Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: Chickenboy

ORIGINAL: Canoerebel

No, I was just hazarding a guess that at some point your posts will on occasion cover more than one turn at a time.  That's not a certainty, of course, but it would be the "norm."  As a public service, here are suggestions for a few words that you can sprinkle into your titles when your writer's muse is absent: versimilitude, kumquat, torque, plutocrat, angst, dryad and nematode. 

When you can't quite get something "out of your head", why not a (vestibular) tip of the head to Parelaphostrongylus tenuis, the moose brain worm, for a title? A subheader of "Why moose shouldn't eat snails" may be in order too-particularly when discussing activities around New Caledonia. See? There's countless ways to tie this esoterica together with the game, moose. [8D]

I don't eat any animal without a face. Snails gots no faces.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: BBfanboy

ORIGINAL: Bullwinkle58

ORIGINAL: Canoerebel

No, I was just hazarding a guess that at some point your posts will on occasion cover more than one turn at a time.  That's not a certainty, of course, but it would be the "norm."  As a public service, here are suggestions for a few words that you can sprinkle into your titles when your writer's muse is absent: versimilitude, kumquat, torque, plutocrat, angst, dryad and nematode. 

I actually know all those. I'm a nerd. [:)]

I just sent an email wherein I corrected my correspondent's incorrect spelling of "tenterhooks." (Nerd squared.)
Well,you could write about “The angst of antler loss” the next time you suffer a setback.

Or blame snail worms.

Seriously, the moose population of MN is being wiped out. Last few years have been very bad.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: Canoerebel

Just don't commit some of my many spelling faux paus, which include "salid" and "spicket."

(The smartest person I've ever known couldn't spell a lick.)

"A lick." Not that hard. [:)]

(rimshot!)
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Chickenboy »

ORIGINAL: Bullwinkle58

ORIGINAL: Canoerebel

Just don't commit some of my many spelling faux paus, which include "salid" and "spicket."

(The smartest person I've ever known couldn't spell a lick.)

"A lick." Not that hard. [:)]

(rimshot!)

Well, since you're able to spell that just fine, that should tell you where you rate in CR's pantheon of smart people. [:'(]
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: Chickenboy

ORIGINAL: Bullwinkle58

ORIGINAL: Canoerebel

Just don't commit some of my many spelling faux paus, which include "salid" and "spicket."

(The smartest person I've ever known couldn't spell a lick.)

"A lick." Not that hard. [:)]

(rimshot!)

Well, since you're able to spell that just fine, that should tell you where you rate in CR's pantheon of smart people. [:'(]

'Cause I'm a lapsed southener. [8|]
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by CaptBeefheart »

ORIGINAL: Bullwinkle58


Any other nominees?

"And now for something completely... undifferent?"

Cheers,
CC
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: Commander Cody

ORIGINAL: Bullwinkle58


Any other nominees?

"And now for something completely... undifferent?"

Cheers,
CC

Very good! I may use it. But no royalties. [:'(]
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

January 13, 1942

"You have your ideology and I have mine(s)." (Almost) Khalil Gibran

1) Boy howdy am I glad I stuck some mines in Hilo!

TF 79 encounters mine field at Hilo (183,111)

Japanese Ships
SS I-173, Mine hits 1, on fire, heavy damage

2) ASW attack near Tawi Tawi at 71,89

Japanese Ships
DD Kuretake, Torpedo hits 1, on fire, heavy damage
TB Otori
APD Yomogi
xAP Hakozaki Maru
DD Tatsukaze
DD Shikinami

Allied Ships
SS KXVI

At the end of the night phase a sinking sound effect is heard. My best guess is it is the DD and not I-173, sound-effect gourmet that I am. My experience is that subs very often survive pre-war mine models with about 50 flooding points. But I-173 should need a trip to Truk at minimum.

This TF is also very heavily escorted for one xAP. My best guess is it is carrying engineers to Tarakan for petroleum repairs and an air field to help with Balikpapan. Tarakan itself is still mined.

