Unit Quality values

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

Unit Quality values

Post by genehaynes »

Just purchased the game and in the process of reading the manuals (user created & game). In the "tables" section under quality checks, the quality values range from 0 - 100 (which matches the info on the unit information panel (right clicking on a unit). However, in the assualt section unit quality is referred to as a "single digit" value when determining DRMs (Dice roll modifiers). I know it's probaly me, but am I missing something?

Oh, one other thing: While playing the tutorial, during an assualt the message window said my artillery bombard strength was 60 (single unit). The unit info said it was 10, unit quality = 60. How did we get the bombard value of 60?

Game looks really great, just trying to understand the "under the hood" mechanics.

Thanks in advance for your help.

genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

RE: Unit Quality values

Post by genehaynes »

Found the answer to bombard strength on page 19 of the manual. Bombard strength = Bombard strength x .10 of quality.
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Unit Quality values

Post by Fred98 »

ORIGINAL: genehaynes

the quality values range from 0 - 100 (which matches the info on the unit information panel (right clicking on a unit). However, in the assualt section unit quality is referred to as a "single digit" value when determining DRMs (Dice roll modifiers). I know it's probaly me, but am I missing something?


Sometimes in making a calculation the original figure is divided by 10 before doing the calculation.

This happens with a few calculatins and you jst need to keep your wits about you when reading.
genehaynes
Posts: 201
Joined: Sun Dec 29, 2002 1:33 am

RE: Unit Quality values

Post by genehaynes »

Thanks Joe,
I'm really enjoying the game so far. I'm sure I'll have other questions (I'm 68 and have a fairly slow learning curve[:)])
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