Hi junk2drive, no butting in - the more responses the better, I always say.
The ability to "
Stall" would only be useful in
Classic AP mode (the board game rules) since its purpose (as stated in my screen capture) is to pass without having to mark the currently activated unit spent or risking the end of the round (by your opponent also passing on their turn). In
Persistent AP mode, the first case would not really be an issue since you can click on and off different units without them being marked spent. However you might still want to be able to "
Stall" without risking the end of a round.
Therefore maybe the plan is to enable it in both modes and it just hasn't been implemented yet? That's the only reason why I can see having it grayed out in
Persistent AP mode as opposed to removing it like the
Command Orders and
CAP Action buttons.
*
Edit* - I realized I never answered your other statement, "I don't see the new buttons above when playing Persistent." There definitely wouldn't be a need for Opportunity Fire (Command Action button) in Persistent AP mode since it would never be needed with that play mechanic. Command (CAPS) Action (CAP Action button) also wouldn't be needed for the same reason, i.e. you can't spend a unit by clicking off it.