Big Mistake - Convoys

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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Beruldsen
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Big Mistake - Convoys

Post by Beruldsen »

Playing as the CP I thought I'd take my repaired Battleship and subs and set out to destroy convoys in the North Atlantic ... which I did. BIG MISTAKE ... it apparently pissed off the Americans and now by May 1917 I have Americans units all over the place ... just when France was about to collapse.
Falke
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RE: Big Mistake - Convoys

Post by Falke »

Not really a mistake, it is a tradeoff. You cripple the UK economy which benefits you for while,but therefore face the US earlier.
You need 3-4 Subs for this to be worthwhile.That way you can also intecept enough US troops in transports.
BYU 14
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RE: Big Mistake - Convoys

Post by BYU 14 »

My mistake was taking out the German Navy, now I am struggling to hold on in France near the end of 1915 and facing the possiblity that America may never come to the aid of the entente. [:@]
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Ichirou989
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RE: Big Mistake - Convoys

Post by Ichirou989 »

Falke is quite right; if you plan on going heavily into sinking the allies convoys, then you need to be prepared to sink the inevitable American troop transports that will be coming. I found that it worked well, though it cost me in other areas due to having to devote extra resources to the navy.
A real leader faces the music, even when he doesn't like the tune.

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Beruldsen
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RE: Big Mistake - Convoys

Post by Beruldsen »

In my next game that's what I did. I took out the convoys and many of the American transports ... actually a pretty good strategy. I used Cruisers instead of subs ... they seem to have more killing power.
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wodin
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RE: Big Mistake - Convoys

Post by wodin »

Wasn't America drawn in due to the famous telegram asking Mexico to attack, plus America had loaned lots of money to the Entente aswell as submarine warfare. So I take it in game it's solely about the submarines whether America will join in?

Also how does the game deal with Americas build up? Historically it wouldn't have been until 1919 when they had enough troops in France to really make a difference and thats two years more or less after they joined the conflict. So I'd expect the game to simulate this slow build up of forces over two years.
Myrddraal
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RE: Big Mistake - Convoys

Post by Myrddraal »

America's entry can be sped up via convoy attacks. We don't simulate the Zimmerman telegram or the debt (although the importance of the Zimmermann telegram is debatable).

The build of America's forces happens quite naturally within the game mechanics. The USA starts with vast manpower and significant PP income, but it has a relatively low transport capacity, and a relatively small army. The first US army units can embark relatively quickly, but in order to effectively contribute to the war, there is a period of mobilisation which includes a significant expense on enough transport capacity to ship your armies (once they are ready) across the Atlantic.
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