Stalingrad sneak peeks

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Gerry4321
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RE: Stalingrad sneak peeks

Post by Gerry4321 »

Hello Jamm:

Meant to mention earlier that someone created a series of template documents for the layout of firefights. See:
http://www.boardgamegeek.com/article/10105790#10105790

Looks like you came up with your own.

He is also developing a scenario design toolkit:
http://www.boardgamegeek.com/article/9998441#9998441

Gerry
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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

Thanks Jerry,
From what I'm reading, it looks like those take a lot more work with digital pictures and so forth.
I was able to whip up a template in about an hour after studying COH firefight cards, so future cards should be a snap.
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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

Another scenario being tested


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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

,..

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Gerry4321
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RE: Stalingrad sneak peeks

Post by Gerry4321 »

Hello Jamm:

Does rubble block LOS? And do you have debris too (I have a faint recollection of this from ASL).

Thanks,

Gerry
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Jamm
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RE: Stalingrad sneak peeks

Post by Jamm »

Hey Jerry,
Yes the rubble blocks LOS
There is a lot of debris on the Red Barricades map but if I recall it only hinders movement and may bog vehicles.
I didn't have a coh terrain tile for that effect so I left it out.
For the stone rubble I used the stone ruins tile which hinders movement, +2AP foot and +4AP tracked with chance of immobilization, +2 Def modifier
For wood rubble I used the wood ruins tile which is +2AP foot and +3AP tracked, +1 Def modifier
Both allow no wheeled movement
I could've added a bunch of debris for show with no underlying effects like the shellholes, but I figured it might clutter things up too much and become a bit confusing.
So any of the hexes which show rubble, have the corresponding terrain effect.
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