Bombur mod 2

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Twotribes
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RE: Bombur mod 2

Post by Twotribes »

Did you catch that 20 mm flak is not associated with the sft? Either I missed it or what ever but F3F is in wrong tree also.
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RE: Bombur mod 2

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Slight complaint. All nations by 1930 had basic ship types, yet for example the US only has destroyers and the Lexington in 1930. Germany has a destroyer CL and a BB. And of course they have submarines.
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RE: Bombur mod 2

Post by Bombur »

ORIGINAL: Twotribes

Did you assign the types in the rule ver? I know that when I do it most of the assigned cities are still the first kind, ( zero) but that some are the other types.


Yes, I did, it only creates the 1st city of the list
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RE: Bombur mod 2

Post by Bombur »

ORIGINAL: Twotribes

Did you catch that 20 mm flak is not associated with the sft? Either I missed it or what ever but F3F is in wrong tree also.


Fixed the 20mm Flak, F3F is ok.
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RE: Bombur mod 2

Post by Bombur »

ORIGINAL: Twotribes

Slight complaint. All nations by 1930 had basic ship types, yet for example the US only has destroyers and the Lexington in 1930. Germany has a destroyer CL and a BB. And of course they have submarines.


Most older units will be generic types, but I´ve just created the BB New Mexico for USA. There are lots of ships to be added.
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RE: Bombur mod 2

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Did you catch that the DD Leningrad is not associated with an sft?
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RE: Bombur mod 2

Post by Jeffrey H. »

This is sounding like fun already.
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RE: Bombur mod 2

Post by Bombur »

DD Leningrad fixed.
version 0.12 uploaded. It now contais the right flags.
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RE: Bombur mod 2

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But But then I have to redo my changes LOL

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RE: Bombur mod 2

Post by danlongman »

This is very exciting. I love the Bombur mod that started c1900 but I will take what I can get.
This really makes the game for me. I have always felt tech development should be long, complex
and expensive with the option to make it easier. It seems silly to be able to develop new tanks
faster than you can deploy them and infantry has gone through so many evolutions through the years.
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RE: Bombur mod 2

Post by Bombur »

Hi, if one of you are playing vs. the AI, could you check if the AI is making research? If th AI is unable to research, then I will give them the techs by events.
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RE: Bombur mod 2

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I use 1 city starts be a long time before I fight them and since I don't know their tech trees I won't know what to expect.

I do give the 2 AI opponents 9998 Political points and start mine at 1936.
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RE: Bombur mod 2

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Marder linked to Panzerjauger1
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RE: Bombur mod 2

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Started smaller 6 nation game with the AI's having 9998 Political points to start. Haven't done many turns but not seeing any higher level units just rifle, light rifle, 75 mm guns and engineer 1
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RE: Bombur mod 2

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Fighting the French, all they are using are infantry artillery and horses. No armored cars or any advanced equipment. With almost 10k PP they should have been able to research to 1934 or 35
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RE: Bombur mod 2

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The Americans built 105 MM Artillery is that part of their 1930 start stuff?
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RE: Bombur mod 2

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French built 40 mm AA in response to my air craft. I suspect that the AI uses research but doesn't properly build what it has.
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RE: Bombur mod 2

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Now the AI has resorted to building Paratroopers instead of line infantry. So yes they do research they just don't use what they have.
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RE: Bombur mod 2

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Arado 234 not associated with an sft.

And should the Germans be able to build IS-11?
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RE: Bombur mod 2

Post by Twotribes »

Well the Americans made a couple planes and France which has lost all but one city finally made generic armored cars.
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