Can you have a pilot last from start to finish?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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PaxMondo
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RE: Can you have a pilot last from start to finish?

Post by PaxMondo »

[:D]
 
Go Rant go!!!
 
[:D]
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dcpollay
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RE: Can you have a pilot last from start to finish?

Post by dcpollay »

Oh! Oh! Let me have this one![:D]

I'm assuming you are playing as the Allies. I'm not sure how far into your game you are, but if all, or even most, of your original pilots are dead already, you are clearly misusing your pilots. Bad Commander! [:-]

Seriously, as the Allies you have a lot of advantages throughout the war. Unfortunately, most of those advantages do not exist during the early days. One advantage you do have is the ability to "live to fight another day." What happened in real life, and what the game allows you to do (or not), is that the Allies did not commit large forces to decisive battles early on, because that would result in the destruction of their forces, including the few good pilots they had. A not uncommon mistake for new players (myself included) is to fight too hard early on rather than saving forces until they can win the fight they pick.

I don't have a pilot problem in my game vs. AI, but as an example, at February 28, 1942, my usable B-17 forces in the theater consist of one plane, and I have converted 3 aircraft carriers into submarines and stationed them underneath the Marshall Islands.[8|]

This is a game where you have to play smarter, not harder. It's a long learning curve, but most of what happens is determined by your decisions, including whether your pilots are dead or alive.
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
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Gunnulf
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RE: Can you have a pilot last from start to finish?

Post by Gunnulf »

However reading the article (but not the book): "flew 220 combat missions during World War II, engaging the enemy in three dogfights. In his military career, he flew 122 different kinds of airplanes".

So the standard to achieve is for the game to match 3 dogfights. I am reasonably sure there are plenty of instances of this happening in game?
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crsutton
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RE: Can you have a pilot last from start to finish?

Post by crsutton »

My top ace has over a thousand missions. I tell you the guy is made of tempered steel.....
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Miller
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RE: Can you have a pilot last from start to finish?

Post by Miller »

All my Jap aces seem to be hardcoded to die when they achieve between 16-20 kills. Allied pilots seem to get to 3x that score without much problem.....
Chris21wen
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RE: Can you have a pilot last from start to finish?

Post by Chris21wen »

Luck
jmalter
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RE: Can you have a pilot last from start to finish?

Post by jmalter »

ORIGINAL: Colonel Mustard
I have converted 3 aircraft carriers into submarines and stationed them underneath the Marshall Islands.
hee!

a great strategery, Col. M - i'm trying this a bit myself, but am having trouble sending my submarine AO 'milch cows' to the refueling rendezvous.
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LoBaron
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RE: Can you have a pilot last from start to finish?

Post by LoBaron »

ORIGINAL: jmalter
ORIGINAL: Colonel Mustard
I have converted 3 aircraft carriers into submarines and stationed them underneath the Marshall Islands.
hee!

a great strategery, Col. M - i'm trying this a bit myself, but am having trouble sending my submarine AO 'milch cows' to the refueling rendezvous.

Damnit, that was my plan as well. But no joy. Where are the IJN Betties when you need em? Seems like the correct wording is: "No plan survives no contact with the enemy"?

This is a game where you have to play smarter, not harder. It's a long learning curve, but most of what happens is determined by your decisions, including whether your pilots are dead or alive.

Hear, hear! Wise words. Increasingly rare these times.
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ilovestrategy
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RE: Can you have a pilot last from start to finish?

Post by ilovestrategy »

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!
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dcpollay
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RE: Can you have a pilot last from start to finish?

Post by dcpollay »



[/quote]


Wedge Antillies flew against both Death Stars and was at the Battle of Hoth. [:D][&o]
[/quote]


You're talking about the wrong game....I think that's War Plan Orange!
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
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CaptBeefheart
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RE: Can you have a pilot last from start to finish?

Post by CaptBeefheart »

Against the AI in Ironman I haven't had that problem. Greg Boyington gets 130 kills after flying 1400 missions or something. The RAF's Cooper-Slipper is up there with him. Unfortunately, all it takes is a few unplanned bad naval air strikes and you lose great USN guys like Butch O'Hare and Jimmy Thach. I even lost Tommy Blackburn of the Jolly Rogers to a landing mishap once. However, I've had a lot of guys survive over 1200 missions.

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dcpollay
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RE: Can you have a pilot last from start to finish?

Post by dcpollay »

I'm playing the Grand Campaign vs. AI. I'm at March 5, 1942. My best ace now is a British guy. 80 missions, 90 experience, and 19 kills. And, to top it off, he's flying a Buffalo I, out of Rangoon.
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
jmalter
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RE: Can you have a pilot last from start to finish?

Post by jmalter »

in my DBB_B game vs. the IJ AI, the odometer has just turned over to 01 Jan 44.

my most mongo pilot is a Dutchman, who (along w/ ~24 compatriots who also achieved TRACOM status) defended the skies over Batavia & Soerabaja 'til they ran out of supply & replacement aircraft.

all hail MAJ de Waardt, ThJ. - 38 kills, 383 missions, 99EXP, 75AIR, 71DEF. my Dutchmen gained their nut in the 'Brewster Buffalo' analog (B-339-23), some of them upgraded to P-40Es.

in the early-war, they chewed on the IJ airstrikes enough so that the base damage was minimal. that allowed base engrs to build up the forts, while CD-gun defenders kept putting large holes in land/sea attackers. Ughfortunately, the Dutchman air-attacks vs. enemy shipping were completely useless, & eventually their bases were overwhelmed.

but the Dutch Air Forces live on, flying out of bases along the north coast of Oz.
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