
Bring me the head of Diego Garcia...and the Mayor of Addu Atoll too!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Sun Damage
How we won the Battle for Australia


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"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
- Chickenboy
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RE: Sun Damage
ORIGINAL: Cap Mandrake
What could go wrong?
I think going to Luzon directly is asking for trouble. Biting off more than you can chew and all those other analogies. The aforementioned islands are likely undefended and cannot be overland counterattacked. JJ's ability to mount a meaningful amphibious counterattack in your game is next to nil-why court disaster going a bridge(head) too far?
Oh, by ra way-some of those bases in N. Luzon will trigger kamikazes. Alas, they won't have access to those before January 1, 1944. Have a nice day. [:)]

- Cap Mandrake
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RE: Sun Damage
Just doing inventory. USN has 3 fast BB's in theater now. They would certainly be needed because JJ would turn lose Yamato on Northern Luzon. That would free up Repulse and PoW.
South Pac only has one or two undeployed infantry regiments (2 if you count the USMC regt at Derby). I have too many ashore on Sorong (which doesnt really matter much anymore) and near Manado (which is more important).
I think we would need a whole divison for Luzon. Maybe 7th Aus? British 2nd as reserve while she recovers at Port Hedland? (Is a division a she?)
South Pac only has one or two undeployed infantry regiments (2 if you count the USMC regt at Derby). I have too many ashore on Sorong (which doesnt really matter much anymore) and near Manado (which is more important).
I think we would need a whole divison for Luzon. Maybe 7th Aus? British 2nd as reserve while she recovers at Port Hedland? (Is a division a she?)

- Chickenboy
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- Cap Mandrake
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RE: Sun Damage
ORIGINAL: Chickenboy
Oh, by ra way-some of those bases in N. Luzon will trigger kamikazes. Alas, they won't have access to those before January 1, 1944. Have a nice day. [:)]
WHAT??? You are making that up, right?*
*Pretend I didn't read the manual.

- Chickenboy
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RE: Sun Damage
7.4.2.3 Kamikazes
Kamikazes are activated if the Allies own a base within 15 hexes* [sic] (traced by sea only) of either Tokyo, Takao or Saigon. However, these will never activate before January 1, 1944.
*The manual was printed with this error, assuming 60 mile hexes. In AE, I believe that this extends to 20 hexes (40 mile hexes) range from these locations.
Kamikazes are activated if the Allies own a base within 15 hexes* [sic] (traced by sea only) of either Tokyo, Takao or Saigon. However, these will never activate before January 1, 1944.
*The manual was printed with this error, assuming 60 mile hexes. In AE, I believe that this extends to 20 hexes (40 mile hexes) range from these locations.

RE: Sun Damage
ORIGINAL: Chickenboy
ORIGINAL: Cap Mandrake
(Is a division a she?)
Just the British ones.
Have you been watching Priscilla, Queen of the Desert again?
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
- Cap Mandrake
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- Joined: Fri Nov 15, 2002 8:37 am
- Location: Southern California
RE: Sun Damage
ORIGINAL: Chickenboy
7.4.2.3 Kamikazes
Kamikazes are activated if the Allies own a base within 15 hexes* [sic] (traced by sea only) of either Tokyo, Takao or Saigon. However, these will never activate before January 1, 1944.
*The manual was printed with this error, assuming 60 mile hexes. In AE, I believe that this extends to 20 hexes (40 mile hexes) range from these locations.
Uggh...Takao? I think even Palawan (Taytay) might be 20 hexes from Takao. Might as well just get it over with and get 10 months with no Kamikazes.

- Cap Mandrake
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RE: Sun Damage
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.

- Cap Mandrake
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RE: Sun Damage
I checked it out. Jolo is cool. Palawan is cool at 15 hexes but triggers if it is 20. Southern Luzon is safe but it is too far south to threaten the northern reaches of the South China Sea.

- Chickenboy
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RE: Sun Damage
ORIGINAL: Cap Mandrake
Might as well just get it over with and get 10 months with no Kamikazes.
That's the spirit, mate! BANZAI! [&o]

- Chickenboy
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RE: Sun Damage
It's been some time since the discussion has come up, but I recall that it was a fixed number "just because". That fixed number is 20, even if it's not a direct translation in mileage with the 40 vs. 60 mile hex.ORIGINAL: Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
At least that's the explanation I remember.