Also this turn Puerto Princesa falls, giving Japan an extra recon base for eastern Borneo ops. The base force at PP retreats to the NE.

3) For proponents of an HR forbididng night bombing, I offer this:

Night Air attack on Pegu , at 55,53

Weather in hex: Partial cloud

Raid spotted at 45 NM, estimated altitude 11,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
no flights

Allied aircraft
SB-III x 3

Japanese aircraft losses
Ki-43-Ib Oscar: 1 destroyed on ground

No Allied losses

Airbase supply hits 1
Runway hits 1

Aircraft Attacking:
3 x SB-III bombing from 7000 feet *
Airfield Attack: 3 x 100 kg GP Bomb

No CAP; a few bombers get through. But from the Combatevents report:

3 x 2nd BG/11th BS CAF SB-III stray due to night
2 x 2nd BG/30th BS CAF SB-III stray due to night


And the follow-on strike does nothing:

Night Air attack on Pegu , at 55,53

Weather in hex: Partial cloud

Raid spotted at 25 NM, estimated altitude 9,000 feet.
Estimated time to target is 8 minutes

Allied aircraft
SB-III x 3

No Allied losses

And the third costs the Allies:

Night Air attack on Pegu , at 55,53

Weather in hex: Partial cloud

Raid spotted at 36 NM, estimated altitude 10,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
SB-III x 2

Allied aircraft losses
SB-III: 1 damaged

With a minimum night CAP it's unlikely any would have scored any hits. This would represent an expansion of Japanese effort, but also would complicate Allied planning and risk assessment. IMO, night bombing is not overpowered and should be allowed.

4) Initial Zero sweep at Palembang is timed perfectly and destroys the one Dutch fighter on duty before the big strike comes in on its heels:

Morning Air attack on Palembang , at 48,91

Weather in hex: Light cloud

Raid spotted at 11 NM, estimated altitude 11,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 15
G3M2 Nell x 20

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
PBY-5 Catalina: 6 damaged
B-339D: 1 destroyed on ground


Allied ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 9
Airbase supply hits 2
Runway hits 33

As at Singers, every turn I evaluate whether it's worth it to keep any aircraft at each base. Right now it's a matter of odds. There are a smattering of Hurricane units coming on the board, two at Aden this turn, and heavy Air Cobra units about to arrive at CT. But it may be time to evac Palembang's AF for now. Air search is nice, but I have really nothing with which to attack what I find. I may make one more (probably fruitless) effort to get enough of an air HQ from Singers to P. in order to use TBs at P. In the meantime I think Batavia might get more guests.

5) Speaking of Hurricanes, having a few makes the movie go down a little easier. Also Singers' substantial AA.

Morning Air attack on Singapore , at 50,84

Weather in hex: Light rain

Raid detected at 39 NM, estimated altitude 10,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
G4M1 Betty x 25
Ki-43-Ib Oscar x 24

Allied aircraft
Hurricane IIb Trop x 5

Japanese aircraft losses
G4M1 Betty: 6 damaged
Ki-43-Ib Oscar: 2 destroyed


Allied aircraft losses
Albacore I: 1 destroyed on ground

Allied ground losses:
3 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 21
Airbase supply hits 3
Runway hits 44

6) Typical day at Bataan, beating up on the elderly (poor Stearmans!) Japan is really chewing up the supply dumps. There were two other attacks here not shown.

Morning Air attack on Bataan , at 78,77

Weather in hex: Heavy rain

Raid detected at 77 NM, estimated altitude 12,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
G3M2 Nell x 3
G4M1 Betty x 83

Allied aircraft
no flights

Japanese aircraft losses
G4M1 Betty: 1 damaged

Allied aircraft losses
Stearman 75M: 2 damaged
Stearman 75M: 1 destroyed on ground

Airbase hits 4
Airbase supply hits 11
Runway hits 36

7) Picked this up in the Combatevents report:

"SOC-1 Seagull sighting report: 2 Japanese ships at 80,74 near San Fernando , Speed 14 , Moving Southeast"

This could be several things. Maybe more forces for San Fernando for an overland assault on Clark. Or it could be aimed at IBA or Lingayan. My tanks sent to Iba to try a shock attack made a little more than half the distance the first day. Recon with one plane available shows no LCUs at Iba. Could be below threshold, or he could have taken them off and only taken Iba to cut off a Lingayan retreat hex. If it's empty I'll re-take it and go back to Clark.

