Ammo patch seems to be working.

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Peltonx
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Ammo patch seems to be working.

Post by Peltonx »

As I have posted the generall trend before patch was

This is in the cases of SHC wave attacks to try and take a single hex.

First battle 100% loses: 5000

2nd 80% % loses: 4000

There is always a huge drop off after 2nd round of waves. Basicly a lack of ammo.

3rd 20% loses: 1000

Battles 4 - 8 on some cases are the same 20%.

These are held results only. I have about 7 turns posted on my AAR with all the battles listed for each turn so its clear the trend is stable. Same units basicly as the defender takes very few loses and the following turn reserves come to help ect ect. So ammo was the only issue. also an example here tm.asp?m=3231294

After patch the loses are now stable after the 2nd turn dispite a much larger attacking forse.

Round 1:

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RE: Ammo patch seems to be working.

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round 2

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RE: Ammo patch seems to be working.

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Round 3

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RE: Ammo patch seems to be working.

Post by Peltonx »

A good ratio 5 to 1. 3025 GHC to 15309 SHC.

In the past the losses would have only been about 3025 to 10,000 or 3.3 to 1

In the past even if SHC used the same units in several attacks the # of KIA would drop after 2nd battle to flat line at 20%ish, but now appears to be stable.

Wish this was around for some of those 4 to 8 round wave assaults that were all holds, I would not mind losing after the 4 rd hehehe

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RE: Ammo patch seems to be working.

Post by Peltonx »

Another very interesting thing.

I will let you try and figure this one out for yourselfs.

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RE: Ammo patch seems to be working.

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2nd win for MT

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RE: Ammo patch seems to be working.

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3rd

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RE: Ammo patch seems to be working.

Post by Peltonx »

Attacking combat ratio is about the same 2:1

Figured I do an attack for some fun, hehehe



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