aircraft
F6F-3 Hellcat x 7
F6F-5 Hellcat x 17
SB2C-3 Helldiver x 31
TBM-1C Avenger x 15
TBM-3 Avenger x 19


Japanese aircraft losses
A7M2 Sam: 1 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 5 destroyed
SB2C-3 Helldiver: 8 destroyed, 7 damaged
SB2C-3 Helldiver: 1 destroyed by flak
TBM-1C Avenger: 5 destroyed, 4 damaged
TBM-1C Avenger: 2 destroyed by flak
TBM-3 Avenger: 12 destroyed, 1 damaged
TBM-3 Avenger: 1 destroyed by flak

Japanese Ships
CV Zuikaku
CV Shinano
CV Aso
CV Amagi
CV Kaga
CV Unryu
CV Kasagi
CV Katsuragi



Aircraft Attacking:
4 x SB2C-3 Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
1 x TBM-3 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x SB2C-3 Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb
3 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
1 x TBM-3 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
3 x SB2C-3 Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb, 2 x 250 lb GP Bomb

CAP engaged:
Kaga-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 17000.
Time for all group planes to reach interception is 32 minutes
7 planes vectored on to bombers
Hiryu-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 5 being recalled, 6 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 16000.
Time for all group planes to reach interception is 46 minutes
11 planes vectored on to bombers
Shinano-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 33 minutes
6 planes vectored on to bombers
Zuikaku-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 5 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 26100.
Time for all group planes to reach interception is 42 minutes
10 planes vectored on to bombers
Taiho-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 49 minutes
13 planes vectored on to bombers
Unryu-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 17000.
Time for all group planes to reach interception is 38 minutes
9 planes vectored on to bombers
Amagi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 48 minutes
3 planes vectored on to bombers
Katsuragi-1 with A7M2 Sam (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
5 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 31 minutes
14 planes vectored on to bombers
Kasagi-1 with A7M2 Sam (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
12 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 19000.
Time for all group planes to reach interception is 25 minutes
12 planes vectored on to bombers
Aso-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 32 minutes
14 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Iwo-jima at 104,73

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A7M2 Sam x 88



Allied aircraft
Barracuda II x 3
Corsair II x 7
Hellcat I x 5
Seafire IIC x 4
F4U-1A Corsair x 8
F6F-3 Hellcat x 5
TBM-1C Avenger x 27


Japanese aircraft losses
A7M2 Sam: 2 destroyed

Allied aircraft losses
Barracuda II: 1 destroyed, 1 damaged
Hellcat I: 1 destroyed
F6F-3 Hellcat: 1 destroyed
TBM-1C Avenger: 7 destroyed, 7 damaged
TBM-1C Avenger: 1 destroyed by flak

Japanese Ships
CV Unryu
CV Amagi
CV Aso
CV Katsuragi
CV Kasagi



Aircraft Attacking:
1 x Barracuda II launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
7 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
1 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
1 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
4 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

CAP engaged:
Kaga-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
5 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 16000.
Time for all group planes to reach interception is 44 minutes
8 planes vectored on to bombers
Hiryu-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 28 minutes
5 planes vectored on to bombers
Shinano-1 with A7M2 Sam (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 14 minutes
6 planes vectored on to bombers
Zuikaku-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 11000.
Time for all group planes to reach interception is 19 minutes
6 planes vectored on to bombers
Taiho-1 with A7M2 Sam (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 6 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 6000.
Time for all group planes to reach interception is 23 minutes
9 planes vectored on to bombers
Amagi-1 with A7M2 Sam (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 13000.
Time for all group planes to reach interception is 29 minutes
3 planes vectored on to bombers
Katsuragi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 7 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 16000.
Time for all group planes to reach interception is 27 minutes
10 planes vectored on to bombers
Kasagi-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 7 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 19000.
Time for all group planes to reach interception is 32 minutes
5 planes vectored on to bombers
Aso-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 46 minutes
7 planes vectored on to bombers
Unryu-1 with A7M2 Sam (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 17000.
Time for all group planes to reach interception is 29 minutes
4 planes vectored on to bombers


...again as Castor has said random as ever. Main problem being the massive strikes that use the fighters spunges.

The model in Air to air leaves a lot to be desired for and the flak is well not much either.
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KenchiSulla
Posts: 2963
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by KenchiSulla »

Just taking a step back and looking at all the results and the response of people to these results.

What would you think a reasonable result for intercepting raids?

edit:

The things you can do:
- Set altitude in the band where you expect the raid to come in
- Set sufficient CAP

I have started reducing escorts if expecting a carrier battle or expecting long range torpedo bombers to attack enemy CAPped shipping.. I try to guestimate the amount of fighters available to the other player, guestimate his CAP percentage and set the escorting fighters to about 2/3s of the expected CAP (or more if I don't have ships to protect with my fighters).

The fighters will take a beating but it is plausible that, even when outnumbered, escorting fighters can keep the CAP at bay for the most part in the window you have from DETECTION to ENTERING FLAK RANGE.