7) B-17 attack on the AF at Johnson I. doesn't get results and loses a Fort, but does give good intel. The CAP over Johnson is the KBs. Whether it is on the range fringe as the KB retires or the KB is in rat-trap mode waiting for another cruiser bombardment of Johnson I don't know. But for at least this turn I know the KB is still around.

Morning Air attack on Johnston Island , at 164,112

Weather in hex: Light cloud

Raid detected at 32 NM, estimated altitude 16,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 18

Allied aircraft
B-17D Fortress x 5

No Japanese losses

Allied aircraft losses
B-17D Fortress: 1 destroyed, 4 damaged

Aircraft Attacking:
4 x B-17D Fortress bombing from 11000 feet *
Airfield Attack: 4 x 500 lb GP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 20 minutes
Kaga-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 15 minutes
Soryu-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 24 minutes
Hiryu-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 8 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 12 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 13 minutes
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

January 14, 1942

Sub Sunk

Round-up day for the war. Some things come to closure, a few things are discovered, a dark day for the Silent Service.

1) First USN sub lost to combat at Johnson Island. USS Trout enters Johnson after recon shows many capital ships, including entire KB, in port. Considered acceptable risk. Three penetrating hits by DCs force her to the surface where she is sunk by gunsfire from DD Sazanami. 21 hits before she explodes and sinks with all hands.

Engagement reveals at least one of the TFs in port:

Japanese Ships
DD Kagero
BB Hyuga
BB Ise
CA Chikuma
CL Yubari
CL Tatsuta
CL Tenryu
DD Ushio
DD Sazanami
DD Shigure
DD Shiratsuyu

A later attack by S-27 on this same TF nets her 5 bad hits. I think she will make it to Pearl, but overall, in a nest of juicy targets, today was not a good one for the bubbleheads.

2) The news at Johnson isn't all bad. Whether this will lead to a KB withdrawl is to be seen.

TF 75 encounters mine field at Johnston Island (164,112)

Japanese Ships
BB Hyuga
DD Shigure
DD Arare
CV Akagi, Mine hits 1
DD Urakaze
DD Shiranui

7 mines cleared

This could very well be total FOW as it's odd Akagi would be in a TF with this make-up. Unless it is the KB and the battle with USS Trout was very FOWed.

3) I-23, lurking around Lahaina, sinks xAK Ensley City. However, for the first time since 12/7, there is no halo of detected subs around Oahu. Only two. Uncertain if some progessed NE into the transit lanes from the WC, or if they withdrew to reload. Have to wonder how stiff ASW plus mines have discouraged them.

4) Night bombing at Rangoon slightly damages the AF. Same at Pegu finds night CAP of Oscars and bombers are ineffective. The chess match continues.

5) Singkawang is beavily bombed, then successfully attacked and taken. Three defenders retreat, but there is nowhere to go. May march down the coast and see if a base has been left vacant. Loss of Singkawang will almost immediately spike the air load on Palembang. Better Allied fighters are entering the theater now and more are en route. Whether they go to P. is still open.

6) Yenen is taken by the 41st Division and 4th Ind.Mixed Brigade. Finally. Relieves the Allies of a VP leak. Three Chinese units are cruising by to the south and SE headed for Sian. My hope is the Japanese will rest and let them cruise.

7) Kweilin is taken by the 21st Ind.Mixed Brigade. Helps complete domination of Chinese railroads. Units ex-Kweilin are roughly 60 miles north, retreating to good roads for the trip west.

8) Allied tanks find Iba empty and re-take it. Temporary I'm sure, but a little VP relief for the time being. The tanks will go back to Clark.

