Perfection, of a kind, spence (A) vs fcharton (J), no spence, please
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Perfection, of a kind, spence (A) vs fcharton (J)
I use Tracker and Excel. I have a plan. The plan can evolve, but there is a plan. Evolution is tracked and incorporated into the next game.
Pax
RE: Perfection, of a kind, spence (A) vs fcharton (J)
June 13th 1942
Submarines in the Coral sea
My opponent is doing fine with his submarines. The waters between Truk, the Solomons and Australia are very dangerous, and I am losing about two ships per week to torpedoes. Today, it was a minelayer, CM Takashima.I have increased ASW patrols, and am detecting more enemy boats, but I need to ramp up sub chasers.
I am seeing lots of patrols over the Bismarck and Solomons sea. Lunga was overflown on several occasions, and I am pretty sure this is where my opponent intends to land (if it were deception, I would see recon planes over other bases, the one he wants to invest, and others, for smoke screen purpose). I am not ready to face an early invasion there, but then, I don’t think my opponent will rush. More about this later…
Lightnings over Magwe
Over Magwe, we exchanged two Oscars 1b for two P-38E Lightning. This is rare enough to be worth mentioning.
Morning Air attack on Magwe , at 57,47
Weather in hex: Thunderstorms
Raid spotted at 47 NM, estimated altitude 36,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-43-Ib Oscar x 24
Allied aircraft
P-38E Lightning x 19
Japanese aircraft losses
Ki-43-Ib Oscar: 2 destroyed
Allied aircraft losses
P-38E Lightning: 2 destroyed
CAP engaged:
260th Sentai with Ki-43-Ib Oscar (0 airborne, 7 on standby, 14 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 35 minutes
The replay is fantastic: with no airborne planes, and an interception time three time as large as the detection time, nothing should have taken place. Besides, scrambling to ten thousand feet while the enemy was sweeping from 36 000 should have either made combat impossible (not that there were thunderstorms), or given the P40, which outnumbered the Oscars by a three to one ratio, an obscene advantage.
I understand this is but one case, and criticizing the air model is a deadly sin, but this looks very strange.
Chungking
Nice damage today.
Allied ground losses:
444 casualties reported
Squads: 9 destroyed, 29 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (2 destroyed, 6 disabled)
Enemy AV is close to 6000 now. I am repairing squads fast, but I doubt I can get better than 2:3 raw AV ratio in the near future.
Planning and stuff
I have spent most of the day today trying to organize and plan the next phase, but achieved very little. I really need to formulate an overall plan, and define a number of doctrines for the end of 1942. Without those, trying to list tasks, bases, units, is both a pain and a waste of time.
So, to begin with, here is a strategic overview.
In the Pacific and Indian Ocean, I hold “all the easy stuff”, aka the historical perimeter, that is, moving clockwise, the Kuriles, Wake, the Gilberts, the Solomons, Northern New Guinea (Port Moresby, Buna, and the southern tip islands are enemy held), Timor, Java, Sumatra and Burma (Port Blair and the Andamans are Allied).
Expansion is pretty much over. I have a dozen bases or so to mop up (three in Timor, maybe the Andamans except Port Blair, six in the Gilberts, a few more in the south pacific), but none of them should prove difficult. I don’t intend to invade Australia, move deeper into the Pacific or attack Ceylon.
Indian Ocean:
At present, the situation in the Indian Ocean is stabilized : Port Blair is suppressed from the air, and no enemy units have been seen near Burma. A few bombers are seen over Magwe and Rangoon, but they are not escorted, and fail to do much damage. Enemy fighters are nowhere in sight. I know some of them withdraw at the beginning of June. The rest might be recovering in India after the losses over Port Blair, or, they might have been transferred to another theater (Australia). Sumatra and Java have been safe since they were captured. Several attempts to raid the oilfields were called off after enemy carriers were detected.
The only active area is Timor, where a low intensity war against enemy bases in north Australia is developing. I am sweeping their fighters and bombarding their bases from the sea. Mitchells and Banshees based in this area have proven to be efficient against my shipping.
Overall this area is quiet, and I don’t think the enemy will try a move against Timor or Ambon, as they are already fighting in New Guinea, and seem to be preparing for the Solomons. They will certainly move against Burma, though.
Pacific:
In the North, the Kuriles are being reinforced. The Allies have garrisoned the Aleutians, but there are no signs of a buildup against the Kuriles. A carrier raid against the home island aborted after it was detected. This seems like a trait of my opponent : he doesn’t like to attack once his forces are spotted. This means a good naval search umbrella is my best defense. Central pacific is very calm. I am very weak there, and need to reinforce those islands. Again, search planes are my best friends there.
The South Pacific is the active theater. My opponent kept Port Moresby, has been capturing Buna, and is now marching north, through the jungle, to Salamaua. I am reinforcing this area, and expect to stop him between Wau and Nadzab if he tries to be too bold, but I am welcoming this battle in the jungle, as this means a very slow tempo.
Meanwhile, the enemy has been reconning Lunga on several occasions. I am expecting an attack there at some point, but probably not soon, as the New Hebrides are not built.
China:
This is the most active area. We have captured and cleared of enemy forces the northern half of the country, and most of the eastern coast. The KMT holds five bases : Changsha and Chungking, both under siege, and three southern bases (Kweilin, Liuchow and Tuyun). The annihilation of the KMT is our main strategic objective for 1942. I believe it is feasible before the end of the year.
My strategic plan for the end of year is relatively straightforward. I want to finish China and move in support of Burma, shifting troops there to the Indian Ocean and the Pacific, where I intend to fight a delaying action, and try to force the enemy into a long march northwards, from Port Moresby and Guadalcanal. So far, my opponent seems to be accepting this and is concentrating his forces in the south pacific.
At the end of the year, once China falls and Burma is reinforced, I should have enough troops to fight the Allied advance in the Pacific and create problems in Burma. But in the meantime, I need to reinforce my front lines, to discourage any other path for reconquest (Central Pacific, Kuriles, Timor…), and to keep the enemy from breaking through (South Pacific and Burma).
Submarines in the Coral sea
My opponent is doing fine with his submarines. The waters between Truk, the Solomons and Australia are very dangerous, and I am losing about two ships per week to torpedoes. Today, it was a minelayer, CM Takashima.I have increased ASW patrols, and am detecting more enemy boats, but I need to ramp up sub chasers.
I am seeing lots of patrols over the Bismarck and Solomons sea. Lunga was overflown on several occasions, and I am pretty sure this is where my opponent intends to land (if it were deception, I would see recon planes over other bases, the one he wants to invest, and others, for smoke screen purpose). I am not ready to face an early invasion there, but then, I don’t think my opponent will rush. More about this later…
Lightnings over Magwe
Over Magwe, we exchanged two Oscars 1b for two P-38E Lightning. This is rare enough to be worth mentioning.
Morning Air attack on Magwe , at 57,47
Weather in hex: Thunderstorms
Raid spotted at 47 NM, estimated altitude 36,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-43-Ib Oscar x 24
Allied aircraft
P-38E Lightning x 19
Japanese aircraft losses
Ki-43-Ib Oscar: 2 destroyed
Allied aircraft losses
P-38E Lightning: 2 destroyed
CAP engaged:
260th Sentai with Ki-43-Ib Oscar (0 airborne, 7 on standby, 14 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 35 minutes
The replay is fantastic: with no airborne planes, and an interception time three time as large as the detection time, nothing should have taken place. Besides, scrambling to ten thousand feet while the enemy was sweeping from 36 000 should have either made combat impossible (not that there were thunderstorms), or given the P40, which outnumbered the Oscars by a three to one ratio, an obscene advantage.
I understand this is but one case, and criticizing the air model is a deadly sin, but this looks very strange.
Chungking
Nice damage today.
Allied ground losses:
444 casualties reported
Squads: 9 destroyed, 29 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (2 destroyed, 6 disabled)
Enemy AV is close to 6000 now. I am repairing squads fast, but I doubt I can get better than 2:3 raw AV ratio in the near future.
Planning and stuff
I have spent most of the day today trying to organize and plan the next phase, but achieved very little. I really need to formulate an overall plan, and define a number of doctrines for the end of 1942. Without those, trying to list tasks, bases, units, is both a pain and a waste of time.
So, to begin with, here is a strategic overview.
In the Pacific and Indian Ocean, I hold “all the easy stuff”, aka the historical perimeter, that is, moving clockwise, the Kuriles, Wake, the Gilberts, the Solomons, Northern New Guinea (Port Moresby, Buna, and the southern tip islands are enemy held), Timor, Java, Sumatra and Burma (Port Blair and the Andamans are Allied).
Expansion is pretty much over. I have a dozen bases or so to mop up (three in Timor, maybe the Andamans except Port Blair, six in the Gilberts, a few more in the south pacific), but none of them should prove difficult. I don’t intend to invade Australia, move deeper into the Pacific or attack Ceylon.
Indian Ocean:
At present, the situation in the Indian Ocean is stabilized : Port Blair is suppressed from the air, and no enemy units have been seen near Burma. A few bombers are seen over Magwe and Rangoon, but they are not escorted, and fail to do much damage. Enemy fighters are nowhere in sight. I know some of them withdraw at the beginning of June. The rest might be recovering in India after the losses over Port Blair, or, they might have been transferred to another theater (Australia). Sumatra and Java have been safe since they were captured. Several attempts to raid the oilfields were called off after enemy carriers were detected.
The only active area is Timor, where a low intensity war against enemy bases in north Australia is developing. I am sweeping their fighters and bombarding their bases from the sea. Mitchells and Banshees based in this area have proven to be efficient against my shipping.
