Interview with Guild Wars 2 main developer: for achieving the dream and not to defeat the WOW

Based on Slitherine’s popular tabletop wargaming system by the same name, Field of Glory now comes to the PC in a faithful adaptation of this acclaimed miniatures wargame! Without the calculations and measurements required for a tabletop game of Field of Glory, the PC version accurately represents Ancient and Medieval combat where you make the important and fun decisions on the battlefield. This forum also supports the Rise of Rome, Storm of Arrows and Immortal Fire expansions to Field of Glory.
Post Reply
jijdif
Posts: 1
Joined: Wed Dec 12, 2012 6:45 am
Contact:

Interview with Guild Wars 2 main developer: for achieving the dream and not to defeat the WOW

Post by jijdif »

Recently, the Guild Wars 2 R & D team,ArenaNet founder and president Mike O'Brien came to Shanghai, discussed with KongZhong Corporation on some of the issues in the future, and also in a brief exchange with Chinese players and some reporters,they would like to take this opportunity to understand the views and expectations of Chinese players on the Guild Wars 2 gold de.gw2gold.net game.

The following is a summary of the issues that some exchanges will be asked to:

Q: The Dynamic event is a unique system in Guild Wars 2, this system is very advanced in today's point of view, but also welcome by a lot of gw2 gold players, we learned that "Guild Wars 2" has developed for five-year, how could you thought of this model will be loved by the players five years ago ?

Mike O'Brien: As early as we do "Guild Wars 2", we have told the players of the game's development, we secretly dynamic events on "Guild Wars 1", but at that time the players can not experience. We were really excited, because this is exactly the game what we need to do. In fact, think of a dynamic system that inspiration is not the most important, the development process is the key, because you want to create a lively and dynamic interactive world. The way with the game industry colleagues said, this process is really very, very difficult thing.

Q: In the Chinese market, the Western fantasy games, and even 3D MMORPG game field, "World of Warcraft" is the topic can not be bypassed, for planning the future of the Chinese market, how are you considered? Is it set to replace the "World of Warcraft" as a goal?

Mike O'Brien: As I said before, do Guild Wars 2 stems from the insistence of our dreams and ideas throughout the online game, we have been hoping to provide more innovative gaming experience for players. This only relates to the realization of the dream, us who will never defeat the target.

Q: "Guild Wars 2" is fun fun fun to explore that in the upgrade process. But many Chinese players will habitually ignore these, always in a fixed location, kill fixed strange countersunk improve the grade for this kind of Chinese players, in your opinion, how to guide them to experience the "fighting "These fun?

Mike O'Brien: This is a very interesting question. In fact, different players pursue different, some players like to constantly explore inside, while others like to upgrade. But we do want to find a way to guide the player to experience the entire Guild Wars 2 world. I think the main to be ready, allowing the player to go in the future be able to see the complete game content. Chinese players, we will think of some ways like players to experience, be able to provide to them many want to reward and feedback. Some things are not yet refined, but certainly in the future to solve.

Q: Guild Wars 2 dynamic tasks to the player provides a convenient, but no team functions, including the Association of outside organizations in addition to PVP, and other interactive features, not many Chinese players like to socialize, the future will social been strengthened?

Jason Roberts (the main person in charge): No launch interactive design specifically for the Chinese players, but now has begun to try something new socially enhanced design can be seen in the U.S. market, the new social future will be introduced into China. The most emphasis Association, will launch the Association of influence, to allow guild members to spend these associations influence to the guild to become stronger.

Q: "Guild Wars 2" may be less able to adapt to the Chinese players, such as the equipment of the other players can not directly view, copy is not automatic matching system, and so on, in this regard will not do the characteristics of Chinese players some adjustments?

Kevin Millard (chief designer): View the other player's equipment and a copy of the matching system, but also this time we came to China to discuss the issue. Collected enough players demand, one-time added to the game, without a little bit of added to the game, and these adjustments will see on a global scale.

Q: "Guild Wars 2" in PVP has been doing quite well, and whether further creativity and planning in this regard in the future?

Kevin Millard: players in the game is a great option, if you like the PVP can choose to play PVP, you can choose to play if you like PVE PVE, two upgrade system is independent open. We have a dedicated team PVP design, the future, there are many new PVP mode added, more long-term planning to develop into the e-sports. Observer mode will be added in a recent update, the ranking system and the new PVP map. In February next year, whether it is in PVP, or PVE as well WvsW of aspects, there will be a major update.
Sources:gw2gold.net
Post Reply

Return to “Field of Glory Series”