Which raises a few other issues. If you went down that route I'd be inclined to hobble the 5 PP HQ with a couple of limitations to prevent players from gaming the system. Maybe you could restrict the number of staff in a 5 PP standard HQ to the default 25. Can't be changed unless you throw an officer in there.
Right now with no fancy HQ the game is very fun to play. Please do not put any restrictions on HQs
The game is very flexible and does not need restrictions of any sort. The new officer thingy should be an option, like buying Heavy Artillery. There should not be a negative stygma or penalty if you will, for deciding that the purchase is not worth the cost in a particular situation. In one of my 2v2 games we are just starting, on the first turn, we were unable to purchase even a single low level tech becasuse of the stultifying expense of the new officers.
I am just amazed at all of the posts suggesting some changes that will slow the game down. It is already pretty slow as far as games go.
I am part of the core of hardcore multiplayer gamers that regularly engage in big team games. We always comment that is it so much fun that it should be illegal.
I guess you guys are acting the part of the kill-joy bureaucrat and trying to regulate all the fun out of it.
Vic, please leave the standard HQ at 5pps with no penalties and no restrictions. The new officers will get used, and to their full potential in our games, if I am not mistaken. If they are worth the cost, it will show up pretty quickly as we all run our economies at the red line and there is no way they will continue to be used if they don't really perform as advertised. If they turn out to be too expensive for general use, the there should not be any negative styma attached to that decision.
The game is real fun right now, please don't be talked into any changes that will tend to slow things down any more.
Meanie.