Overall this area is quiet, and I don’t think the enemy will try a move against Timor or Ambon, as they are already fighting in New Guinea, and seem to be preparing for the Solomons. They will certainly move against Burma, though.
Pacific:
In the North, the Kuriles are being reinforced. The Allies have garrisoned the Aleutians, but there are no signs of a buildup against the Kuriles. A carrier raid against the home island aborted after it was detected. This seems like a trait of my opponent : he doesn’t like to attack once his forces are spotted. This means a good naval search umbrella is my best defense. Central pacific is very calm. I am very weak there, and need to reinforce those islands. Again, search planes are my best friends there.
The South Pacific is the active theater. My opponent kept Port Moresby, has been capturing Buna, and is now marching north, through the jungle, to Salamaua. I am reinforcing this area, and expect to stop him between Wau and Nadzab if he tries to be too bold, but I am welcoming this battle in the jungle, as this means a very slow tempo.
Meanwhile, the enemy has been reconning Lunga on several occasions. I am expecting an attack there at some point, but probably not soon, as the New Hebrides are not built.
China:
This is the most active area. We have captured and cleared of enemy forces the northern half of the country, and most of the eastern coast. The KMT holds five bases : Changsha and Chungking, both under siege, and three southern bases (Kweilin, Liuchow and Tuyun). The annihilation of the KMT is our main strategic objective for 1942. I believe it is feasible before the end of the year.
My strategic plan for the end of year is relatively straightforward. I want to finish China and move in support of Burma, shifting troops there to the Indian Ocean and the Pacific, where I intend to fight a delaying action, and try to force the enemy into a long march northwards, from Port Moresby and Guadalcanal. So far, my opponent seems to be accepting this and is concentrating his forces in the south pacific.
At the end of the year, once China falls and Burma is reinforced, I should have enough troops to fight the Allied advance in the Pacific and create problems in Burma. But in the meantime, I need to reinforce my front lines, to discourage any other path for reconquest (Central Pacific, Kuriles, Timor…), and to keep the enemy from breaking through (South Pacific and Burma).
RE: Perfection, of a kind, spence (A) vs fcharton (J)
Francois,ORIGINAL: fcharton
Morning Air attack on Magwe , at 57,47
Weather in hex: Thunderstorms
Raid spotted at 47 NM, estimated altitude 36,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-43-Ib Oscar x 24
Allied aircraft
P-38E Lightning x 19
Japanese aircraft losses
Ki-43-Ib Oscar: 2 destroyed
Allied aircraft losses
P-38E Lightning: 2 destroyed
CAP engaged:
260th Sentai with Ki-43-Ib Oscar (0 airborne, 7 on standby, 14 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 35 minutes
The replay is fantastic: with no airborne planes, and an interception time three time as large as the detection time, nothing should have taken place. Besides, scrambling to ten thousand feet while the enemy was sweeping from 36 000 should have either made combat impossible (not that there were thunderstorms), or given the P40, which outnumbered the Oscars by a three to one ratio, an obscene advantage.
I understand this is but one case, and criticizing the air model is a deadly sin, but this looks very strange.
LoBaron is the best to explain this, but your interpretation of the data above is not quite accurate. Here is my stab:
35 minutes is the time for all 21 planes to respond.
Your planes are NOT outnumbered, but rather have a lsight advantage on the P38's.
The 7 on standby would get there MUCH faster.
Your planes are not climbing to 10K, they are climbing to meet the sweep at +30K.
Sweep does not mean they just fly overhead and in 10 minutes they have come and gone. They have loiter time over sweep target. They might be sweeping over target for +20 minutes. Depends upon range to target and range of the sweepers.
I think you cut off part of the report, but likely not all 19 P38 swept ... a % won't make it to target (usually at bottom of report segment). This means you had better numerical advantage.
If your planes can't get to altitude prior to the sweep arriving, it means that the sweep will get the initial bounce. Nothing more though. After that, normal combat ensues. We can't know where the actual combat took place (30K?, 20?, 10k?). In this engagement it appears the iniital bounce failed for the sweepers and your Oscars did what they do best: win in a furball.
Anyway, this is a stab at the interpretation. If LoB gets a chance to stop by and you post the entire combat report segment he can interpret much better than I can. But, there really isn't anything strange here. Really. Looks good for you, not so good for your opponent, well within realistic parameters.
Criticism of the AC model isn't a problem, it's just that interpretting it with what we get in the combat report is REALLY hard. The replay is the best, but none of that text is captured for review. [:(] So, like this episode above, you have to read the report very carefully. Don't read it in english. Read it in special AC Model text. Each line/sentence refers to a specific outcome component in the model. You have to interpret each line carefully to get that outcome, not read it as english text. Not sure if that makes sense or not, but best I can do.
EDIT: Let me try to clarify with an analogy from teaching. I teach graduate Marketing. One of the concepts we review is SWOT. If you have a business background, you know that this is an analytic tool and the name SWOT is an acronym of the 4 components (Strength,Weakness,Oppotunity,Threat). Yeah, well the hard part is that those same 4 element names are themselves only nmemonics for the 4 components. Strength does not mean "strength" of your subject. No, it means "postive influence of an internally controlled variable". This throws a lot of students and they invariably do their SWOT analyses wrong.
Now, same thing here with the AC Model. Each line in the combat report cannot be read literally. It doesn't work that way. Each line is an outcome of the Model and chosen from a look list to indicate that outcomes result and then FOW is overlaid on top. So here some interpretations:
Code: Select all
Weather in hex: Thunderstorms
Code: Select all
Raid spotted at 47 NM, estimated altitude 36,000 feet.
Code: Select all
Estimated time to target is 10 minutes
Not sure this helps, but best I can do .... LoB where are you??!!??
Pax
RE: Perfection, of a kind, spence (A) vs fcharton (J)
Thanks a lot, Pax, this makes a lot more sense now. It is a bit terrifying, too, as it suggests more work to make the air attacks work better. Your point on SWOT is well taken, I teach media once a year in a University here, and feel exactly the same when I talk about audience, or exposure, or target.
I have less work these days. As a result, the game is progressing fast. Unfortunately, this AAR is lagging behind, ten days behind, today. Since the game was quite uneventful, I am skipping a week of game time…
June 22th, 1942
Chungking and around
The enemy tried to sortie from Chungking. I hold all hexsides, save those on the east, and south east, along the river. With the forts still at level four, I don’t want to risk a shock attack and a river crossing. On the 18th, four Chinese corps, two of them at “full reborn strength” (250 AV apiece) crossed the river into the plain east of the city. My tanks intervened the next day,
Ground combat at 77,45 (near Chungking)
Japanese Deliberate attack
Attacking force 960 troops, 0 guns, 144 vehicles, Assault Value = 81
Defending force 13643 troops, 95 guns, 0 vehicles, Assault Value = 530
Japanese adjusted assault: 39
Allied adjusted defense: 58
Japanese assault odds: 1 to 2
Allied ground losses:
454 casualties reported
Squads: 1 destroyed, 72 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 19 (1 destroyed, 18 disabled)
And on the 21th, a second tank regiment, reinforcing over the river, chased them eastwards
Ground combat at 77,45 (near Chungking)
Japanese Shock attack
Attacking force 1920 troops, 0 guns, 288 vehicles, Assault Value = 160
Defending force 12219 troops, 91 guns, 0 vehicles, Assault Value = 417
Japanese adjusted assault: 164
Allied adjusted defense: 21
Japanese assault odds: 7 to 1
Allied ground losses:
3912 casualties reported
Squads: 113 destroyed, 12 disabled
Non Combat: 197 destroyed, 13 disabled
Engineers: 7 destroyed, 0 disabled
Guns lost 17 (17 destroyed, 0 disabled)
Units retreated 3
Units destroyed 1
I am not sure I understand the purpose of all this. Out of Chungking, cut off from their bases, those units have no chance of ever being supplied, and this makes them practice targets for my bombers and my tanks. The enemy sortie delayed my next attack on Chungking. My troops there were ready since the 20th, but I wanted to clear the neighboring hex before.
And so, on the 22nd, we attacked again, and had another fort level…
Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 155720 troops, 2397 guns, 1313 vehicles, Assault Value = 4090
Defending force 197107 troops, 1007 guns, 0 vehicles, Assault Value = 6259
Japanese engineers reduce fortifications to 3
Japanese adjusted assault: 749
Allied adjusted defense: 8405
Japanese assault odds: 1 to 11 (fort level 3)
Japanese ground losses:
16497 casualties reported
Squads: 211 destroyed, 1221 disabled
Non Combat: 4 destroyed, 189 disabled
Engineers: 2 destroyed, 212 disabled
Guns lost 203 (10 destroyed, 193 disabled)
Vehicles lost 47 (2 destroyed, 45 disabled)
Allied ground losses:
7059 casualties reported
Squads: 58 destroyed, 690 disabled
Non Combat: 20 destroyed, 258 disabled
Engineers: 6 destroyed, 18 disabled
Guns lost 47 (5 destroyed, 42 disabled)
Units destroyed 1
This was less costly than the previous one, and Chinese disablements are mounting. As usual, my infantry is trashed, but they will recover in a week or two. Enemy AV are stabilized around 6000, partly because there are probably no zombies left in the reinforcement queue. I am curious to see whether the lower fort levels translate into heavier losses from air and ground bombardment. I am quite satisfied with the situation in Chungking. It is taking longer than I expected, but we are making progress, and a victory by the end of Summer look like a possibility.
