[MOD] GTPG v2.0 Part 1 (1939-1943) (19/12/12)

Post new mods and scenarios here.

Moderator: MOD_PanzerCorps

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scout1
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by scout1 »

ORIGINAL: nikivdd

GTPG Grand Campaign with the vanilla e-file (stock units) by Nikivdd

English Version GTPG v0.1 -50 scenario's: http://www.designmodproject.de/forum/do ... php?cat=54
English Version GTPG v1.06 - 70 scenario's :http://www.designmodproject.de/forum/do ... php?cat=54
Deutsche Version GTPG v1.0 demo : http://www.designmodproject.de/forum/do ... php?cat=54


The downloads come as a rar file, it includes the mod, flowcharts, changelog, credits and installation guide. Feedback in any form is much appreciated!



Installation:

The campaign pack needs to be unrarred under \documents\my games\panzer corps\mods
If there is no mods folder, than you need to create it
Launch the game, chose new game, click on more campaigns, click on the GTPG v0.1 or v1.0 , click on play


In honor of the campaign developer of Panzer General, Gerold Treitler!
Who hasn't heard of Gerold Treitler's 6.2 Campaign for Panzer General? If you don't, you probably weren't born yet ;).

Please share your comments!

GTPG Grand Campaign v2.0 DEMO by Nikivdd

GTPG v2.0 demo auf Deutsch: http://www.designmodproject.de/forum/do ... &df_id=173
GTPG v2.0 demo in English: http://www.sendspace.com/file/1079fq

I v2.0 a complete follow on to the previous work or is it truely limited t a demo ?
nikivdd
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

GTPG v2.0 Part 1: 1939-1943

Image

Image

If i counted right, there should be 53 scenario's.

Install guide, credits, flowcharts are included in the download.
You can continu the game after 1943 but it has not been brought up to v2.0 specs yet, also savegames beyond this point will not be savegame compatible with part 2.

My gratitude to all fellow modders and admiration for this wonderful community! And a big thank you to all the playtesters!!!

Grab it here from sendspace: http://www.sendspace.com/file/1anv95
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scout1
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by scout1 »

THnka, that answered my question.

But raises another. Sorry if this has been asked/answered ..... but

What are the primary differences between v1.06 and v2.0 ? If this already been discussed, could you please point me to the link. Can't find any. Not looking for the 300+lines of specific changes, rather a summary of the major differences ......

Thanks in advance
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scout1
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by scout1 »

By the way ..... REALLY like your work ..... !
nikivdd
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

Version v1.06
- Vanilla efile, vanilla units, compatible with a personal efile
- 70 scenarios (1939-1946)

Version v2.0 Part 1
- Custom efile, vanilla + custom units (Heer and SS units, Wiking units, extended capturable unit database, extended bonus unit database,...), not compatible with a personal efile
- 53 scenarios (1939-1943)

You can also check out the GTPG thread on the slitherine forum, there is always much more activity there. http://www.slitherine.com/forum/viewtopic.php?f=147&t=29747

If you have further questions, don't hesitate to ask.
planner 3
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RE: New project GTPG's campaign for Panzer Corps

Post by planner 3 »

"Double Post SRI"[:o]
"As Pogo said, 'We have met the enemy and he is us' "
planner 3
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RE: New project GTPG's campaign for Panzer Corps

Post by planner 3 »

nikivdd: If I read you loud and clear, I can install your mod without the use of the GME installer in my copy of Vanilla ver 1.11.
Please say its so ? [&o]
"As Pogo said, 'We have met the enemy and he is us' "
nikivdd
Posts: 200
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Location: Belgium

RE: New project GTPG's campaign for Panzer Corps

Post by nikivdd »

ORIGINAL: planner 3

nikivdd: If I read you loud and clear, I can install your mod without the use of the GME installer in my copy of Vanilla ver 1.11.
Please say its so ? [&o]

I'm afraid GME is required because of the custom units. At this moment there is no other way of playing the mod, or any mod with custom units. I do hope this issue will get fixed in future vanilla patches.
planner 3
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RE: New project GTPG's campaign for Panzer Corps

Post by planner 3 »

Too Bad, So sad, GME, not for planner 3.
"As Pogo said, 'We have met the enemy and he is us' "
David Hansen
Posts: 161
Joined: Fri Jun 18, 2010 1:09 pm

RE: New project GTPG's campaign for Panzer Corps

Post by David Hansen »

d/l v2.0 Part 1 and enabled mod via GME.

