Withdrawals in SPWAW

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Wild Bill
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Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Withdrawals in SPWAW

Post by Wild Bill »

Making Units disappear

The withdrawal feature was never included in Steel Panthers World at War. The desinger, however, can overcome this with some of the magnificent tools included in the game.

There are at least two ways to do this. You may think of others. If so, please list them here.

1. Put an "exit hex" on the map and script the unit(s) you want to withdraw so that they will go to that hex on a certain turn.

Remember, you'll have to script the other units to stay away from that exit hex or they may try to run out on you too. :eek:

2. You can instead fix the unit in place (such as artillery or even armor and leg units) by setting reaction turn to 99 only in Assault-Defend or Advance-Delay scenarios. Then have the "exit" hex appear on a certain turn where the unit is located and in place and it should exit by itself.

So you can make withdrawals of certain units in the game.

Wild Bill
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Wild Bill Wilder
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tracer
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Post by tracer »

When I read the topic, I thought you were having SPWAW withdrawls :D
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Wild Bill
Posts: 6428
Joined: Fri Apr 07, 2000 4:00 pm
Location: Smyrna, Ga, 30080

Post by Wild Bill »

I certainly would if they took it away, Tracer :eek:

WB
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Wild Bill Wilder
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tracer
Posts: 1841
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Post by tracer »

Originally posted by Wild Bill
I certainly would if they took it away, Tracer :eek:

WB


Bite your tongue! I don't think my health insurance covers 'SPWAW rehab'. :D
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