So, a Japanese "clean up" day. Johnson I. remains the traffic control center of the IJN. If the ships sighted just this turn are there for fuel, oh my what a load of fuel must have been shipped in. None of the ships expended anything except AA ammo, so reloading is probably not a priority. The old Forts at Pearl are beat up and now out of production. The newer model does not have the range to reach Johnson, so any raids will need to be carefully done. It is possible I may disband some or all of the Batavia crew to feed the pools for a bit longer.

Began one last try to get an RAF HQ from Singers to P. by air, so P. can arm TBs.

Did replace Perceval with a general with Admin of around 58 I believe. Don't know if it will help, but I owe the doomed defenders of Singers that much.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by MAurelius »

I'm starting to worry whether your opponent fully knows what he's doing.... :s
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: MAurelius

I'm starting to worry whether your opponent fully knows what he's doing.... :s

It's early. His style is very methodical, and he has accelerated some in the past week. The Hawaii thing may turn out to have been a fling, and he now gets down to grinding out islands. From his e-mails there is little tactical discussion--more on the NFL--but he seems to have a core worldview, perhaps shaped by playing Nemo, that Japan's effort is fragile and the biggest landmine for them is the Big Mistake. HE thinks if he stays conservative and plays for reasonable defense lines he'll do OK in Scen. 2. That's my takeaway at least.

I of course don't have a PBEM breadcrumb trail, so he's feeling me out. So far I've done a lot of rope-a-dope. The China moves may also have confused him for two game weeks or so, but he's now concentrating on taking what's served up for free and getting those economic resources flowing toward the coast. What I'd do too. He isn't charging toward Burma across northern China. He has routes up into there from Indo-China and out of the HK/Canton zone, but so far he's just taking railroads and regularizing his front lines.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

A game note: Due to work travel this weekend the next move I get won't be until Monday, 12/10, most likely.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

January 15, 1942

The Strait Dope

OK, back on the horse after a short recess. Have the next turn in the box, so I'll be brief.

In the first six months of the war the Allies have few advantages. The Japanese have their area of operations relatively confined geographically while the Allies must look at the entire globe. The Japanese have their striking forces in a few centers of gravity and hold good internal lines. They have better aircraft across the board. They have unity of devices; they don't have tanks their own side can't trade aorund and use elsewhere for example. And so on.

The Allied player must seek to maximize what he has while playing for time. We all know this. I have been trying in this, my first PBEM game, to push against things I did versus the AI. Sometimes those things have worked, mostly they have not. But playing a brain and not scripts does have certain advanatges. You know the other player is going to adjust. You know he knows he has to serve the needs of the Japanese economic modeling. And you know he can look at the calendar.

What advantages does the Allied side have in the first six months? Opinions will vary, driven in part by play style. But IMO at the top of the list are 1) Aussie infantry quality already in theater 2) pre-war CV DB squadrons 3) the USMC 4) Dutch subs and USN S-boats. 5) geography.

Putitng this all together I know or suspect:

1) Hawaii, whatever it was or is to Mike, has not all gone according to forecast. It has not really affected anything I would or would not have done.

2) The conquest of the DEI and NG are behind where many Japanese players would like to be in mid-January.

3) Sumatra and Java have not been touched, and are in fact pretty well off defensively.

4) Really significant, in 1942 terms, air reinforcements are coming into CT today and for the next three days. Multiple B-17, 2E bomber, and Aircobra units. Transport is already there to lift them anywhere in Asia.

5) Petroleum takings are behind the curve, and some destruction of captured assets has been achieved.

6) China has been easy for Japan, but garrison requirements are adding up.

7) After the bug-out slaughter the Allies have not served up ships in great numbers and given away VPs. Force Z exists and so far as I know is not detected. All USN CVs are safe in San Diego, and have almost finished swapping out fighters for Wildcats.

8) Singers is as strong as I can make it. All HQs are topped off, all combat COs upgraded.

