Suggestions: Things that could improve the game

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

Suggestions: Things that could improve the game

Post by Shark7 »

First off, this is from my playtime and noticing things that could be better. Let me first say that I tend to play the game with a 30+ empires mod, so some of these are issues that many may never encounter.

UI Stuff:

1. We need more than 19 primary colors for empires. The problem I'm running into in 30+ empire games is often an empire will generate with no primary color (it will be a really ugly charcoal grey). While this is easily fixed in the editor, (it will generate an error exception which you can simply continue and ignore) it would be better if I didn't have to fix it in the editor. If we could simply have an expanded primary color pallette (around 40 in my case) it would make things a bit better.

2. I'm going to have to jump on the font bandwagon. My eyesight isn't getting any better and I'm now starting to have some problems reading it where I wasn't before. The style is fine, I just need to be able to make it bigger.

3. Fleet management...or rather the left side quick menu fleets. Please allow me to filter them or simply force it to list my fleets alphabetically. I can work with either one, but give me some way to keep the fleets I actually want to manually control at the top of the list and easy to find.

4. Can we get a 'Locate idle <shiptype>' function? Some ships in particular (colony ships) may not be able to complete a mission and end up sitting in one place while not being able to be reassigned in the empire planner. If you happen to be busy at the time it failed to complete its mission, it can become tedious to find it.

Gameplay:

1. The ability to set player defined empire(s) to start in its ancient home system. This is important for some mods and for those that like a roleplaying style game. I'm not talking about just the empire the player will play, but also the ones you define in the enemy epmire generation screen in player defined games. I really do prefer my space spiders to start in space spider home system, not human home system, etc.

2. Allow AI empires to 'copy' to an extent a players designed ships. By copy I mean allow them to be able to match the design in capabilities (IE if I design a ship of 450 firepower, the AI should be able to design something similar, but still within the constraints of each empires define style from policies). In other words make the AI design more adaptive to keep the AI more competitive through the game.

3. The ability to set polices concerning individual races not just my family other families. IE I hate most bugs and want to exterminate the Dhayut, Boskara and Sluken, but not the Atuuk, Ketarov, Guizuren, etc. I should be able to set it my policy to each race individually in the global policies, not just on a planet by planet basis. Example: Policy toward XXXX [dropbox with my choices] for each race. I realize that this might be a problem for mods, but surely there is a way to work it out?

4. Even more diplomacy options including research agreements, tourism agreements, and the ultimate treaty, the full alliance (much the same as MDP, but with shared research and encouraged migration between empires, very hard to obtain).

Modding:

1. Open as much of the game as possible while keeping the under the hood things under the hood. In particular I'd like the ability to define new race families (more diversity), be able to define new ship types (assuming we have new missions), and edit and add resources.

2. Random stat generator for user defined characters. This should be in addition to player defined stats, example, if you want to define the stats, then you use the current system. If you want the character to generate with different stats in game every play through, then you simply use all zeros where you currently define the stats.

IE a random stat character: 0, Random Leader, 1, Random Leader.png, Human, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

That way the modder can define those few really special characters that he/she wants to be the same every time while all others generate traits when they arrive in game.

3. Allow the game to utilize more planet, backdrop, ruin, landscapes for more diversity.

4. Define more planet types: Forrested, Agrarian (planet of lush rolling plains), etc

5. Player defined disasters.

6. Player defined monsters.

Well that's all I have for now. [;)]
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Theluin
Posts: 189
Joined: Fri May 13, 2011 12:51 pm
Location: Europe, Terra

RE: Suggestions: Things that could improve the game

Post by Theluin »

I definitely agree with all your points. [:)]

Would you be so kind however to tell me how did you change the number of empires in the game? :)
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Suggestions: Things that could improve the game

Post by Haree78 »

He is probably running a mod, such as Distant Worlds Extended that can have something like 36 random races.
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Suggestions: Things that could improve the game

Post by Darkspire »

ORIGINAL: Shark7

4. Can we get a 'Locate idle <shiptype>' function? Some ships in particular (colony ships) may not be able to complete a mission and end up sitting in one place while not being able to be reassigned in the empire planner. If you happen to be busy at the time it failed to complete its mission, it can become tedious to find it.