Lunga and the Solomons
For two days, a bombardment task force was detected south of Lunga, apparently standing idle. I had a surface force in the area, one battleship, three cruisers and a handful of destroyers, but sighting reports mentioned several enemy battleships, and I didn’t want to take chances.
So, my surface force fell back, and joined with another squadron. Reinforcements to the Solomons were delayed, and we waited for the Allies to come and bombard.
They bombarded today, with BB Mississippi and New Mexico, and CL Boise, which I thought I had sunk near Balikpapan in February. Damage to my units in Lunga was relatively low, and reinforcements are on their way again.
It seems very clear to me that my opponent plans to invade Lunga at some point. I am going to reinforce the place, but I am also keeping a large surface force, disbanded in a nearby base, ready to jump on enemy transports. If my opponent rushes, my strategy would be to let the Allies get ashore, but sink them as they unload, leaving a light force on the island, that can then be defeated in detail.
New Guinea
The troops retreated from Buna are now safe in Salamaua. I have more than 100 AV there, and am air transporting more. I believe I can block the enemy advance there. Over Lae, the Allies tried to sink a unloading cargo, and lost a lot of bombers in the process.
It now seems very clear that my opponent will launch his offensive in New Guinea and the Solomons. This suits me fine.
Planning and stuff, part 2, enemy intentions, and my plans for the end of 1942
Enemy intentions are getting clearer. Port Moresby is being reinforced, and I expect a land campaign in New Guinea, now targeting Salamaua, and possibly Terapo. This seems to be handled by Australian and New Zealand units. So far, I have not seen any US ground forces in New Guinea.
In the Solomons, Lunga has been overflown and lot, and bombarded today. Luganville is being developed. I expect an invasion of Ndeni (I have a token force there) soon, and a serious assault on Lunga, and probably Tulagi as well, at a later point.
On the other hand, there is little activity in the DEI, around Timor, or in Burma. I am reinforcing my bases there, and in the Pacific Ocean (in Tarawa, notably).
I am pretty sure the hammer will fall in the Solomons and New Guinea. I am happy with this, the Allies begin early, but they follow a long, historical, and methodical path, which gives me the time to finish China and move troops around.
In New Guinea, I am expecting assaults against Salamaua and Terapo in the beginning of July. I don’t know whether I can hold those bases, but I am certain I can launch a counterattack. The 38th infantry division is on its way to Wau, and another division and two regiment from the Philippines will join then soon. I intend to let the Allies advance, and defeat them once they are far from their bases, and difficult to supply. I believe the invasion of Lunga will happen later in July, mid-July probably. My goal is to break it before it lands, or as it disembarks.
In both cases, the message I want to deliver to my opponent is that he needs to take his time. I need the time to finish China…
Life out of the war
While reading the “need new game” thread, I was wondering whether I wanted to play another wargame, solitaire this time. I have been considering for a while playing Guadalcanal, to prepare for the worst, but having a second game of AE seems a bit too much. In terms of computer wargames, I own War in the East, which, I’m told, works fine against the AI, but I am a bit afraid by the sheer size of the manual, and I am not sure I am interested enough in the Russian campaign to enjoy it. I could buy another game, thanks to the current matrix sale, I am open to suggestions.
Or… maybe I could turn to classical board wargames. I have a good collection of games about the Pacific war. With the battle in Lunga coming soon, I was looking again at Victory Game: Tokyo Express, and GMT Operation Shoestring. I also have Matanikau, from the Gamers, which explores Guadalcanal at a much lower scale. Do others play board wargames as companions to their computer wars?
In other news, I received yesterday a new copy of a math book I really like and intend to read from cover to cover. I was trained in mathematics, and still love the topic after all these years. Recently, I have been playing with project Euler challenges (other math fanboys here would probably know this), and thought it would be the perfect time to try to get a decent understanding of number theory.
So, I ordered, and received “an introduction to the theory of numbers”, by Hardy and Wright. This book was published in 1938, and reedited avec since (the current editor is Andrew Wiles, the mathematician who solved the last Fermat theorem). This is my second copy of this book, I lost the first one long ago, but have fond memories of the many “practical” problems it addresses. Hardy and Wright, together with Foundation of Mathematics, by Haskell Curry, have been on my list of books I want to read and understand while I still can.
I have less work these days. As a result, the game is progressing fast. Unfortunately, this AAR is lagging behind, ten days behind, today. Since the game was quite uneventful, I am skipping a week of game time…
June 22th, 1942
Chungking and around
The enemy tried to sortie from Chungking. I hold all hexsides, save those on the east, and south east, along the river. With the forts still at level four, I don’t want to risk a shock attack and a river crossing. On the 18th, four Chinese corps, two of them at “full reborn strength” (250 AV apiece) crossed the river into the plain east of the city. My tanks intervened the next day,
Ground combat at 77,45 (near Chungking)
Japanese Deliberate attack
Attacking force 960 troops, 0 guns, 144 vehicles, Assault Value = 81
Defending force 13643 troops, 95 guns, 0 vehicles, Assault Value = 530
Japanese adjusted assault: 39
Allied adjusted defense: 58
Japanese assault odds: 1 to 2
Allied ground losses:
454 casualties reported
Squads: 1 destroyed, 72 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 19 (1 destroyed, 18 disabled)
And on the 21th, a second tank regiment, reinforcing over the river, chased them eastwards
Ground combat at 77,45 (near Chungking)
Japanese Shock attack
Attacking force 1920 troops, 0 guns, 288 vehicles, Assault Value = 160
Defending force 12219 troops, 91 guns, 0 vehicles, Assault Value = 417
Japanese adjusted assault: 164
Allied adjusted defense: 21
Japanese assault odds: 7 to 1
Allied ground losses:
3912 casualties reported
Squads: 113 destroyed, 12 disabled
Non Combat: 197 destroyed, 13 disabled
Engineers: 7 destroyed, 0 disabled
Guns lost 17 (17 destroyed, 0 disabled)
Units retreated 3
Units destroyed 1
I am not sure I understand the purpose of all this. Out of Chungking, cut off from their bases, those units have no chance of ever being supplied, and this makes them practice targets for my bombers and my tanks. The enemy sortie delayed my next attack on Chungking. My troops there were ready since the 20th, but I wanted to clear the neighboring hex before.
And so, on the 22nd, we attacked again, and had another fort level…
Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 155720 troops, 2397 guns, 1313 vehicles, Assault Value = 4090
Defending force 197107 troops, 1007 guns, 0 vehicles, Assault Value = 6259
Japanese engineers reduce fortifications to 3
Japanese adjusted assault: 749
Allied adjusted defense: 8405
Japanese assault odds: 1 to 11 (fort level 3)
Japanese ground losses:
16497 casualties reported
Squads: 211 destroyed, 1221 disabled
Non Combat: 4 destroyed, 189 disabled
Engineers: 2 destroyed, 212 disabled
Guns lost 203 (10 destroyed, 193 disabled)
Vehicles lost 47 (2 destroyed, 45 disabled)
Allied ground losses:
7059 casualties reported
Squads: 58 destroyed, 690 disabled
Non Combat: 20 destroyed, 258 disabled
Engineers: 6 destroyed, 18 disabled
Guns lost 47 (5 destroyed, 42 disabled)
Units destroyed 1
This was less costly than the previous one, and Chinese disablements are mounting. As usual, my infantry is trashed, but they will recover in a week or two. Enemy AV are stabilized around 6000, partly because there are probably no zombies left in the reinforcement queue. I am curious to see whether the lower fort levels translate into heavier losses from air and ground bombardment. I am quite satisfied with the situation in Chungking. It is taking longer than I expected, but we are making progress, and a victory by the end of Summer look like a possibility.
Lunga and the Solomons
For two days, a bombardment task force was detected south of Lunga, apparently standing idle. I had a surface force in the area, one battleship, three cruisers and a handful of destroyers, but sighting reports mentioned several enemy battleships, and I didn’t want to take chances.
So, my surface force fell back, and joined with another squadron. Reinforcements to the Solomons were delayed, and we waited for the Allies to come and bombard.
They bombarded today, with BB Mississippi and New Mexico, and CL Boise, which I thought I had sunk near Balikpapan in February. Damage to my units in Lunga was relatively low, and reinforcements are on their way again.
It seems very clear to me that my opponent plans to invade Lunga at some point. I am going to reinforce the place, but I am also keeping a large surface force, disbanded in a nearby base, ready to jump on enemy transports. If my opponent rushes, my strategy would be to let the Allies get ashore, but sink them as they unload, leaving a light force on the island, that can then be defeated in detail.
New Guinea
The troops retreated from Buna are now safe in Salamaua. I have more than 100 AV there, and am air transporting more. I believe I can block the enemy advance there. Over Lae, the Allies tried to sink a unloading cargo, and lost a lot of bombers in the process.
It now seems very clear that my opponent will launch his offensive in New Guinea and the Solomons. This suits me fine.
Planning and stuff, part 2, enemy intentions, and my plans for the end of 1942
Enemy intentions are getting clearer. Port Moresby is being reinforced, and I expect a land campaign in New Guinea, now targeting Salamaua, and possibly Terapo. This seems to be handled by Australian and New Zealand units. So far, I have not seen any US ground forces in New Guinea.
In the Solomons, Lunga has been overflown and lot, and bombarded today. Luganville is being developed. I expect an invasion of Ndeni (I have a token force there) soon, and a serious assault on Lunga, and probably Tulagi as well, at a later point.
