ORIGINAL: Kayoz
1. graphics
I hope not too much time has gone to improving graphics. DW could use some improvements to the efficiency of the graphics engine - but trying to make the game prettier is, in my opinion, a waste of time in a strategy game.
One thing I have not mentioned is that we've made some major improvements to the underlying graphics engine which _should_ mean a significant performance improvement for everyone. So far, in my testing, much less graphical lag and higher fps on low and mid-range systems, though until we start the wider beta test we won't know if that's the case for most players.
Regarding 2 and 3, we are improving the AI and teaching it about all the new stuff.

4. multiple stages of a planetary assault
Please make sure that this also applies to pacification. Currently, it's "invade, load troops, invade next" - there's no need or benefit to pacify a planet - so you can easily steamroll an empire down to nothing in the matter of a few minutes. This does not seem to add to the game play.
Already in there.

5. new planetary facilities
Running costs. Please. Every planet with full shield, ion cannon and everything else is a bit boring. Adding a dozen more facilities I can build with my nigh limitless funds is a big yawn.
Maintenance costs for facilities, also already in there.
6. Pirates
More control or at least hiring of them to perform specific missions would be greatly appreciated. I don't want the pirates to simply suicide on mining stations - I want them to blow up a SPECIFIC mining station. And if they need ships, I want to be able to give them ships - not cash which they'll spend building a dozen useless escorts.
Already in there.

7. area weapons
Please make them hit fighters and possibly missiles/torpedoes. Area weapons are either useless or a detriment to any player that's daft enough to use them.
The new area weapons are different and more useful IMHO but we're still checking on whether we can include effects on fighters or not, mainly a performance concern.
8. diplomacy
Blockade mechanics need a serious look over. Attacking ships that are blockading your planet should have little or no reputation hit. Also, the current implementation of diplomatic demands to remove military forces from my (player) system seems to go to NULL. There's no indication what's being done with diplomacy, but please FIX the existing problems before adding new ones!
We'll take a look at this, haven't changed anything in terms of blockades yet.
10. memory management
Please please tell me that Elliot has implemented his own memory manager. The .net limit of 800-1200mb is ridiculous given modern PCs. It's purely a .net limit, which he can (hopefully) easily work around. Please please please tell me he's done this...
Performance overall is quite improved, we'll have to see if it's enough. As always, we tend to improve performance and then find new ways to slow it down again with new features. [8D]
Regards,
- Erik