There is a button very bottom left on the main game screen that does that? just click on it to find any idle ships then click on the image and it centres on it.

Darkspire
User avatar
Kayoz
Posts: 1516
Joined: Sun Dec 19, 2010 10:55 pm
Location: Timbuktu
Contact:

RE: Suggestions: Things that could improve the game

Post by Kayoz »

ORIGINAL: Shark7
Modding:

I have to say that I agree 100% with additional modding options. Modding adds a great deal to the longevity and replayability of a game - and for a relatively small development cost. Well worth the investment.
“That which can be asserted without evidence, can be dismissed without evidence.” &#8213; Christopher Hitchens
Blueberry
Posts: 87
Joined: Fri Dec 16, 2011 3:30 pm
Location: Distant Worlds

RE: Suggestions: Things that could improve the game

Post by Blueberry »

ORIGINAL: Haree78

He is probably running a mod, such as Distant Worlds Extended that can have something like 36 random races.

I wonder who's the awesome dude behind the mod...... [;)]


ORIGINAL: Darkspire

ORIGINAL: Shark7

4. Can we get a 'Locate idle <shiptype>' function? Some ships in particular (colony ships) may not be able to complete a mission and end up sitting in one place while not being able to be reassigned in the empire planner. If you happen to be busy at the time it failed to complete its mission, it can become tedious to find it.

There is a button very bottom left on the main game screen that does that? just click on it to find any idle ships then click on the image and it centres on it.

Darkspire

I thinks he knows about it. He just means to narrow the search down to the shiptype and not just any idle space vessel. I.E. search for idle capital ships, explorers, colony ships, etc.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Suggestions: Things that could improve the game

Post by Shark7 »

ORIGINAL: Blueberry

ORIGINAL: Haree78

He is probably running a mod, such as Distant Worlds Extended that can have something like 36 random races.

I wonder who's the awesome dude behind the mod...... [;)]

I run all the mods available here, just depends on what I'm in the mood for that day.


ORIGINAL: Darkspire

ORIGINAL: Shark7

4. Can we get a 'Locate idle <shiptype>' function? Some ships in particular (colony ships) may not be able to complete a mission and end up sitting in one place while not being able to be reassigned in the empire planner. If you happen to be busy at the time it failed to complete its mission, it can become tedious to find it.

There is a button very bottom left on the main game screen that does that? just click on it to find any idle ships then click on the image and it centres on it.

Darkspire

I thinks he knows about it. He just means to narrow the search down to the shiptype and not just any idle space vessel. I.E. search for idle capital ships, explorers, colony ships, etc.

Actually that is a no and yes. I didn't realize we already had one, but even so, I would still like to be able to search by ship type, not just blanket idle ships.
Distant Worlds Fan

'When in doubt...attack!'
Blueberry
Posts: 87
Joined: Fri Dec 16, 2011 3:30 pm
Location: Distant Worlds

RE: Suggestions: Things that could improve the game

Post by Blueberry »

Since I micromanage my entire game and, especially, my military, this particular option would most certainly be useful in my gaming.
Cruis.In
Posts: 202
Joined: Sat Nov 10, 2012 5:31 pm

RE: Suggestions: Things that could improve the game

Post by Cruis.In »

fix the ship design for the AI. make them use more hab/life support modules.
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: Suggestions: Things that could improve the game

Post by feelotraveller »

On the colours it would be good if the Empires used both their primary and secondary colours in a noticeable way.&nbsp; Like broken lines for territory designation (a la CK2).&nbsp; That way we can cater for far more than 40 without having to adapt the colour palette.&nbsp; I find some of the current 19 colours pretty hard to distinguish at times.
Post Reply

Return to “Distant Worlds 1 Series”