- Cap Mandrake
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RE: Sun Damage
If it's 20 hexes then Taytay will trigger kamikazis.
Operation Dewey...first iteration

Operation Dewey...first iteration

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RE: Sun Damage
ORIGINAL: Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
Actually the hexes are 46 miles I beleive:
8.3.1 Overland Movement:
"Each hex is 46 statute miles ; the unit will stay in its current hex until it has marched 46 statute miles, at which point it will move to the next hex along the path to the unit’s final destination. "
Thus 20*46 = 920 statute miles .. pretty close ...[8D] Give or take a 1/2 hex ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
- Chickenboy
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RE: Sun Damage
ORIGINAL: Crackaces
ORIGINAL: Cap Mandrake
By ra way...20x40=800 and 15x60=900
If 900 mi is the standard then it would be 22 or 23 hexes. That might even reach Jolo.
Actually the hexes are 46 miles I beleive:
8.3.1 Overland Movement:
"Each hex is 46 statute miles ; the unit will stay in its current hex until it has marched 46 statute miles, at which point it will move to the next hex along the path to the unit’s final destination. "
Thus 20*46 = 920 statute miles .. pretty close ...[8D] Give or take a 1/2 hex ..
That's a much better explanation than mine. Thanks, Crackaces. [&o]

RE: Sun Damage
Some might say brave, others daring and others foolhardy.
A few questions:
1. How will we keep them supplied with JJ having airbases on either side of our SLoCs?
2. What's to stop JJ reinforcing Luzon and kicking us out?
3. Can I still do my Burma op?
A few questions:
1. How will we keep them supplied with JJ having airbases on either side of our SLoCs?
2. What's to stop JJ reinforcing Luzon and kicking us out?
3. Can I still do my Burma op?
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
RE: Sun Damage
I fear that your Allied Partner may be using early-war policies - i.e. the British can have their ships back after they are sunk... [:(]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Sun Damage
How will we keep them supplied with JJ having airbases on either side of our SLoCs?
Supply is soooo overrated in this game .... [8D]
One thought about this particular theater of operations .. in my opinion, it is the Solomon's on steroids and I doubt if the IJ will make the mistake of real life not purusing/engaging like Leyte Gulf ....
The good news is that in this game the focus is on the target and not the path to the target. So one thought might be to take CVE's with fighters and guard the convoys? You will end up with big fur ball fights and CAP will leak meaning some CVE's/xAK's are likely to be hit. On the other hand occupying this space means fuel stops and whatever HI the IJ has saved will have to carry him through to the end. Then there is the 1944 pilot tax in scenario #2 that with a stopped HI might send the IJ over the edge.
Just a thought ... Big risk vs. reward situation ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
- Chickenboy
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RE: Sun Damage
ORIGINAL: Crackaces
One thought about this particular theater of operations .. in my opinion, it is the Solomon's on steroids and I doubt if the IJ will make the mistake of real life not purusing/engaging like Leyte Gulf ....
Mostly agree. However, unlike the Solomons, there is an immediate strategic threat to JJ's SLOC. That makes this fight that much more important for both sides to have.
Just a thought ... Big risk vs. reward situation ..
Yes. There will be blood.
It's a good time for the Arries to do this, IMO. No kamikaze worries for 10 months means that they can secure the left shoulder of their Phillipines endeavour [sic] and cut off the DEI almost entirely from the home islands before then.
This would be more difficult an endeavour [sic] with kamikazes, that's certain. From what I understand they have a seemingly magnetic attraction to escort carriers, thereby mitigating CVE usage in this environment.

- Cap Mandrake
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RE: Sun Damage
ORIGINAL: sprior
Some might say brave, others daring and others foolhardy.
A few questions:
1. How will we keep them supplied with JJ having airbases on either side of our SLoCs?
Good question. The same way Ternate is supplied with Ambon, Kendari, Dili, Koepang, Manado and Sorong still in Jap control. With air power. Chiefly, the B-24. Jolo is already level 3. Preconditions:
--Jolo already level 5 to support heavies.
--Taytay already level 2 and with enough aviations upport for SBD's and P-38's
--both bases >20K suppries. Better 50K+ for Jolo. Fuel at Jolo.
--Some attrition work already done on Luzon airbases (waves hands around). I'm guessing they won't have aviation support at every base.
--Dajangas and Sangi at least level 1
2. What's to stop JJ reinforcing Luzon and kicking us out?
--Good question. They wont' be able to land in Norhtern Lzuon or Manila so it would have to be SE Luzon. In that case it would have to be Wasp, Yorktown and 3 BB's. I was hoping they would run out of troops. [:)]
3. Can I still do my Burma op?
Can you do it with Vicky, Hermes and the three CVE's in the IO, plus PoW, Resolution and Colorado? I'm thinking use the full Aus I Corps and Br 18th at Ramree and really unhinge their position in Burma.
But we would need Br 2nd for Luzon as 32nd ID is bereft of infantry...or maybe use PP's and free a division from Hawaii.