Between now and 1 March the aircraft above will be recieved in theater. There will likely be a battle for Palembang. Bataan will be invested or fall. The battle for Singers will happen. Probes, at least, will come at Mandalay. The conquest of Borneo will come to completion. If anything further is planned for Hawaii it will happen in the next six weeks or not at all IMO.

My central tasks are to meet each of these strategic challenges in the best way I can, with the assets I have.

1) To that end, I judge the Java Sea to be a sub-theater where the correlation of forces favor the Allies a bit. The geography is constrained and favors LBA. There are two major naval bases in Soerbaja and Batavia with self-generating supplies. Force Z is on call in the IO near Cocos I. And the approaches from OZ and CT are, so far, unmolested. The Makassar Strait in particular is seen by many Japanese players as "good" since it is near new air bases in the PI and a short run from the fleet base at Babel-de-bob. But it's also narrow and close to Soerbaja's sub base. Now, with all relevant Allied mines deployed, the Allies have called in regional subs and reloaded fish. Four Dutch and USN subs patrol the Makassar Strait in reenforcing patrol zones. Referencing above, the Allies know Balikpapan will be next after Tarakan in the oil wars.

Balikpapan takes a heavy bomber strike with a vector pointing at Kuching. Three Dutch fighters slow it down, but it does a fair bit of damage. This is followed by a Ground strike probably sent as intel-by-bombing. Then a MKB approaches and meets the subs. Surprisingly (from the e-mail with the turn) what strikes is a Mk-14, not a Dutch weapon.


Sub attack near Balikpapan at 66,97

Japanese Ships
CVL Zuiho, Torpedo hits 1, on fire
CA Haguro
DD Hatsukaze
DD Hayashio
DD Natsushio

Allied Ships
SS Spearfish

The follow-up strike by carrier air says either this damage was minimal or there are more MKB carriers present.

2) RO-61 attacks a light TF unloading a second base force at Midway, and misses. Four hits, at least one penetrating. The first ASW upgrades are beginning to go back to sea.

3) The scratch Hurricane force at Singers continues to hold the line, hoping for support. Overall this attrition bombing is hurting the Allies a lot, and will shorten the siege, but it is also costing Japan.

apanese aircraft
G4M1 Betty x 25
Ki-43-Ib Oscar x 24

Allied aircraft
Hurricane IIb Trop x 5

Japanese aircraft losses
G4M1 Betty: 11 damaged
G4M1 Betty: 1 destroyed by flak
Ki-43-Ib Oscar: 1 destroyed

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed

4) Miri oil strikes do no damage but confirm Oscars are still present.

5) In Burma the tank regiment from Pegu has probed as far north as Toungoo. It is bombed by Chinese heavy bombers, but is also CAPed. Two planes are lost.

6) At the very start of the turn Lingayan falls. My understanding of the code is this happens when Rowboat Corps are involved; the loss does not show in the combat report, but does in combatevents.txt. The USA tank unit withdrawing from re-flipping Iba will turn and see if Lingayan can be done the same. Nothing but stalling, but every day helps.

7) Undefended Johore Bahru falls to 16th Infantry Reg. which shows a (-) for fatigue. This may buy a few more days. Singers is now wholly isolated. All up-country clean-up as far as Rangoon is also accomplished. The table is set.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

January 16, 1942

The Hardest Working Task Force in Show Business!

Another slow turn and the next is in my in-box, so . . .

1) Today we see serendipity as well as another "odd" use for little babes of the sea. Sometimes you set out to do something bad, but good things happen.

Over the first six weeks of the war the PT forces have been, well, abused. Sent to sea from Hong Kong without fuel to reach the PI, multiple suicide missions north to face cruisers, bait for port attacks--these guys have earned their sea pay. A final indignity was lumping PTs, Q-boats, and MTBs from several nations into one mutt task force at Bataan. That base had a little fuel, but no torpedo reloads. In fact, only one boat had any weapons. The rest had to wave dirty skivvies at the enemy and shout insults in French.

