Finding, fixing, bombarding is manuever and fire. You say potato, I say... An armored infantry btn CO recalled his unit's primary task as being the security escort for FOs. "Too Mny Men" and other sources peg casualties from indirect fire at 60-75%. CC wouldnt be much of a game if either side could hammer the other with 10-12 barrages per battle.
Before Cobra Normandy was a slugfest but, even then, any resemblance to WW1's static battles of attrition was faint. PITF occurs at the tail end of the breakout and was instrumental in the final collapse of the West Wall and the ensuing race to the German border.
"...the Allies, at least, were able to keep on pushing more men into battle. In CC they can quickly lose a battle of attrition that they were never in danger of losing in real life.
A BGs forcepool does allow it to keep pushing more men into battle but, unfortunately the Regimental BGs arent in danger of losing the battle of attrition. Yes a local attack onto a map can quickly be turned back but large BGs remain essentially intact because their frontage is always jut one company wide - those units in the active roster - where in reality regiments routinely operated with a two battalion front. So in any given game time period a regiment will only incur losses on less than a sixth of the force it would actually have engaged in battle. This is somewhat offset by PITF's higher battle tempo but Im finding that neither side risks running out of men or material. I'd like to see interdiction attacks cause forcepool losses in addition to movement block, and to have battle losses multiplied against forcepools proportionately. ie. if a battalion-sized BG lost 20 men in a battle it would then lose 20 men from its forcepool to represent the similar losses incurred by the other company the battalion would normally employ on its front.