Printing Maps?

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Gerry4321
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Joined: Mon Mar 24, 2003 2:40 am

Printing Maps?

Post by Gerry4321 »

Hello:

Is there any way to print a scenario map (for planning purposes). Would like just the map w/o units. Maybe a way to export as a jpg and print??

Thanks,

Gerry
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junk2drive
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RE: Printing Maps?

Post by junk2drive »

Over at Academy games are 8.5x11 pdf maps for all the games. Don't know about non standard maps.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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ericbabe
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RE: Printing Maps?

Post by ericbabe »

The way I made the maps for the scenario introductions went something like:

- Load the game with the console enabled by using the "console" program argument in a shortcut to the game (if this works you should see "console" displayed in the bottom left hand corner of the main menu -- I can give more explicit instructions if necessary)
- Load scenarios with FOW turned off (or use the "see" command in the console to show everything)
- Use the keys to disable the display of the interfaces ('i') and units ('v')
- Open the console using the '`' key
- Entering "freecam" in the console, which turns off the movement restrictions of the camera
- Position the camera at a point of view that can see the entire map
- Taking a screenshot

I thought about trying to make this programmatic -- having a map-snapshot feature that would automatically reproduce all these steps for you -- but I'm not sure how many people would actually use such a feature, and the method I described above really doesn't take too many steps.
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Gerry4321
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RE: Printing Maps?

Post by Gerry4321 »

Thanks for the replies. I may ask for help later with console mode.

I might as well state what I would really love to have! I love perusing the scenario/firefight cards you can download from Academy Games in pdf format. They have everything about the scenario on the card including the map. Beautifully laid out. I can peruse these anytime I have a few minutes and they help me:
1. choose a scenario that looks interesting or avoid one that would be overwhelming for me at the moment.
2. plan how to conduct the fight using the data on units, the map and objectives, CAPs, etc.

I find this so fun. It is not the same opening up each scenario inside the game.

I hope I am not the only one and, if others ask, maybe Eric and Erik can provide pdfs for all firefights.

Here's hoping,

Gerry
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junk2drive
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Location: Arizona West Coast

RE: Printing Maps?

Post by junk2drive »

This should be a sticky thread in the Maps and Scenarios forum.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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