Fighters - Intercept vs. Escort

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

Fighters - Intercept vs. Escort

Post by BK6583 »

The rules are pretty clear on how intercept works. What's not clear to me is how fighters escort an airstrike. As the Germans in CB full, I'm getting my clock cleaned (roughly 60 dive and level bombers destroyed after 2 turns) by Russian interceptors. As I'm learning the combat screen, after several air strikes, I couuld readily see the Russian fighters that intercepted my strike; I could not see that any German fighters escorted these strikes - hence the heavy looses of bombers. How does escort work?
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LiquidSky
Posts: 2834
Joined: Tue Jun 24, 2008 4:28 am

RE: Fighters - Intercept vs. Escort

Post by LiquidSky »



If you want to escort, just add a fighter to the strike. I find it better to use my fighters to strike the enemies bases behind his lines. Usually I fly two squadrons of fighters, pick a possible airbase near the front and hit it. If it has planes on it, they have to fly up, otherwise you get possible interceptors only. After I chew them up, I repeat at another base, until all my fighters are used up.

If it appears he still has interceptors in reserve after you have flown all your fighters...do not fly any bombers.

Otherwise, feel free to bomb what you want in that area....For fun, you can hit the cities to damage them (which reduces airplane readiness if they want to base there)

I usually find that by about three turns, the Russians are so hurt in fighters, that you can switch to using single fighter squadrons. This is when the Russians usually back all their air up to the Urals to wait until winter...if not, you can get more and more aggressive....fighter sweeps on every city near the front, bomb all the cities afterwards with KG bombers. Leave the stukas at home.

Finally you will either gain air superiority by destroying the Russian airforce, or he will hide it. Then your stuka's and bombers can do what they like, while your fighters run recon.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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