On the other hand, there is little activity in the DEI, around Timor, or in Burma. I am reinforcing my bases there, and in the Pacific Ocean (in Tarawa, notably).
I am pretty sure the hammer will fall in the Solomons and New Guinea. I am happy with this, the Allies begin early, but they follow a long, historical, and methodical path, which gives me the time to finish China and move troops around.
In New Guinea, I am expecting assaults against Salamaua and Terapo in the beginning of July. I don’t know whether I can hold those bases, but I am certain I can launch a counterattack. The 38th infantry division is on its way to Wau, and another division and two regiment from the Philippines will join then soon. I intend to let the Allies advance, and defeat them once they are far from their bases, and difficult to supply. I believe the invasion of Lunga will happen later in July, mid-July probably. My goal is to break it before it lands, or as it disembarks.
In both cases, the message I want to deliver to my opponent is that he needs to take his time. I need the time to finish China…
Life out of the war
While reading the “need new game” thread, I was wondering whether I wanted to play another wargame, solitaire this time. I have been considering for a while playing Guadalcanal, to prepare for the worst, but having a second game of AE seems a bit too much. In terms of computer wargames, I own War in the East, which, I’m told, works fine against the AI, but I am a bit afraid by the sheer size of the manual, and I am not sure I am interested enough in the Russian campaign to enjoy it. I could buy another game, thanks to the current matrix sale, I am open to suggestions.
Or… maybe I could turn to classical board wargames. I have a good collection of games about the Pacific war. With the battle in Lunga coming soon, I was looking again at Victory Game: Tokyo Express, and GMT Operation Shoestring. I also have Matanikau, from the Gamers, which explores Guadalcanal at a much lower scale. Do others play board wargames as companions to their computer wars?
In other news, I received yesterday a new copy of a math book I really like and intend to read from cover to cover. I was trained in mathematics, and still love the topic after all these years. Recently, I have been playing with project Euler challenges (other math fanboys here would probably know this), and thought it would be the perfect time to try to get a decent understanding of number theory.
So, I ordered, and received “an introduction to the theory of numbers”, by Hardy and Wright. This book was published in 1938, and reedited avec since (the current editor is Andrew Wiles, the mathematician who solved the last Fermat theorem). This is my second copy of this book, I lost the first one long ago, but have fond memories of the many “practical” problems it addresses. Hardy and Wright, together with Foundation of Mathematics, by Haskell Curry, have been on my list of books I want to read and understand while I still can.
RE: Perfection, of a kind, spence (A) vs fcharton (J)
If he is sending units out, it is because he can't supply them all and is trying to get some of them in supply so as to not have the out of supply penalty apply. My guess at any rate ....
Pax
RE: Perfection, of a kind, spence (A) vs fcharton (J)
While reading the “need new game” thread, I was wondering whether I wanted to play another wargame, solitaire this time. I have been considering for a while playing Guadalcanal, to prepare for the worst, but having a second game of AE seems a bit too much. In terms of computer wargames, I own War in the East, which, I’m told, works fine against the AI, but I am a bit afraid by the sheer size of the manual, and I am not sure I am interested enough in the Russian campaign to enjoy it. I could buy another game, thanks to the current matrix sale, I am open to suggestions.
One interesting thing to do if you're just playing solo is to run scenarios or even a grand campaign as a 'test' for things in your own game. Since a battleship damage issue Jocke and I had I've had a test game going. I'm learning all kinds of things from it. It really is good to practice certain aspects, or to test things more systematically bu tin the framework of a complete game. I had one in 43 so I just started from that. The only drawback was that I had trashed the AI so badly I can't test any CV battles because the Allies have no CVs! [:D] Anyway, a fun option.
I can't imagine playing another war-game due to the time commitment, but I do play some chess and some hearts (card game) on my phone heading to work when I don't feel like reading the paper. I can usually finish a game of either during the commute which is satisfying and keeps my head involved in them to an extent in case I find myself playing a human opponent.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Perfection, of a kind, spence (A) vs fcharton (J)
I like the Total War, Combat Mission and Hearts of Iron series of computer games for solo play. I don't know if you are familiar with any or all of them Francois.
I like the Total War series, especially the Medieval and Shogun games. I just like the entire era and playing on a strategic map with the ability to control the tactical battles. Probably one of my all time favourite games to play.
I enjoy Hearts of Iron series because you can play almost any country you desire and has a lot going on and somewhat comparable to WitPAE in scope, just not as much detail tactically.
If you like tactical World War II combat I really like the Combat Mission series. It's like playing Avalon Hill's Squad Leader boardgame on the PC. One of my favourites. Graphics are so-so, but it's the gameplay I enjoy.
There are many others I have played or want to. If you are interested in some others I enjoy just drop me a PM.
I like the Total War series, especially the Medieval and Shogun games. I just like the entire era and playing on a strategic map with the ability to control the tactical battles. Probably one of my all time favourite games to play.
I enjoy Hearts of Iron series because you can play almost any country you desire and has a lot going on and somewhat comparable to WitPAE in scope, just not as much detail tactically.
If you like tactical World War II combat I really like the Combat Mission series. It's like playing Avalon Hill's Squad Leader boardgame on the PC. One of my favourites. Graphics are so-so, but it's the gameplay I enjoy.
There are many others I have played or want to. If you are interested in some others I enjoy just drop me a PM.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Perfection, of a kind, spence (A) vs fcharton (J)
June 23rd, 1942
After a long series of boring turns, we had an eventful day, today.
Inbound Aussies
During the night, friends from abroad appeared at sea, off Terapo.
Pre-Invasion action off Terapo (96,127)
Defensive Guns engage approaching landing force
7 Coastal gun shots fired in defense.
Allied Ships
CL Phoenix
CL Dragon
CL Sumatra
AP President Monroe
DD Vendetta
DD Van Ghent
I have the first raiding regiment and an air support company, about 40 AV behind level one forts, the place is probably doomed, but let us see how costly this can be.
Amphibious Assault at Terapo (96,127)
TF 136 troops unloading over beach at Terapo, 96,127
Allied ground losses:
303 casualties reported
Squads: 1 destroyed, 71 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 19 (0 destroyed, 19 disabled)
Vehicles lost 17 (0 destroyed, 17 disabled)
11 troops of a AIF Inf Section 42 lost overboard during unload of 16th Australian Bde /3
So we know what we are against, a brigade, or about 150 AV. Well, they are at half strength now, in the jungle, with mosquitoes and stuff, so we might actually hold for longer than expected. I suspect preparation was not as high as it should.
During the day, Nells and Betties from Rabaul attacked the enemy ships. We only had a few planes on patrol, and the enemy had a lot on CAP, but some Nells and Betties passed through…
Morning Air attack on TF, near Terapo at 96,127
Weather in hex: Clear sky
Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 4
G3M2 Nell x 4
G4M1 Betty x 11
Allied aircraft
Hurricane IIb Trop x 3
P-39D Airacobra x 12
P-40E Warhawk x 18
Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 1 destroyed
G4M1 Betty: 1 damaged
G4M1 Betty: 1 destroyed by flak
No Allied losses
Allied Ships
CL Sumatra, Torpedo hits 1, on fire, heavy damage
AP President Monroe
CL Phoenix
CL Dragon, Torpedo hits 1, and is sunk
Dragon was lost to a magazine explosion.
In the afternoon, another attack failed, as I didn’t have more planes, and the Allied had scrambled a lot
Afternoon Air attack on TF, near Terapo at 96,127
Weather in hex: Moderate rain
Raid detected at 25 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 3
G3M2 Nell x 4
G4M1 Betty x 10
Allied aircraft
Hurricane IIb Trop x 3
P-39D Airacobra x 12
P-40E Warhawk x 13
Japanese aircraft losses
A6M2 Zero: 1 destroyed
G3M2 Nell: 2 destroyed
G4M1 Betty: 5 destroyed, 1 damaged
No Allied losses
Allied Ships
xAP Taroona
CL Phoenix
CL Sumatra, heavy damage
CL Dragon was nowhere to be seen, and the heavy damage on CL Sumatra was confirmed. Both are reported sunk. Dragon is confirmed in the operations report, Sumatra is certainly in bad shape.
We are in for another round tomorrow. All the Betties and Nells I could muster are in Rabaul, where torpedoes have been stockpiled, all fighters will escort and sweep, let us see how much damage we can do. In Truk, Kido Butai was ordered to Madang, just in time to catch a second wave.
Overall, I am quite happy with this enemy move. I need all the practice I can find, to fend off enemy invasions, and this one, not really dangerous, is the perfect training material. All of this confirms my opponent is focused on the South Pacific. Of course, June 1942 is a bit early to be challenged there, but hey, I’m a newbie, and I’m supposed to be an easy target.
Surprise in the Andamans
Yesterday, a submarine patrolling off Little Andama Blair damaged a light cargo that probably was trying to supply Port Blair. As other ships were detected, a small surface force was sent to investigate.
Much to our surprise, the enemy had a cruiser squadron, around CL Mauritius and Newcastle. With CL Sendai and Kitakami, the match was even.
We didn’t achieve surprise, but managed to cross their T and sink the Newcastle at the beginning of the engagement, but lost Kitakami as we tried to withdraw.
Day Time Surface Combat, near Little Andaman at 43,58, Range 7,000 Yards
Allied aircraft
no flights
Allied aircraft losses
Walrus II: 1 destroyed
Japanese Ships
CL Sendai, Shell hits 2, on fire
CL Kitakami, Shell hits 21, heavy fires, heavy damage
DD Makigumo, Shell hits 5, on fire
Allied Ships
CL Mauritius, Shell hits 2
CL Newcastle, Shell hits 6, Torpedo hits 2, and is sunk
DD Isaac Sweers, Shell hits 2, on fire
DD Inconstant, Shell hits 1
Overall, we traded one light cruiser. Trades are never good for Japan, but that’s one less British cruiser.