Finally, with bombing at Bataan reaching epic proportions, the local HQ decided to not give away the VPs and devised one last indignity. The PTs would proceed to Cebu, where only a splash of fuel was available, then weave their way west, past Jolo (100 fuel on hand), to Tandjoengselor on Borneo's east coast for a full drink. South there were multiple IJN task forces inbound for Balikpapan, with known carriers. Balikpapan was the next and last source of PT fuel before a (probably) futile try for Soerbaja. "But", the PT CO thinks, "at least I can make them waste main battery ammo on me, lower CD responses, and maybe, just maybe, get the idiots to ram each other." Gotta keep earning that sea pay after all.

So, that's what the PTs do. After language barriers between the USN and RN are ironed out they leave on their last run south. And become the single best intel source the Allies have had to date.

AFTER ACTION REPORTS FOR Jan 16, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Tandjoengselor at 68,93, Range 2,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa
CL Nagara
DD Yamakaze
DD Kawakaze

Allied Ships
PT-31
PT-35
PT Q-111
PT Q-112
PT Q-113
MTB 10

"Ah, cruisers! Protecting what?"

Day Time Surface Combat, near Balikpapan at 66,97, Range 23,000 Yards

Japanese Ships
CVL Ryujo
CVE Hosho
CVE Taiyo
CS Chiyoda
CA Myoko
CA Haguro
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio

Allied Ships
PT-31
PT-35
PT Q-111
PT Q-112
PT Q-113
MTB 10

"Ah, carriers! Interesting mix. And, notably, CVL Zuiho is missing. That torpedo must have done some good things. We press on . . ."

Day Time Surface Combat, near Balikpapan at 65,98, Range 20,000 Yards

Japanese Ships
DD Yugiri
xAK Seian Maru
xAK Igasa Maru
xAK Kiyozumi Maru

Allied Ships
PT-31
PT-35
PT Q-111
PT Q-112
PT Q-113
MTB 10

"There it is! Medium landing force, medium supplies, must think Balikpapan is a knock-over." (It is.) "But is that all there is? Don't know, but there's Balikpapan entrance buoy. Time for some gas."

The Hardest Working, ladies and germs! They'll be here all night. Tip your coastal gunner!

2) Balikpapan is the center of the war today. Japan puts a brigade ashore, but not without lumps.

TF 103 encounters mine field at Balikpapan (64,97)

Japanese Ships
DD Shikinami, Mine hits 1, heavy damage
APD Tsuta

3 mines cleared

I've gotten more milage out of mines so far in this game than all my AI games put together.

3) Spearfish finds another landing TF and gets the worst of it. But this indicates Japan is coming for Balikpapan in force and needs it fast.

ASW attack near Balikpapan at 64,97

Japanese Ships
xAP Hakozaki Maru
xAP Hikawa Maru
DD Shikinami

Allied Ships
SS Spearfish, hits 6

4) Balikpapan is hit hard by LBA on the base, and hard from the MKB on the base forces. The light carriers are still flying Claudes. Don't know if this is typical in Scen. 2. But I've got nothing to fight them with, so it doesn't matter here. Balikpapan launches two small naval attacks which lose planes and get no hits.

5) In the actual landings CD is moderately effective, and fairly high Japanese surf losses are recorded. But the amphib bonus still works, and a big chunk of nasty gets ashore. Balikpapan has sent a fair bit of the garrison to Soerbaja since it is essentially indefensible in this era. The air forces will evac tomorrow, and the base will fall to the first good hit applied. This base is the red line in the march south in the DEI. The Allies will stand at Soerbaja. There is a light surface TF there, but the PTs' work has shown far too stiff an opposition to throiw them in now. When Soerbaja's time comes it might be necessary for Force Z to emerge, but right now is no time to throw away a CL and five DDs for nothing.

