multiplayer problems

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raeper
Posts: 7
Joined: Thu Nov 22, 2012 3:16 pm

RE: multiplayer problems

Post by raeper »

Hello, we are playing rightnow multiplay and its like slowmotion for me :(
raeper
Posts: 7
Joined: Thu Nov 22, 2012 3:16 pm

RE: multiplayer problems

Post by raeper »

And now it crashed, need update multiplay too :)
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PipFromSlitherine
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Joined: Wed Jun 23, 2010 7:11 pm

RE: multiplayer problems

Post by PipFromSlitherine »

I'm going to guess the crash is the issue being seen in campaigns? Have you updated using the hotfix linked at the top of the forums?

I have just done another update to the server and so responsiveness should be further improved. Please let me know what if any improvements you guys see.

Cheers

Pip
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Granfali
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Location: Spain
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RE: multiplayer problems

Post by Granfali »

Good news. Battle played. 15 mins. 18:45 to 19:00 GMT+1. No lag for me (host), no for my opponent. No "slowmotion", battle lasted 15 mins. It seems all works properly... [:)]
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PipFromSlitherine
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Joined: Wed Jun 23, 2010 7:11 pm

RE: multiplayer problems

Post by PipFromSlitherine »

That is very good to hear. Hopefully others will be able to report they have the same experience.

Thanks for letting me know.

Cheers

Pip
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Real and Simulated Wars
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Joined: Tue Aug 05, 2003 9:11 pm
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RE: multiplayer problems

Post by Real and Simulated Wars »

I just played with no lag or any other issue. 1830 EST from the US East Coast to Spain. 20 min of fun.
Cheers,
JC
nomadabalck
Posts: 3
Joined: Fri Nov 23, 2012 11:27 am

RE: multiplayer problems

Post by nomadabalck »

I played about 30 minutes ago (I haven't tried since last wednesday) and the same problems remain: lag, freezes and slowness. In the multiplayer ingame forums others players also reported lag today.

Anyone work fine today?

Thanks
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PipFromSlitherine
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Joined: Wed Jun 23, 2010 7:11 pm

RE: multiplayer problems

Post by PipFromSlitherine »

ORIGINAL: nomadabalck

I played about 30 minutes ago (I haven't tried since last wednesday) and the same problems remain: lag, freezes and slowness. In the multiplayer ingame forums others players also reported lag today.

Anyone work fine today?

Thanks
Do you know where you and your opponent are situated geographically?

Cheers

Pip
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VonManstein
Posts: 60
Joined: Tue Feb 17, 2009 11:59 pm

RE: multiplayer problems

Post by VonManstein »

I´m the opponent of Nomada Balck. i´m in the north of Spain, and Balck in Canary islands (also in Spain). Normaly we play without problems the others CC games, at great speed. Now, we can´t play properly the new PidF. Lag, freezes and slownes still remain.

I ask again for de direct IP conecction
"Si vis pacem, para bellum"
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VonManstein
Posts: 60
Joined: Tue Feb 17, 2009 11:59 pm

RE: multiplayer problems

Post by VonManstein »

And also, another issue: When the game start, the sound becames or appears after 5 or 10 seconds. I say, the game starts without sound, and they restablish after few seconds... Delay or lag in the dates transmission
"Si vis pacem, para bellum"
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PipFromSlitherine
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RE: multiplayer problems

Post by PipFromSlitherine »

Hmmm - I thought the issues had been solved because of the positive feedback from players who had previously had problems. Sorry you are still experiencing issues. We will look into it and try and find a solution. It might be that having the game transparently look for and use a direct connection would give the best of both worlds, but I would still like to find out what is causing the behaviours you are describing as they will obviously impact any new players coming to the game.

Cheers

Pip
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Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: multiplayer problems

Post by Tejszd »

ORIGINAL: VonManstein

I ask again for de direct IP conecction

2nd that request (if I knew how/if a poll could be setup on this forum I would, anyone who agrees please join the choir)
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: multiplayer problems

Post by STIENER »

3rd that request........for direct IP connection.
WoT
Posts: 83
Joined: Tue Nov 20, 2012 10:44 pm

RE: multiplayer problems

Post by WoT »

4th that request.

Have a friend with LAN but limited internet (expensively timed) access.
Pzt_XLegione
Posts: 2
Joined: Tue Dec 04, 2012 10:17 am

RE: multiplayer problems

Post by Pzt_XLegione »

5th that request........for direct IP connection.


I'm an old player of CC game, in my collection I have all the titles less than Iron Cross, please listen the voice of a real fan and long time customer...


Bye

Pzt_XLegione
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rmdesantis
Posts: 130
Joined: Sun Feb 25, 2007 12:13 am

RE: multiplayer problems

Post by rmdesantis »

I'll add my support to direct connection. I understand that you want to appeal to new customers - that's fine, and having the lobby makes sense for them. But you also have a substantial loyal customer base which has come to enjoy the games H2H and have managed, over the past decade,  to figure out the complexities of port forwarding. For those of us in that position, having the ability to connect directly would be greatly appreciated because it would restore some of the playability to the series of games that we have come to enjoy.
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PipFromSlitherine
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RE: multiplayer problems

Post by PipFromSlitherine »

We're looking at the possibility of adding transparent direct connection when ports are opened. Note that this would still operate through the lobby, it would just attempt to connect directly where ports were opened, falling back to the routing server otherwise.

Someone mentioned to me today that apparently the storms in New York have affected the trans-Atlantic trunks and so that could explain why some customers are seeing very bad performance while others are getting the kind of performance we would expect and are seeing when we test the system. We will work hard to get to a point where everyone is happy and can get a good play experience.

Cheers

Pip
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xe5
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Joined: Sun May 03, 2009 5:06 pm

RE: multiplayer problems

Post by xe5 »

A direct connection is very useful for testing and modding.
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: multiplayer problems

Post by berndn »

My vote for a direct connection too. Just as an idea it would be useful to add the solution Pip mentioned and maybe at a real direct connection via command line arguments which could be used by gameranger to launch the game. This would eliminate layout changes as the exe would directly launch into the mp part.
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PipFromSlitherine
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Joined: Wed Jun 23, 2010 7:11 pm

RE: multiplayer problems

Post by PipFromSlitherine »

ORIGINAL: berndn

My vote for a direct connection too. Just as an idea it would be useful to add the solution Pip mentioned and maybe at a real direct connection via command line arguments which could be used by gameranger to launch the game. This would eliminate layout changes as the exe would directly launch into the mp part.
We're unlikely to add the ability to use 3rd party lobbies as it fragments the community and defeats the objective of making the game more approachable for new players if a segment of the existing player base is creating their games elsewhere.

Cheers

Pip
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