Chungking, the day after
We had another good day over Chungking. In the morning, our bombers achieved good coordination, and heavy damage.
Morning Air attack on 200th Chinese Division, at 76,45 (Chungking)
Weather in hex: Partial cloud
Raid spotted at 40 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
Ki-21-Ic Sally x 3
Ki-21-IIa Sally x 6
Ki-45 KAIa Nick x 34
Ki-48-Ib Lily x 33
Ki-48-IIa Lily x 38
Ki-49-Ia Helen x 5
Japanese aircraft losses
Ki-45 KAIa Nick: 1 damaged
Ki-48-Ib Lily: 2 damaged
Allied ground losses:
218 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
50 more squads were disabled during later raids.
Then, our artillery found targets.
Allied ground losses:
439 casualties reported
Squads: 12 destroyed, 41 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 2 destroyed, 0 disabled
Twelve destroyed squads is close to a personal record. I am having a good feeling about the battle for Chungking.
More planning and stuff, mines
I have seen, in Surabaya, how much damage a minefield can cause on a bombardment force. As such, I want to deploy mines in some of my forward bases. As I don’t have so many mines, and minelayers, I want to tend the minefields, and have ACM in those ports, and some in second line hubs, to replace the tenders that might be sunk.
Minefields come in packs of 150 mines. This is the number and ACM can handle. How many of those should be deployed in a port? Right now, I am planning to start with 150 per port, but I might have a few with a lot more mines.
Where do I want mines? I don’t think minefields can prevent invasions. By the time you land, you will have sent sweepers. On the other hand, they can do a lot of damage to bombardment forces, and sweepers. Right now, I am planning to lay mines in the Kuriles, in the Solomons, and on the coast of Sumatra. I believe I would rather have a few strong minefields (say 300 or 450) than many smaller ones.
Wargames
Thanks, Erik and Joseph, for the suggestions. Joseph, I do know Total War, but never really was attracted to computer wargames. AE is an exception, to me, because it is more like a computer-assisted boardgame than a typical computer wargame. Thinking about it, I will probably not look at War in the East, because it would take too much time.
Starting another AE game against the AI is an interesting possibility. I am a bit afraid about the first turns, and the six month lag between this game and the AI one. Maybe I should play 2 day turns (or three, even), so that the AI game moves at a faster pace. Or perhaps, play the Allies so that I can train in defense by playing the six first months of the game?
What game parameters and scenarios would you use? As Japan, I would probably go for scenario one, as the Allies scen 2, or ironman? Or Babes? My goal would not be to use the AI game as a companion to this one, but more as a learning tool, a CPX, if you like.
I am seriously considering playing board wargames again. Currently, I spent three evenings out of home every week, working in Paris. My old game collection is there, and I can probably find a couple of games that can be played over an evening or two. I will report on those, in case anyone is interested.
After a long series of boring turns, we had an eventful day, today.
Inbound Aussies
During the night, friends from abroad appeared at sea, off Terapo.
Pre-Invasion action off Terapo (96,127)
Defensive Guns engage approaching landing force
7 Coastal gun shots fired in defense.
Allied Ships
CL Phoenix
CL Dragon
CL Sumatra
AP President Monroe
DD Vendetta
DD Van Ghent
I have the first raiding regiment and an air support company, about 40 AV behind level one forts, the place is probably doomed, but let us see how costly this can be.
Amphibious Assault at Terapo (96,127)
TF 136 troops unloading over beach at Terapo, 96,127
Allied ground losses:
303 casualties reported
Squads: 1 destroyed, 71 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 19 (0 destroyed, 19 disabled)
Vehicles lost 17 (0 destroyed, 17 disabled)
11 troops of a AIF Inf Section 42 lost overboard during unload of 16th Australian Bde /3
So we know what we are against, a brigade, or about 150 AV. Well, they are at half strength now, in the jungle, with mosquitoes and stuff, so we might actually hold for longer than expected. I suspect preparation was not as high as it should.
During the day, Nells and Betties from Rabaul attacked the enemy ships. We only had a few planes on patrol, and the enemy had a lot on CAP, but some Nells and Betties passed through…
Morning Air attack on TF, near Terapo at 96,127
Weather in hex: Clear sky
Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 4
G3M2 Nell x 4
G4M1 Betty x 11
Allied aircraft
Hurricane IIb Trop x 3
P-39D Airacobra x 12
P-40E Warhawk x 18
Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 1 destroyed
G4M1 Betty: 1 damaged
G4M1 Betty: 1 destroyed by flak
No Allied losses
Allied Ships
CL Sumatra, Torpedo hits 1, on fire, heavy damage
AP President Monroe
CL Phoenix
CL Dragon, Torpedo hits 1, and is sunk
Dragon was lost to a magazine explosion.
In the afternoon, another attack failed, as I didn’t have more planes, and the Allied had scrambled a lot
Afternoon Air attack on TF, near Terapo at 96,127
Weather in hex: Moderate rain
Raid detected at 25 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 3
G3M2 Nell x 4
G4M1 Betty x 10
Allied aircraft
Hurricane IIb Trop x 3
P-39D Airacobra x 12
P-40E Warhawk x 13
Japanese aircraft losses
A6M2 Zero: 1 destroyed
G3M2 Nell: 2 destroyed
G4M1 Betty: 5 destroyed, 1 damaged
No Allied losses
Allied Ships
xAP Taroona
CL Phoenix
CL Sumatra, heavy damage
CL Dragon was nowhere to be seen, and the heavy damage on CL Sumatra was confirmed. Both are reported sunk. Dragon is confirmed in the operations report, Sumatra is certainly in bad shape.
We are in for another round tomorrow. All the Betties and Nells I could muster are in Rabaul, where torpedoes have been stockpiled, all fighters will escort and sweep, let us see how much damage we can do. In Truk, Kido Butai was ordered to Madang, just in time to catch a second wave.
Overall, I am quite happy with this enemy move. I need all the practice I can find, to fend off enemy invasions, and this one, not really dangerous, is the perfect training material. All of this confirms my opponent is focused on the South Pacific. Of course, June 1942 is a bit early to be challenged there, but hey, I’m a newbie, and I’m supposed to be an easy target.
Surprise in the Andamans
Yesterday, a submarine patrolling off Little Andama Blair damaged a light cargo that probably was trying to supply Port Blair. As other ships were detected, a small surface force was sent to investigate.
Much to our surprise, the enemy had a cruiser squadron, around CL Mauritius and Newcastle. With CL Sendai and Kitakami, the match was even.
We didn’t achieve surprise, but managed to cross their T and sink the Newcastle at the beginning of the engagement, but lost Kitakami as we tried to withdraw.
Day Time Surface Combat, near Little Andaman at 43,58, Range 7,000 Yards
Allied aircraft
no flights
Allied aircraft losses
Walrus II: 1 destroyed
Japanese Ships
CL Sendai, Shell hits 2, on fire
CL Kitakami, Shell hits 21, heavy fires, heavy damage
DD Makigumo, Shell hits 5, on fire
Allied Ships
CL Mauritius, Shell hits 2
CL Newcastle, Shell hits 6, Torpedo hits 2, and is sunk
DD Isaac Sweers, Shell hits 2, on fire
DD Inconstant, Shell hits 1
Overall, we traded one light cruiser. Trades are never good for Japan, but that’s one less British cruiser.
Chungking, the day after
We had another good day over Chungking. In the morning, our bombers achieved good coordination, and heavy damage.
Morning Air attack on 200th Chinese Division, at 76,45 (Chungking)
Weather in hex: Partial cloud
Raid spotted at 40 NM, estimated altitude 8,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
Ki-21-Ic Sally x 3
Ki-21-IIa Sally x 6
Ki-45 KAIa Nick x 34
Ki-48-Ib Lily x 33
Ki-48-IIa Lily x 38
Ki-49-Ia Helen x 5
Japanese aircraft losses
Ki-45 KAIa Nick: 1 damaged
Ki-48-Ib Lily: 2 damaged
Allied ground losses:
218 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
50 more squads were disabled during later raids.
Then, our artillery found targets.
Allied ground losses:
439 casualties reported
Squads: 12 destroyed, 41 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 2 destroyed, 0 disabled
Twelve destroyed squads is close to a personal record. I am having a good feeling about the battle for Chungking.
More planning and stuff, mines
I have seen, in Surabaya, how much damage a minefield can cause on a bombardment force. As such, I want to deploy mines in some of my forward bases. As I don’t have so many mines, and minelayers, I want to tend the minefields, and have ACM in those ports, and some in second line hubs, to replace the tenders that might be sunk.
Minefields come in packs of 150 mines. This is the number and ACM can handle. How many of those should be deployed in a port? Right now, I am planning to start with 150 per port, but I might have a few with a lot more mines.
Where do I want mines? I don’t think minefields can prevent invasions. By the time you land, you will have sent sweepers. On the other hand, they can do a lot of damage to bombardment forces, and sweepers. Right now, I am planning to lay mines in the Kuriles, in the Solomons, and on the coast of Sumatra. I believe I would rather have a few strong minefields (say 300 or 450) than many smaller ones.