Pre-Invasion action off Balikpapan (64,97)

38 Coastal gun shots fired in defense.

Japanese Ships
xAP Hakozaki Maru
DD Shikinami, heavy damage (mine ouchie!)
TB Otori
xAP Hikawa Maru, Shell hits 2
APD Yomogi

Japanese ground losses:
25 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Amphibious Assault at Balikpapan (64,97)

TF 103 troops unloading over beach at Balikpapan, 64,97

Japanese ground losses:
225 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied bombardment shows the landing force to be 65th Bde.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by BBfanboy »

Considering your best weapon so far, perhaps you should rename your AAR "Mine! All Mine!"
I see you have discovered the secret to keeping your PTs from getting killed - don't give them any ammo! You can now use them for Nettie bait, recon, and SCTF ammo depletion at your leisure. [:D]
However, you might want to get the one carrying MacArthur sunk ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Lecivius »

ORIGINAL: BBfanboy
However, you might want to get the one carrying MacArthur sunk ...

Shot up, bombed, rammed....and then Nuked. That guy keeps coming back.
If it ain't broke, don't fix it!
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

ORIGINAL: BBfanboy

Considering your best weapon so far, perhaps you should rename your AAR "Mine! All Mine!"
I see you have discovered the secret to keeping your PTs from getting killed - don't give them any ammo! You can now use them for Nettie bait, recon, and SCTF ammo depletion at your leisure. [:D]
However, you might want to get the one carrying MacArthur sunk ...

I once knew a lass who worked at Mine Warfare Command in Charleston. She tried to tell me how wonderful sh . . . they are. [:)]

I think you may be right about the no-ammo. When they have any they seem to get obliterated real good. Without, they run around biting ankles.

There are so many Mac clones running around the game I may demand a DNA test on pipe=spit before I let any on my PTs.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

January 17, 1942

Traffic

The action is once again at Balikpapan. So many red chunks flowing around the map the Allies can hardly find a gap. I used to be a sailor and restricted water makes me cringe. As a defender I like Makassar.

1) The Hardest Working PTs' luck runs out. With all the IJN metal in the area they reacted away from Balikpapan last turn and ended up two hexes SE with all but one boat at 0 fuel. They are jumped by yet ANOTHER heavy surface TF, and as they die they deliver another piece of intel.

Night Time Surface Combat, near Balikpapan at 64,99, Range 3,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CA Takao
CA Atago
CA Chokai
DD Mikazuki
TB Kasasagi

Allied Ships
PT-31, Shell hits 2, and is sunk
PT-35, Shell hits 1, and is sunk
PT Q-111, Shell hits 1, and is sunk
PT Q-112, Shell hits 1, and is sunk
PT Q-113, Shell hits 1, and is sunk
MTB 10, Shell hits 1, and is sunk

What I wouldn't do for five fleet boats with working fish!

This is overkill and may show respect for the hidden Force Z and the USN carriers which he has not seen even once to my knowledge. With the wormhole they could be anywhere by now.

2) Landings continue at Balikpapan, with four rounds of CD fire taking healthy chunks out of xAPs, which Japan does not have in bunches. A large one, XAP Hikawa Maru, is hit many times and should sink. An APD takes a 6in shell hit as well. xAP Hakozaki Maru is set on fire. In general my experience with the Dutch CD is they are very good. To the brigade landing yesterday is added an SNLF. My guess is it is destined to run up the trail to grab Samarinda. There is a third TF with what looks like a base force and/or supplies.

3) Two Dutch subs are in the harbor and get off shots, which miss. The O-boat is damaged quite a bit. Out in the strait SS KXVIII shoots four at CVL Ryujo. They miss, but the pucker factor is there. If I can drive the carriers away the odds may shift to making a sortie from Soerbaja worth the losses.

4) LBA hits the Balikpapan base forces again. The MKB again hits the Dutch infantry. Very methodical. But no ground attack this turn. The Dutch bombard the beaches again.

5) In deep water in the South China Sea:

Sub attack near Balabac at 68,80

Japanese Ships
AK Kaga Maru, Torpedo hits 2, on fire, heavy damage
DD Nokaze

Allied Ships
SS KXVII, hits 1

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Sunk ship sound heard. Best guess is an engineer unit headed for northwest Borneo.

