
multiplayer problems
RE: multiplayer problems
Hello, we are playing rightnow multiplay and its like slowmotion for me 

RE: multiplayer problems
And now it crashed, need update multiplay too 

- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
RE: multiplayer problems
I'm going to guess the crash is the issue being seen in campaigns? Have you updated using the hotfix linked at the top of the forums?
I have just done another update to the server and so responsiveness should be further improved. Please let me know what if any improvements you guys see.
Cheers
Pip
I have just done another update to the server and so responsiveness should be further improved. Please let me know what if any improvements you guys see.
Cheers
Pip
follow me on Twitter here
RE: multiplayer problems
Good news. Battle played. 15 mins. 18:45 to 19:00 GMT+1. No lag for me (host), no for my opponent. No "slowmotion", battle lasted 15 mins. It seems all works properly... [:)]
- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
RE: multiplayer problems
That is very good to hear. Hopefully others will be able to report they have the same experience.
Thanks for letting me know.
Cheers
Pip
Thanks for letting me know.
Cheers
Pip
follow me on Twitter here
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- Posts: 453
- Joined: Tue Aug 05, 2003 9:11 pm
- Contact:
RE: multiplayer problems
I just played with no lag or any other issue. 1830 EST from the US East Coast to Spain. 20 min of fun.
Cheers,
JC
Cheers,
JC
-
- Posts: 3
- Joined: Fri Nov 23, 2012 11:27 am
RE: multiplayer problems
I played about 30 minutes ago (I haven't tried since last wednesday) and the same problems remain: lag, freezes and slowness. In the multiplayer ingame forums others players also reported lag today.
Anyone work fine today?
Thanks
Anyone work fine today?
Thanks
- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
RE: multiplayer problems
Do you know where you and your opponent are situated geographically?ORIGINAL: nomadabalck
I played about 30 minutes ago (I haven't tried since last wednesday) and the same problems remain: lag, freezes and slowness. In the multiplayer ingame forums others players also reported lag today.
Anyone work fine today?
Thanks
Cheers
Pip
follow me on Twitter here
- VonManstein
- Posts: 60
- Joined: Tue Feb 17, 2009 11:59 pm
RE: multiplayer problems
I´m the opponent of Nomada Balck. i´m in the north of Spain, and Balck in Canary islands (also in Spain). Normaly we play without problems the others CC games, at great speed. Now, we can´t play properly the new PidF. Lag, freezes and slownes still remain.
I ask again for de direct IP conecction
I ask again for de direct IP conecction
"Si vis pacem, para bellum"
- VonManstein
- Posts: 60
- Joined: Tue Feb 17, 2009 11:59 pm
RE: multiplayer problems
And also, another issue: When the game start, the sound becames or appears after 5 or 10 seconds. I say, the game starts without sound, and they restablish after few seconds... Delay or lag in the dates transmission
"Si vis pacem, para bellum"
- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
RE: multiplayer problems
Hmmm - I thought the issues had been solved because of the positive feedback from players who had previously had problems. Sorry you are still experiencing issues. We will look into it and try and find a solution. It might be that having the game transparently look for and use a direct connection would give the best of both worlds, but I would still like to find out what is causing the behaviours you are describing as they will obviously impact any new players coming to the game.
Cheers
Pip
Cheers
Pip
follow me on Twitter here
RE: multiplayer problems
ORIGINAL: VonManstein
I ask again for de direct IP conecction
2nd that request (if I knew how/if a poll could be setup on this forum I would, anyone who agrees please join the choir)
RE: multiplayer problems
3rd that request........for direct IP connection.
RE: multiplayer problems
4th that request.
Have a friend with LAN but limited internet (expensively timed) access.
Have a friend with LAN but limited internet (expensively timed) access.
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- Posts: 2
- Joined: Tue Dec 04, 2012 10:17 am
RE: multiplayer problems
5th that request........for direct IP connection.
I'm an old player of CC game, in my collection I have all the titles less than Iron Cross, please listen the voice of a real fan and long time customer...
Bye
Pzt_XLegione
I'm an old player of CC game, in my collection I have all the titles less than Iron Cross, please listen the voice of a real fan and long time customer...
Bye
Pzt_XLegione
- rmdesantis
- Posts: 130
- Joined: Sun Feb 25, 2007 12:13 am
RE: multiplayer problems
I'll add my support to direct connection. I understand that you want to appeal to new customers - that's fine, and having the lobby makes sense for them. But you also have a substantial loyal customer base which has come to enjoy the games H2H and have managed, over the past decade, to figure out the complexities of port forwarding. For those of us in that position, having the ability to connect directly would be greatly appreciated because it would restore some of the playability to the series of games that we have come to enjoy.
- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
RE: multiplayer problems
We're looking at the possibility of adding transparent direct connection when ports are opened. Note that this would still operate through the lobby, it would just attempt to connect directly where ports were opened, falling back to the routing server otherwise.
Someone mentioned to me today that apparently the storms in New York have affected the trans-Atlantic trunks and so that could explain why some customers are seeing very bad performance while others are getting the kind of performance we would expect and are seeing when we test the system. We will work hard to get to a point where everyone is happy and can get a good play experience.
Cheers
Pip
Someone mentioned to me today that apparently the storms in New York have affected the trans-Atlantic trunks and so that could explain why some customers are seeing very bad performance while others are getting the kind of performance we would expect and are seeing when we test the system. We will work hard to get to a point where everyone is happy and can get a good play experience.
Cheers
Pip
follow me on Twitter here
RE: multiplayer problems
A direct connection is very useful for testing and modding.
RE: multiplayer problems
My vote for a direct connection too. Just as an idea it would be useful to add the solution Pip mentioned and maybe at a real direct connection via command line arguments which could be used by gameranger to launch the game. This would eliminate layout changes as the exe would directly launch into the mp part.
- PipFromSlitherine
- Posts: 1509
- Joined: Wed Jun 23, 2010 7:11 pm
RE: multiplayer problems
We're unlikely to add the ability to use 3rd party lobbies as it fragments the community and defeats the objective of making the game more approachable for new players if a segment of the existing player base is creating their games elsewhere.ORIGINAL: berndn
My vote for a direct connection too. Just as an idea it would be useful to add the solution Pip mentioned and maybe at a real direct connection via command line arguments which could be used by gameranger to launch the game. This would eliminate layout changes as the exe would directly launch into the mp part.
Cheers
Pip
follow me on Twitter here