Wargames
Thanks, Erik and Joseph, for the suggestions. Joseph, I do know Total War, but never really was attracted to computer wargames. AE is an exception, to me, because it is more like a computer-assisted boardgame than a typical computer wargame. Thinking about it, I will probably not look at War in the East, because it would take too much time.
Starting another AE game against the AI is an interesting possibility. I am a bit afraid about the first turns, and the six month lag between this game and the AI one. Maybe I should play 2 day turns (or three, even), so that the AI game moves at a faster pace. Or perhaps, play the Allies so that I can train in defense by playing the six first months of the game?
What game parameters and scenarios would you use? As Japan, I would probably go for scenario one, as the Allies scen 2, or ironman? Or Babes? My goal would not be to use the AI game as a companion to this one, but more as a learning tool, a CPX, if you like.
I am seriously considering playing board wargames again. Currently, I spent three evenings out of home every week, working in Paris. My old game collection is there, and I can probably find a couple of games that can be played over an evening or two. I will report on those, in case anyone is interested.
RE: Perfection, of a kind, spence (A) vs fcharton (J)
June 24th 1942
Another day in Terapo
After the landings yesterday, and two enemy cruisers reported sunk off Terapo, we sent more bombers against Terapo today.
In the morning, my bombers flew unescorted. I had several fighter squadrons, from the same base, at the same altitude, on escort duty, but the bombers flew alone. As expected it was costly, but we did manage to put a torpedo into AP Henderson.
Morning Air attack on TF, near Terapo at 96,127
Weather in hex: Overcast
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
G3M2 Nell x 15
G4M1 Betty x 19
Allied aircraft
Hurricane IIb Trop x 3
P-39D Airacobra x 12
P-40E Warhawk x 14
Japanese aircraft losses
G3M2 Nell: 7 destroyed, 1 damaged
G4M1 Betty: 7 destroyed, 1 damaged
No Allied losses
Allied Ships
CL Phoenix
DE Humphreys
AP Henderson, Torpedo hits 1, heavy damage
In the afternoon, our bombers flew under escort, but no damage was done to enemy ships. Overall, we lost about 20 planes, bombers, mostly, to a handful of enemy fighters. We will be back tomorrow, but this is expensive.
Luganville
The large battleship squadron that cruised near the Solomons was ordered to bombard Luganville. It turns out that the area is pretty busy. In the morning, we found a small cruiser squadron
Day Time Surface Combat, near Luganville at 120,150, Range 26,000 Yards
Japanese Ships
BB Nagato
BB Fuso
CA Tone
CA Chikuma
CA Mikuma
CL Kashii
CL Jintsu
DD Hatsukaze
DD Amatsukaze
DD Suzukaze
DD Mutsuki
DD Kisaragi
DD Mochizuki
DD Okikaze
Allied Ships
CL Trenton, Shell hits 5
DD Woodworth
DD McCall, Shell hits 1, heavy fires, heavy damage
DD Fanning
DD Drayton, Shell hits 2, heavy fires, heavy damage
Those two destroyers are probably done.
And then, in the afternoon, our bombardment destroyed a number of airplanes.
Naval bombardment of Luganville at 120,150
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 6 damaged
PBY-5 Catalina: 1 destroyed on ground
F4F-3 Wildcat: 2 damaged
F4F-3 Wildcat: 1 destroyed on ground
SB2U-3 Vindicator: 5 damaged
SB2U-3 Vindicator: 1 destroyed on ground
P-400 Airacobra: 17 damaged
P-400 Airacobra: 1 destroyed on ground
F-4 Lightning: 11 damaged
F-4 Lightning: 1 destroyed on ground
Japanese Ships
BB Fuso
BB Nagato
CA Mikuma
CA Chikuma
CA Tone
CL Jintsu
CL Kashii
Allied ground losses:
87 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 4 disabled
Engineers: 5 destroyed, 3 disabled
Vehicles lost 7 (4 destroyed, 3 disabled)
Airbase hits 5
Airbase supply hits 1
Runway hits 16
Port hits 10
Port supply hits 3
We are back to port to rearm, but we sure will be back.
This confirms enemy intentions. The buildup for a move against the Solomons is underway.
His Majesty’s Big Ships around Timor
In the Indian Ocean, a destroyer squadron retiring from a bombardment mission on Broome was attacked today by swordfishes, and albacores, of all things! A swordfish was shot down, no damage was done.
British carriers, probably two or three of them, have been spotted 250 miles southwest of Koepang. They might have come a-raiding, but we will be waiting for them. I have Kates and Betties, and fighters, if they get nearer, the Perfidious Albion might regret her move.
But if previous enemy actions are to be trusted, my opponent might just retreat after being detected. I would rather have the carriers, but I am fine with one more aborted raid in the Indian Ocean.
Another day in Terapo
After the landings yesterday, and two enemy cruisers reported sunk off Terapo, we sent more bombers against Terapo today.
In the morning, my bombers flew unescorted. I had several fighter squadrons, from the same base, at the same altitude, on escort duty, but the bombers flew alone. As expected it was costly, but we did manage to put a torpedo into AP Henderson.
Morning Air attack on TF, near Terapo at 96,127
Weather in hex: Overcast
Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
G3M2 Nell x 15
G4M1 Betty x 19
Allied aircraft
Hurricane IIb Trop x 3
P-39D Airacobra x 12
P-40E Warhawk x 14
Japanese aircraft losses
G3M2 Nell: 7 destroyed, 1 damaged
G4M1 Betty: 7 destroyed, 1 damaged
No Allied losses
Allied Ships
CL Phoenix
DE Humphreys
AP Henderson, Torpedo hits 1, heavy damage
In the afternoon, our bombers flew under escort, but no damage was done to enemy ships. Overall, we lost about 20 planes, bombers, mostly, to a handful of enemy fighters. We will be back tomorrow, but this is expensive.
Luganville
The large battleship squadron that cruised near the Solomons was ordered to bombard Luganville. It turns out that the area is pretty busy. In the morning, we found a small cruiser squadron
Day Time Surface Combat, near Luganville at 120,150, Range 26,000 Yards
Japanese Ships
BB Nagato
BB Fuso
CA Tone
CA Chikuma
CA Mikuma
CL Kashii
CL Jintsu
DD Hatsukaze
DD Amatsukaze
DD Suzukaze
DD Mutsuki
DD Kisaragi
DD Mochizuki
DD Okikaze
Allied Ships
CL Trenton, Shell hits 5
DD Woodworth
DD McCall, Shell hits 1, heavy fires, heavy damage
DD Fanning
DD Drayton, Shell hits 2, heavy fires, heavy damage
Those two destroyers are probably done.
And then, in the afternoon, our bombardment destroyed a number of airplanes.
Naval bombardment of Luganville at 120,150
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 6 damaged
PBY-5 Catalina: 1 destroyed on ground
F4F-3 Wildcat: 2 damaged
F4F-3 Wildcat: 1 destroyed on ground
SB2U-3 Vindicator: 5 damaged
SB2U-3 Vindicator: 1 destroyed on ground
P-400 Airacobra: 17 damaged
P-400 Airacobra: 1 destroyed on ground
F-4 Lightning: 11 damaged
F-4 Lightning: 1 destroyed on ground
Japanese Ships
BB Fuso
BB Nagato
CA Mikuma
CA Chikuma
CA Tone
CL Jintsu
CL Kashii
Allied ground losses:
87 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 4 disabled
Engineers: 5 destroyed, 3 disabled
Vehicles lost 7 (4 destroyed, 3 disabled)
Airbase hits 5
Airbase supply hits 1
Runway hits 16
Port hits 10
Port supply hits 3
We are back to port to rearm, but we sure will be back.
This confirms enemy intentions. The buildup for a move against the Solomons is underway.
His Majesty’s Big Ships around Timor
In the Indian Ocean, a destroyer squadron retiring from a bombardment mission on Broome was attacked today by swordfishes, and albacores, of all things! A swordfish was shot down, no damage was done.
British carriers, probably two or three of them, have been spotted 250 miles southwest of Koepang. They might have come a-raiding, but we will be waiting for them. I have Kates and Betties, and fighters, if they get nearer, the Perfidious Albion might regret her move.
But if previous enemy actions are to be trusted, my opponent might just retreat after being detected. I would rather have the carriers, but I am fine with one more aborted raid in the Indian Ocean.
RE: Perfection, of a kind, spence (A) vs fcharton (J)
Today, we had the auditors, at work, and I was asked about prospects in five years (I get asked that because I’m the younger one among the shareholders, and in five years, all the others will be enjoying their fat retirement pensions, while I’m stuck with the darn accounts, code lines and things). I was very tempted to explain that I expected to be still fighting, in the ruins of my battered empire. In fact, at the current rate of play, we should play a year in 16 months, which means, we should be in late 1945 in about five years.
… But that wasn’t their point, business people, you know. And so I gave a boring but more predictable answer…
June 25th 1942
While listening to Bruckner’s 2nd symphony, big music that somehow creates a very soothing ambience.
Ugly Terapo
For the third day, enemy ship unloaded troops in Terapo, and my bombers tried to sink them. But fatigue and better Allied patrols made this day a very bad one for the evil empire. Our escorts died in droves, and not a single bomber closed on enemy ships.
We lost more than 60 planes, today (to twenty bandits). There certainly is something I don’t do well with my planes. Well, you live, and learn, and lose planes… I am resting my squadrons tomorrow. I can’t afford such losses.
Enemy landings seem to be over. There is one unit in Terapo, an Australian brigade, probably half disabled. I only have 40 AV, behind light fortifications, but good defensive terrain and excellent morale and experience. Let us see what happens.
