ORIGINAL: ny59giants
In my defense of China vs Nick (Olorin) I've found that if a Chinese Corp has had a chance to dig in and build up any forts, it will not retreat until the odds are equal to or greater than the fort level. I had a hex with multiple Corps in it and even though he got 2:1 odds, the only Corps to retreat were those that didn't have a fort of 3 or greater. Now, some hexes have a Corp or more with forts at level 4 or 5 now and will be almost impossible to get moved out. [:)]
I would suggest trying to use your LBA to ground attack a particular hex for at least a turn or two to raise the disruption levels before attacking. What I have found out is that you will not get many casualties reported in the Combat Report by ground attacks in jungle and/or rough hexes, but the disruption levels can easily get to 70 or worse. That is how I'm being slowly pushed out of Burma. These air attacks involve very large number of bombers.
If either of these observations are incorrect, would someone please enlighten me.
This ain't a good news indeed. My bombers are always pounding those bastards, almost every day and they never show up with any distruption malus when a combat is made...however, recently, i've found that the best way to deal with chinese defences is to prevent him from rotating. Even a victorious battle costs disabled men and if those men cannot be recovered (for lack of supplies or because they cannot be rotated out) sooner or later those men will become dead men in the next battles.
Dec 26, 42
Look, for example, at what happened today in the usual "verdun" battle east of Kienko.... the enemy odds are finally slowing down
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Ground combat at 80,40 (near Kienko)
Japanese Deliberate attack
Attacking force 27971 troops, 415 guns, 220 vehicles, Assault Value = 741
Defending force 24289 troops, 162 guns, 0 vehicles, Assault Value = 352
Japanese adjusted assault: 506
Allied adjusted defense: 481
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), experience(-), supply(-)
Attacker:
Japanese ground losses:
788 casualties reported
Squads: 3 destroyed, 45 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 11 disabled
Allied ground losses:
949 casualties reported
Squads: 48 destroyed, 16 disabled
Non Combat: 4 destroyed, 38 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 15 (14 destroyed, 1 disabled)
Assaulting units:
37th Division
26th Division
1st Mortar Battalion
Mongol Garrison Army
14th Medium Field Artillery Regiment
9th Medium Field Artillery Regiment
1st Army
Botanko Hvy Gun Regiment
Tonei Hvy Gun Regiment
4th Medium Field Artillery Regiment
6th Medium Field Artillery Regiment
5th Medium Field Artillery Regiment
Defending units:
41st Chinese Corps
40th Chinese Corps
14th Chinese Corps
64th Chinese Corps
And at Warazup i think Brad made a mistake...sent a tank bde in a shock attack beyond the river....[X(]
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Ground combat at Warazup (63,41)
Allied Shock attack
Attacking force 765 troops, 22 guns, 94 vehicles, Assault Value = 697
Defending force 32276 troops, 271 guns, 300 vehicles, Assault Value = 936
Allied adjusted assault: 3
Japanese adjusted defense: 1011
Allied assault odds: 1 to 337 (fort level 2)
Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: shock(+)
Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
Vehicles lost 86 (14 destroyed, 72 disabled)
Assaulting units:
96th Chinese Division
45th Indian Brigade
16th Light Cavalry Regiment
75th Indian Brigade
88th Chinese Division
2nd Reserve Division
26th Indian Mountain Gun Regiment
Defending units:
5th Division
4th Ind Engineer Regiment
7th Ind.Tank Brigade
4th Guards Division
18th Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
21st Army
No air battles over Kunming today. The recon reports 70 enemy fighters there....i'm prepping to send against them 100 Tojos that are regrouping with good leaders and top pilots at Shangai... in few turns we'll begin the fight again!