LV - Turn Based Hex Scoring, won too well!

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Mazerim
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Joined: Wed Feb 05, 2003 9:22 pm

LV - Turn Based Hex Scoring, won too well!

Post by Mazerim »

I was playing the rush to the bridge map, I suppose the third mission after a DV on the castle assault.

I broke the soviet morale on the fifth turn! The game ended in a draw, since I didn't collect the ten turns worth of VP for the hexes, I suppose. You'd think after losing 3 trucks, and shattering the enemy force, you'd achieve at least a marginal victory =)

Anyway, just whining! Love Lost Victories and the rest of the MegaCampaigns, btw! I'd love to get desert fox and the earlier ones, as OWT and LV are amazing.
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rbrunsman
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Post by rbrunsman »

The turn based VHs don't work in LV if you exit a game and then come back to it. To get points for holding a hex each turn, you have to play the scenario in one sitting. This could have been why you didn't get the score you had hoped for.
Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
Mazerim
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Post by Mazerim »

Oh, good to know!
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Jim1954
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Post by Jim1954 »

Yeah, just tell the wife, the kids and the boss... be there in a sec. just 19 more turns to go.

:cool:
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Jim1954
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c-dog
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Post by c-dog »

Hello everybody,

Is this turn-based VH "bug" present in the other Megacams?

A buddy and myself are noticing strange point totals after scenarios with turn-based VH in North Africa Megacam...
Supervisor
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Post by Supervisor »

Yes the turn based VH scoring bug is a problem within the MegaCampaign code, it affects all Megas and only Megas. Points are not being accumulated between saves, only from the last loading point.
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Jim1954
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Post by Jim1954 »

So it's better to save early, if you have to, than late. Nice to know.

:D
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Jim1954
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Post by Supervisor »

Or play the battle all the way through.:D He He he:p
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