Further away, the 38th infantry division is closing on Wau, and more troops are now landing in Madang and Hansa bay. I believe I can turn those jungles into a quagmire, let the Aussies wad!
Meanwhile, BB Ise and Hyuga bombarded Horn Island, and found a squadron of Buffaloes, which won’t fly for a while, and three PT boats that should better have been somewhere else.
Verdun upon Yangtse
Our bombardment of Chungking is getting better and better. Today, the air bombardment disabled 40 combat and 56 support squads, and the land bombardment did :
Allied ground losses:
519 casualties reported
Squads: 47 destroyed, 35 disabled
Non Combat: 2 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
That’s over 120 combat squads out of action, for several days, enemy AV have been decreasing, despite more zombies respawning.
This seems to be going in the right direction. It is a good thing: with the enemy counterattacking in New Guinea (in June 42, of all dates!) and my airplanes dying like worms in a hen coop, I need all the comfort I can find in Sichuan!
Supply, industry, and all those figures we JFB love so much
Having spent most of the day discussing cash flow, balance, and accounts (the one thing I love about auditors is that they only show up twice a year…), I am in the perfect mood to discuss the economy. So here’s.
The industry is still in frugal mode. We are saving 6800 HI points per day, and have 1.16 million points in the bank. Shipyards can still be reduced, as I have 88 merchant and 984 naval yards, and only need 70 and 888. I have 308 vehicle and 250 armament factories. Vehicle production is about right, with stocks oscillating between 5000 and 2500 as the big armored units in Manchuria get deployed. Armament is a bit too much: I have 23000 points in stock. The correct figures are probably around 300 and 200. Supply stocks are stable, around 5.18 million tons, close to starting levels. Fuel stocks are up five thousand tons a day. Resource levels are stable in the home islands, and supply seems to be flowing nicely in China.
Overall, the economy is fine. I am still having difficulty to get fuel, oil and resources to flow out of Singapore. I am building Port Arthur in the hope that it will help drawing oil and fuel, and will experiment with stockpiling.
Ungamely affairs
I am still looking for companion games to play with AE. Yesterday, I took advantage of the matrix Christmas sale, and bought Eagles day to Bombing the Reich. So here you have the characteristic GG not quite friendly interface, but an interesting and detailed game. I will most certainly look into it, even though there is something weird in “playing” bombing your hometown or similar areas… I do understand it is all about history, but it doesn’t make it less weird.
On the board gaming front, I went through the pacific wargames I have, but none of them really caught my attention. I am reading the rules of VG 2nd Fleet and Omaha Beach. Both seem relatively simple, and easy to play. In the more involved category, I had a serious look at VG’s Vietnam.
… But that wasn’t their point, business people, you know. And so I gave a boring but more predictable answer…
June 25th 1942
While listening to Bruckner’s 2nd symphony, big music that somehow creates a very soothing ambience.
Ugly Terapo
For the third day, enemy ship unloaded troops in Terapo, and my bombers tried to sink them. But fatigue and better Allied patrols made this day a very bad one for the evil empire. Our escorts died in droves, and not a single bomber closed on enemy ships.
We lost more than 60 planes, today (to twenty bandits). There certainly is something I don’t do well with my planes. Well, you live, and learn, and lose planes… I am resting my squadrons tomorrow. I can’t afford such losses.
Enemy landings seem to be over. There is one unit in Terapo, an Australian brigade, probably half disabled. I only have 40 AV, behind light fortifications, but good defensive terrain and excellent morale and experience. Let us see what happens.
Further away, the 38th infantry division is closing on Wau, and more troops are now landing in Madang and Hansa bay. I believe I can turn those jungles into a quagmire, let the Aussies wad!
Meanwhile, BB Ise and Hyuga bombarded Horn Island, and found a squadron of Buffaloes, which won’t fly for a while, and three PT boats that should better have been somewhere else.
Verdun upon Yangtse
Our bombardment of Chungking is getting better and better. Today, the air bombardment disabled 40 combat and 56 support squads, and the land bombardment did :
Allied ground losses:
519 casualties reported
Squads: 47 destroyed, 35 disabled
Non Combat: 2 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
That’s over 120 combat squads out of action, for several days, enemy AV have been decreasing, despite more zombies respawning.
This seems to be going in the right direction. It is a good thing: with the enemy counterattacking in New Guinea (in June 42, of all dates!) and my airplanes dying like worms in a hen coop, I need all the comfort I can find in Sichuan!
Supply, industry, and all those figures we JFB love so much
Having spent most of the day discussing cash flow, balance, and accounts (the one thing I love about auditors is that they only show up twice a year…), I am in the perfect mood to discuss the economy. So here’s.
The industry is still in frugal mode. We are saving 6800 HI points per day, and have 1.16 million points in the bank. Shipyards can still be reduced, as I have 88 merchant and 984 naval yards, and only need 70 and 888. I have 308 vehicle and 250 armament factories. Vehicle production is about right, with stocks oscillating between 5000 and 2500 as the big armored units in Manchuria get deployed. Armament is a bit too much: I have 23000 points in stock. The correct figures are probably around 300 and 200. Supply stocks are stable, around 5.18 million tons, close to starting levels. Fuel stocks are up five thousand tons a day. Resource levels are stable in the home islands, and supply seems to be flowing nicely in China.
Overall, the economy is fine. I am still having difficulty to get fuel, oil and resources to flow out of Singapore. I am building Port Arthur in the hope that it will help drawing oil and fuel, and will experiment with stockpiling.
Ungamely affairs
I am still looking for companion games to play with AE. Yesterday, I took advantage of the matrix Christmas sale, and bought Eagles day to Bombing the Reich. So here you have the characteristic GG not quite friendly interface, but an interesting and detailed game. I will most certainly look into it, even though there is something weird in “playing” bombing your hometown or similar areas… I do understand it is all about history, but it doesn’t make it less weird.
On the board gaming front, I went through the pacific wargames I have, but none of them really caught my attention. I am reading the rules of VG 2nd Fleet and Omaha Beach. Both seem relatively simple, and easy to play. In the more involved category, I had a serious look at VG’s Vietnam.
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Perfection, of a kind, spence (A) vs fcharton (J)
ORIGINAL: fcharton
I am still looking for companion games to play with AE. Yesterday, I took advantage of the matrix Christmas sale, and bought Eagles day to Bombing the Reich. So here you have the characteristic GG not quite friendly interface, but an interesting and detailed game. I will most certainly look into it...
I've been interested in this game as well Francois. Let me know what you think once you get your teeth into it.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Perfection, of a kind, spence (A) vs fcharton (J)
For Singapore I could not get the fuel or oil to travel up. If you're basing ships there it's tough as well because the AI wants to keep the fuel. I just started shipping the old fashioned way after a while.
Many players seem to get armaments to around 100k (!!) [X(] anticipating the influx of troops in 44-45. It also seems a good idea for buying back destroyed units and rebuilding them. I've turned more armaments on in late 43 to try to make sure i"m okay for next year.
At your rate of building HI though you could do this in 43 no problem. You're just about doubling my HI stores in respect to date of the game. I'm just reaching 2 mil in 10/43.
Many players seem to get armaments to around 100k (!!) [X(] anticipating the influx of troops in 44-45. It also seems a good idea for buying back destroyed units and rebuilding them. I've turned more armaments on in late 43 to try to make sure i"m okay for next year.
At your rate of building HI though you could do this in 43 no problem. You're just about doubling my HI stores in respect to date of the game. I'm just reaching 2 mil in 10/43.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Perfection, of a kind, spence (A) vs fcharton (J)
ORIGINAL: fcharton
Supply, industry, and all those figures we JFB love so much
Having spent most of the day discussing cash flow, balance, and accounts (the one thing I love about auditors is that they only show up twice a year…), I am in the perfect mood to discuss the economy. So here’s.
The industry is still in frugal mode. We are saving 6800 HI points per day, and have 1.16 million points in the bank. Shipyards can still be reduced, as I have 88 merchant and 984 naval yards, and only need 70 and 888. I have 308 vehicle and 250 armament factories. Vehicle production is about right, with stocks oscillating between 5000 and 2500 as the big armored units in Manchuria get deployed. Armament is a bit too much: I have 23000 points in stock. The correct figures are probably around 300 and 200. Supply stocks are stable, around 5.18 million tons, close to starting levels. Fuel stocks are up five thousand tons a day. Resource levels are stable in the home islands, and supply seems to be flowing nicely in China.
Overall, the economy is fine. I am still having difficulty to get fuel, oil and resources to flow out of Singapore. I am building Port Arthur in the hope that it will help drawing oil and fuel, and will experiment with stockpiling.
How can you save 6800 HI every day???? [X(][X(][X(] How many HI are you producing? ....man, i am losing 2000 supplies every day and barely saving 1500 HIs.....[:o]
Nice work Francois!
RE: Perfection, of a kind, spence (A) vs fcharton (J)
I believe Francois's aircraft production looks a little different than yours 
formerly known as SoliInvictus202
RE: Perfection, of a kind, spence (A) vs fcharton (J)
Hi Greyjoy, hi Roland,
I am producing 14 800 HI points every day, and saving about 6800 (a little less on the recent days, as one factory in Hokkaido lacks fuel). I can probably do a little better, 7 500 I think. I have been saving between 6000 and 8000 points every day since the beginning of the war.