If your CAP outnumers the enemy escort by sufficient number you'll be able to shoot down bombers disrupting the strike and it's effectiveness... That is what is important!
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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Puhis
Posts: 1741
Joined: Sun Nov 30, 2008 6:14 pm
Location: Finland

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by Puhis »

ORIGINAL: Cannonfodder


What would you think a reasonable result for intercepting raids?


That's easy, I think there's a clear pattern. Every time I get result I like, it's reasonable. Every time I get result I don't like, the air model leaves lot to be desire... [;)]
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by JocMeister »

I havn´t had time to comment further on this but I do read!

Very interesting.
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KenchiSulla
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Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by KenchiSulla »

ORIGINAL: Puhis

ORIGINAL: Cannonfodder


What would you think a reasonable result for intercepting raids?


That's easy, I think there's a clear pattern. Every time I get result I like, it's reasonable. Every time I get result I don't like, the air model leaves lot to be desire... [;)]

So true... and not just true for the air game. It was absolutely outrageous that BB Haruna took 3 torpedo hits from US destroyers in a night fight.. We all know US destroyers are crap at torpedoing anything...

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
aztez
Posts: 4031
Joined: Sat Feb 26, 2005 9:32 am
Location: Finland

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by aztez »

ORIGINAL: Puhis

ORIGINAL: Cannonfodder


What would you think a reasonable result for intercepting raids?


That's easy, I think there's a clear pattern. Every time I get result I like, it's reasonable. Every time I get result I don't like, the air model leaves lot to be desire... [;)]


Definately... it is called AE airwar random generator. Nothing else and nothing less.
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LoBaron
Posts: 4775
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Location: Vienna, Austria

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by LoBaron »

I start to have difficulties to understand what the discussion is all about.


If we are talking about the air war in general, claiming that the results are non-influencable rolls of the dice, is obviousely not true.
Every new player who stood up against a vet and got taught a lesson in appropriate air warfare can tell you that.
The combat results are to a certain part influenced by random events, but over time statistics even those random events out - when
luck turns one way and next time the other way - and the average result is measurably influenced by player settings.


There is a difference to carrier battles: those are often major single events where - compared to LBA combat - one or two days decides over
the outcome of a whole TOO for the next year.

This is the only major difference to LBA battles. It is a rare event! The rarer an event, the slower statistic build up.

This can leave the impression that carrier battles are not equally influenced by player action as LBA is, and frustrated players might conclude
that nothing they do has any impact on the battle outcome.

Which is wrong. Simple as that.

If you take the carrier battles in all the AARs as an example, you easily spot a tendency:
those players paying attention to their settings, use their assets in a more intelligent way, have an advantage in force relation, aircraft, or pilot
qualtiy, not per se but a combination of the list above, win carrier battles with a high probability.

Sure, there are exceptions to this rule, and these exceptions are often displayed and discussed the loudest, understandable because the player who
lost such a battle might say "I did everything right, why did I lose?", but they are relatively rare compared to the statistical norm.



And I´d like to point out something which is often forgotten when using the word "random" in this context:

The outcome of the Battle of Midway was for nearly 6 decades thought to be the result of a huge stroke of luck combined with exceptional heroism.
Exactly what I would translate into game terms as randomizer. Only in Shattered Sword, very recently, it was suggested that the outcome was not
as exceptional and lucky as it was thought since WWII.

Is it clear what this implies? It took historians and naval strategy theoreticians 60 years to get accustomed to the idea that Midway went exactly the
way force relations favoured, and was not the most heroic act in USN history against overwhelming odds.
But those complaining here about a random
factor are convinced they are able to exclude the presence of any deciding factors governed by the player?

Hm.

Look at the other carrier battles in history which were not decided in advance (Marianas Turkey Shoot was decided in advance, if you set up the same conditions
in game you will probably see one IJN victory in 1000 engagements). Coral Sea? Solomons? In both those battles there were random events inlfluencing the final
battle outcome.



It is so funny: You could critizise the same random generator in WWII CV engagements. The only difference is the scale, there were no carrier engagements
which equal those happening in game.



Anyways, just a few c´s.
I just won a large carrier battle and am in the mood to celebrate. Must have been my lucky day... [:D]
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Grfin Zeppelin
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Location: Germany

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by Grfin Zeppelin »

For everyone who is pondering whats going on here I have a youth photo from Castor Troy and LoBaron.

Here is the snapshot showing them both discussing the air system when they were a bit younger.

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If you ask me then it is time for both to start a PBEM against each other

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LoBaron
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Location: Vienna, Austria

RE: WHAT HAPPENED TO CAP IN v1.06.1108r9

Post by LoBaron »



While I apreciate your input Gräfin, an enjoyable (is there any other that makes sense?) PBEM requires
the players to like, or at least at some level comprehend each other. This aint no WWII. [;)]

I can think of less masochistic ways to spend my precious spare time over the next 5 years.

I could poke at my eyeballs for example. With a toothpick.
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