6) An R-boat sneaks into Hilo and is attacked. Nothing is there but light ASW TFs and a sub. Off PH an S-boat is on an ASW patrol of its own, moving between three hexes with six sighted enemy subs. I'll trade an S-boat for an I-boat any day. Southeast of Johnson I. Cachalot is attacked by a strong surface TF which is either really the KB (Kates seen on patrol) or a surface escort for the KB. I'm happy letting it cruise here and burn fuel.

The TF is:

Japanese Ships
BB Hyuga
BB Ise
CA Chikuma
CL Yubari
CL Tatsuta
DD Urakaze
DD Ushio
DD Sazanami
DD Shigure
DD Shiratsuyu

7) At Miri more mine action. The field is about 35% gone, but every little hit helps.

TF 208 encounters mine field at Miri (64,87)

Japanese Ships
DMS W-18
DMS W-17
SC Ch 16, Mine hits 1, on fire, heavy damage
SC Ch 15, Mine hits 1, on fire, heavy damage

21 mines cleared

8) At Clark, one P-40 is fixed enough to struggle aloft. Flown by a Hollywood pilot they call "Wild Bill" Belushi, he does well and lives to buys drinks at the O-club. Of such things are legends made. [:'(]

Morning Air attack on Subic Bay Defenses , at 79,76 (Clark Field)

Weather in hex: Heavy rain

Raid detected at 102 NM, estimated altitude 12,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
G3M2 Nell x 9
G4M1 Betty x 83

Allied aircraft
P-40B Warhawk x 1

Japanese aircraft losses
G3M2 Nell: 1 damaged
G4M1 Betty: 1 destroyed, 1 damaged


No Allied losses

9) Toungoo in Burma is bombed then attacked by 14th Tank Regiment. The RAF base force has been in Strat mode for two days but has not left. It and the lousy 9th Burma Rifles retreat as the base falls.

10) SE of Sian a pretty good Chinese corps has been digging in across the river from a stack at least four LCUs deep for about ten days. It is there only to buy hex side control for Sian and time to gather in stragglers and strat move them north to begin the long walk out. The Japanese shock attack across the river with one unit only and are repulsed. I expect there will be another tomorrow or the next day with the entire stack. Sian has a lot of supplies and almost Forts 4, but it is not going to be defended much longer. It's served its purpose.

Ground combat at 84,42 (near Sian)

Japanese Shock attack

Attacking force 12663 troops, 112 guns, 69 vehicles, Assault Value = 465

Defending force 9496 troops, 38 guns, 0 vehicles, Assault Value = 367

Japanese adjusted assault: 309

Allied adjusted defense: 643

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
458 casualties reported
Squads: 2 destroyed, 38 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 3 disabled

Allied ground losses:
269 casualties reported
Squads: 2 destroyed, 19 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
37th Division

Defending units:
85th Chinese Corps

Numerous more air units come into CT from CONUS. The bet to send them in the very first days has worked so far. Hawaii is holding without them and Alaska has not been approached. About six units are in the outbound wormhole already and these will follow tomorrow. They may get somewhere useful in time to help at Palembang. If not, they should be able to wreck Palembang's oil industry.
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by Bullwinkle58 »

Mike is now on holiday break for a couple of weeks, so I hope the turns will accelerate. Just sent one back.

Question for the experts as I don't want to advertiase this in the general forum:

When moving a torpedo-capable Air HQ by transport air, what is the trigger at the recieving base before they can take torpedoes into inventory and load TBs? Is it a percentage, is it 100%, or something else? I'm trying to move a smaller RAF HQ from Singers to Palembang and have all the Aviation line in P. and less than 50% of Support. Replacements are OFF back in Singers, but the Singers piece still shows torpedoes in stock and the Palembang piece doesn't show loading them in as an option.

Anyone?
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

Post by BBfanboy »

Don't know for sure, but my guess is that the air transports would move the people first and the torpedo cargo afterwards? Is there any button for ordering torps from Palembang supply in the HQ unit fragment on that base?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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