In terms of expenses, I have greatly reduced the Merchant Shipyard (to 88 right now, probably down to 70 soon), and the naval shipyards. I did not accelerate anything and halted the big BBs, but produce all the rest (I might cut the 44-45 navy in due time). I have increased the vehicles (to 300), reduced the armaments (to 250), and increased the planes/engines. Roland, my air production might be low compared o greyjoy, but not that low. I do need to increase it, but keep in mind that the main savings are the shipyards, and especially the merchant shipyards, where all "non combattants" were cancelled.
This is pretty much the heart of my strategy. I had noticed that most of Japan's HI expenses are naval constructions, and my strategy for this game was to keep expenses as low as possible, to save HI, and keep naval ops to a minimum to save on fuel. This would make Japan less suceptible to Fortress Palembang or similar schemes, and let me avoid the "supply crunch" part of the war. Of course, this also meant I couldn't wage an offensive war in the pacific, hence the focus on China.
This strategy, of course, is very "insight-driven": I know I can't fight the Allied logistics, and I know I win by holding as long as I can. Hence, the idea of reducing my supply needs. But then, we all know history, and ruling out insight seems very strange.
We are now at the moment of reckoning. I believe China is doable, and that I can probably get reinforcements in Burma before the enemy can get there. In New Guinea, I am now paying the price for this continental strategy, with the allies on the offensive in mid 1942. I certainly could have done it better, but we sure are living in interesting times.
[Edit] here's the detail of my HI expenses :
Air frames : 748
Engines: 702
Vehicles : 1848
Armaments : 1500
Naval yards : 2952
Merchant yards: 264
I believe the shipyards are about 350 too high, and the Armaments 150. ie, there is about 500 to save, that could either go into planes, or savings.
So far, my plane pools are pretty much empty, but my squadrons are mostly full, ie, I produce enough planes for my needs. I don't really want to save, since I am PDU off, and this easily leads to waste.
Francois
I am producing 14 800 HI points every day, and saving about 6800 (a little less on the recent days, as one factory in Hokkaido lacks fuel). I can probably do a little better, 7 500 I think. I have been saving between 6000 and 8000 points every day since the beginning of the war.
In terms of expenses, I have greatly reduced the Merchant Shipyard (to 88 right now, probably down to 70 soon), and the naval shipyards. I did not accelerate anything and halted the big BBs, but produce all the rest (I might cut the 44-45 navy in due time). I have increased the vehicles (to 300), reduced the armaments (to 250), and increased the planes/engines. Roland, my air production might be low compared o greyjoy, but not that low. I do need to increase it, but keep in mind that the main savings are the shipyards, and especially the merchant shipyards, where all "non combattants" were cancelled.
This is pretty much the heart of my strategy. I had noticed that most of Japan's HI expenses are naval constructions, and my strategy for this game was to keep expenses as low as possible, to save HI, and keep naval ops to a minimum to save on fuel. This would make Japan less suceptible to Fortress Palembang or similar schemes, and let me avoid the "supply crunch" part of the war. Of course, this also meant I couldn't wage an offensive war in the pacific, hence the focus on China.
This strategy, of course, is very "insight-driven": I know I can't fight the Allied logistics, and I know I win by holding as long as I can. Hence, the idea of reducing my supply needs. But then, we all know history, and ruling out insight seems very strange.
We are now at the moment of reckoning. I believe China is doable, and that I can probably get reinforcements in Burma before the enemy can get there. In New Guinea, I am now paying the price for this continental strategy, with the allies on the offensive in mid 1942. I certainly could have done it better, but we sure are living in interesting times.
[Edit] here's the detail of my HI expenses :
Air frames : 748
Engines: 702
Vehicles : 1848
Armaments : 1500
Naval yards : 2952
Merchant yards: 264
I believe the shipyards are about 350 too high, and the Armaments 150. ie, there is about 500 to save, that could either go into planes, or savings.
So far, my plane pools are pretty much empty, but my squadrons are mostly full, ie, I produce enough planes for my needs. I don't really want to save, since I am PDU off, and this easily leads to waste.
Francois
RE: Perfection, of a kind, spence (A) vs fcharton (J)
ORIGINAL: MAurelius
I believe Francois's aircraft production looks a little different than yours![]()
He has really limited ship production mostly I think.
EDIT-redundant, as the above post has much more.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Perfection, of a kind, spence (A) vs fcharton (J)
PDU OFF has huge impact upon economy. Very different thought process.
Pax
RE: Perfection, of a kind, spence (A) vs fcharton (J)
thx for the clarification Francois... still I believe that in comparison to Greyjoy (and many others) your air battles (atm at least) seem to be less intense in terms of air frame losses (except for maybe the last few reports) - which is why your limited production is fine...
of course PDU Off makes a huge difference here....
and don't get me wrong here - I have the utmost respect for your understanding of the economy and everything else..
I am just wondering whether your approach to war - "saving what you can right now for later" - keeps the balance with "I might need more for the fight right now"...
just thinking it wouldn't be cool to have a reserve of 3 Mio HI points with the Allies sitting in Tokyo
I don't know your opponent at all - but at some stage the Allied onslaught becomes overwhelming and if you start increasing your production then you are too late...
of course PDU Off makes a huge difference here....
and don't get me wrong here - I have the utmost respect for your understanding of the economy and everything else..
I am just wondering whether your approach to war - "saving what you can right now for later" - keeps the balance with "I might need more for the fight right now"...
just thinking it wouldn't be cool to have a reserve of 3 Mio HI points with the Allies sitting in Tokyo
I don't know your opponent at all - but at some stage the Allied onslaught becomes overwhelming and if you start increasing your production then you are too late...
formerly known as SoliInvictus202
RE: Perfection, of a kind, spence (A) vs fcharton (J)
Hi Roland,
Hmm, now you got me wondering... Here are our plane losses so far (end of June 1942): allies 2586, japan 2870. I will have a look at other AAR for terms of comparison, but I'm interested in figures from other games.
But you are quite right that I have a problem concentrating my air force. We made a difference in Port Blair once I had enough squadrons (active and resting) in the area. Same goes in China. I am far from this in Rabaul, or Koepang, and this is probably why I am not achieving much against enemy counterattacks.
Another very good point. Before the game began, I had Palembang Fortress in mind when I defined this strategy. Basically, I wanted some plan which could survive strong resistance in the DEI, or even major destruction of the oilfields upon capture. Hence the low fuel profile, and the heavy HI savings.
But this didn't happen : I took most of the oil installations in good shape, and even the oilfields and refineries in Burma weren't bombed (yet). As a result, the economy is surprisingly fine, and I could spend a little more. Spend to buy what? I don't think I need all those cargoes, and I still havent't canceled many naval programs. The obvious answer is the air force, which I probably can concentrate a lot more, and use a lot better...
This said keep in mind we're in scenario 2, where pilot training costs become quite heavy as the war progresses. I am sending all the pilots I can to TRACOM, in the hope of reducing this, but I'm afraid a lot of my HI will go down the training drain, at some point.
Somehow, I am slightly regretting I didn't go for scenario 1, PDU off, as my strategy seems better adapted to such a case. Silly greedy JFB.
Francois
ORIGINAL: MAurelius
thx for the clarification Francois... still I believe that in comparison to Greyjoy (and many others) your air battles (atm at least) seem to be less intense in terms of air frame losses (except for maybe the last few reports) - which is why your limited production is fine...
of course PDU Off makes a huge difference here....
Hmm, now you got me wondering... Here are our plane losses so far (end of June 1942): allies 2586, japan 2870. I will have a look at other AAR for terms of comparison, but I'm interested in figures from other games.
But you are quite right that I have a problem concentrating my air force. We made a difference in Port Blair once I had enough squadrons (active and resting) in the area. Same goes in China. I am far from this in Rabaul, or Koepang, and this is probably why I am not achieving much against enemy counterattacks.
ORIGINAL: MAurelius.
just thinking it wouldn't be cool to have a reserve of 3 Mio HI points with the Allies sitting in Tokyo![]()
Another very good point. Before the game began, I had Palembang Fortress in mind when I defined this strategy. Basically, I wanted some plan which could survive strong resistance in the DEI, or even major destruction of the oilfields upon capture. Hence the low fuel profile, and the heavy HI savings.
But this didn't happen : I took most of the oil installations in good shape, and even the oilfields and refineries in Burma weren't bombed (yet). As a result, the economy is surprisingly fine, and I could spend a little more. Spend to buy what? I don't think I need all those cargoes, and I still havent't canceled many naval programs. The obvious answer is the air force, which I probably can concentrate a lot more, and use a lot better...
This said keep in mind we're in scenario 2, where pilot training costs become quite heavy as the war progresses. I am sending all the pilots I can to TRACOM, in the hope of reducing this, but I'm afraid a lot of my HI will go down the training drain, at some point.
Somehow, I am slightly regretting I didn't go for scenario 1, PDU off, as my strategy seems better adapted to such a case. Silly greedy JFB.
Francois
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Perfection, of a kind, spence (A) vs fcharton (J)
ORIGINAL: obvert
For Singapore I could not get the fuel or oil to travel up. If you're basing ships there it's tough as well because the AI wants to keep the fuel. I just started shipping the old fashioned way after a while.
I've been tracking fuel, oil and resource levels at major ports since taking Singapore, granted it's only been a few weeks, but so far resources are trickling into Singapore and fuel levels remain low. I have not drawn any fuel, oil or resources from Singapore. I've been drawing from Saigon, Hong Kong, Shanghai, Keijo and Fusan from day one to see if I can replicate what Pax is able to achieve in his AI game. I'll be recording these levels daily and will post numbers once I have more data collected. Hopefully the numbers will indicate the trend over time.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)




