multiplayer problems

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berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: multiplayer problems

Post by berndn »

Just an idea Pip because while you are right about GameRanger it would leave the option open in case the lobby from Slitherine/Matrix is not working. And even I could then launch PitF from a cmd prompt or through a small tool which could be generated for free from the community. All to save you guys to much work. Don't take GameRanger as the only reason for a command line possibility.
VadeS
Posts: 25
Joined: Fri Nov 09, 2012 7:18 am

RE: multiplayer problems

Post by VadeS »

Hi everyone !

I try to register to play multiplayer but i am getting this information :

"unknown command failed. not enough data transferred"

please help :)
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PipFromSlitherine
Posts: 1509
Joined: Wed Jun 23, 2010 7:11 pm

RE: multiplayer problems

Post by PipFromSlitherine »

Are your password and username long enough? One thing to check is whether you have IE set on ultra-high security where it will not accept cookies, as this can sometimes feed through to the rest of the HTTP subsystem and prevent cookies from being correctly utilised.

Cheers

Pip
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VonManstein
Posts: 60
Joined: Tue Feb 17, 2009 11:59 pm

RE: multiplayer problems

Post by VonManstein »

Yesterday, I had play in MP, I was de host on the conecction from Spain (me) to Afganistan (the opponnent, a hig military officer of the OTAN). The conecction was fine, but de date transmission was slow. But, the battle was fine, good. I think probably this is because the otan HQ in Afganistan had a big, great, good adsl conecction. In the oppossite, when I tray to play wiht anhoter player in spain, the lobby works bad, but the problem is, moust of the player we have normal adsl 10 mb conecction, enough for play via ip or in GR, but not for your lobby, I mean. [&o]Please, I urge you to restablish the TCP/IP connection. I had buy the phisical game, and in the box (back) you had write "the game had the TCP/IP posibility". That is false... please cut off this sentence.
"Si vis pacem, para bellum"
VadeS
Posts: 25
Joined: Fri Nov 09, 2012 7:18 am

RE: multiplayer problems

Post by VadeS »

I have changed password to longer and it works !
BigKev
Posts: 20
Joined: Wed Nov 21, 2012 3:49 pm

RE: multiplayer problems

Post by BigKev »

I "10th" the motion for direct IP connectivity.

Thanks.

-KG
Manu
Posts: 186
Joined: Thu Jul 22, 2010 4:07 pm
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RE: multiplayer problems

Post by Manu »

I have just played my first online games with another european player and it worked fine (very little latence)
thesock
Posts: 48
Joined: Fri Mar 27, 2009 12:17 pm

RE: multiplayer problems

Post by thesock »

I play from England to Scotland, no problems.
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rmdesantis
Posts: 130
Joined: Sun Feb 25, 2007 12:13 am

RE: multiplayer problems

Post by rmdesantis »

About once a week, my friend and I play (we live about 700 miles apart). Connecting through the lobby is okay - not fast, not slow, but acceptable. However, each week we have problems in the game. Having played CC since the 1990s when the series began, this is the worst performance of any CC game. A few things:

Internal errors are not uncommon. The game then stops and we have to restart. Not a clue what brings it on, it could be in the middle of a battle (we are playing the campaign game) or just at the end of the battle. One of us 'blows out' and the other quickly saves what is left in the hope that we don't have to replay the battle. That typically works and we can resume where we left off. I am attaching a screen capture so you can see what I mean.

This past week I tried to send messages during a move turn (hit enter, start typing, etc). Each time I did that, the game blew out. I just wanted to tell my friend that I was ready to 'execute' but apparently the game objected to that form of communication. This was repeatable (because I did it 3 times).

I don't have a saved game (at the point of the problem) because we play past the problem. Also, I have shared saved games several times in the past on this forum and not once have I received any reply with what the problem was. So as far as I can tell it's a waste of my time to do so.

Mike

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PipFromSlitherine
Posts: 1509
Joined: Wed Jun 23, 2010 7:11 pm

RE: multiplayer problems

Post by PipFromSlitherine »

Are you playing with the new beta update, available at the top of the forum? This should solve any know crash bugs.

Each time you have posted a save you have gotten a response. User saves are what have been used to fix issues in the latest update, but we probably don't respond directly to each poster when "their" bug is fixed.

Cheers

Pip
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rmdesantis
Posts: 130
Joined: Sun Feb 25, 2007 12:13 am

RE: multiplayer problems

Post by rmdesantis »

No, I am not playing with the beta. I prefer to wait until fixes are "official" before I install them. To be frank, I'm not a fan of being an unpaid beta tester and I fell that this is pretty much how this game has been handled for the past few months. Make the fix official and I will download it.

Mike
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