I'd played 4 scenerios previously using the demo version of this mod.

Looks like the latest version has replaced the demo version in my mod files...ie., overwritten the old mod.

Started up with a previous same game under the demo version and everything seems fine.

I assume I can continue with v2.0 Part 1 using a saved game started with the demo version and continue just fine.

Am I correct?

Again...thanks much for your hard work and dedication!

DAVE
nikivdd
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Location: Belgium

RE: New project GTPG's campaign for Panzer Corps

Post by nikivdd »

ORIGINAL: David Hansen

d/l v2.0 Part 1 and enabled mod via GME.

I'd played 4 scenerios previously using the demo version of this mod.

Looks like the latest version has replaced the demo version in my mod files...ie., overwritten the old mod.

Started up with a previous same game under the demo version and everything seems fine.

I assume I can continue with v2.0 Part 1 using a saved game started with the demo version and continue just fine.

Am I correct?

Again...thanks much for your hard work and dedication!

DAVE

Yes, it should work because the GUID is the same and the campaign.pzdat (scenario and briefing names and their sequence in this file) has not been altered between the demo version and this release.
There might be a few minor changes in some of the scenarios that were available for the demo, but nothing important that requires a restart.
Georg1
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RE: New project GTPG's campaign for Panzer Corps

Post by Georg1 »

Please help
When you start a campaign to occur in the first scenario, only a black screen instead of a map.
Installed through GME.
Thank you, Georg
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: New project GTPG's campaign for Panzer Corps

Post by nikivdd »

ORIGINAL: Georg1

Please help
When you start a campaign to occur in the first scenario, only a black screen instead of a map.
Installed through GME.
Thank you, Georg


Hi Georg,

You also need to unpack the rar file in:
\mydocuments\games\panzer corps\mods

If you don't have the folder mods, you need to create it.
Georg1
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Joined: Mon Oct 15, 2012 4:17 pm

RE: New project GTPG's campaign for Panzer Corps

Post by Georg1 »

\ MyDocuments \ games \ panzer corps \ mods - I have done it already
I extracted the file to your Panzer corps MODS folder, expand it i \ MyDocuments \ games \ panzer corps \ mods - then activated through JSGME, but still when you start the first scenario, the black screen. Please help.
Thank you very much for any effort.
Georg.

P.S. I'm sorry my English.
Georg1
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RE: New project GTPG's campaign for Panzer Corps

Post by Georg1 »

Nikivdd:
Log in your MODS folder Panzer corps reports after a futile run the game (black screen) the following information:
Version 1.10 (Aug 2 2012)
ERROR: Unsupported version of the map file: 34
ERROR: Could not open scenario file: 'C: \ Users \ user \ Documents \ My Games \ Panzer Corps \ Mods \ GTPG v2.0 \ Data \ Aufmarsch.pzscn'

Please advise how to solve this problem
Thank you, Georg
planner 3
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RE: New project GTPG's campaign for Panzer Corps

Post by planner 3 »

"Sounds like a job for SuperGME"
"As Pogo said, 'We have met the enemy and he is us' "
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: New project GTPG's campaign for Panzer Corps

Post by nikivdd »

ORIGINAL: Georg1

Nikivdd:
Log in your MODS folder Panzer corps reports after a futile run the game (black screen) the following information:
Version 1.10 (Aug 2 2012)
ERROR: Unsupported version of the map file: 34
ERROR: Could not open scenario file: 'C: \ Users \ user \ Documents \ My Games \ Panzer Corps \ Mods \ GTPG v2.0 \ Data \ Aufmarsch.pzscn'

Please advise how to solve this problem
Thank you, Georg

Hi Georg,
Make sure Panzer Corps runs under the latest version v1.11.
If v1.11 is already installed, reinstall the v1.11 patch.

Georg1
Posts: 41
Joined: Mon Oct 15, 2012 4:17 pm

RE: New project GTPG's campaign for Panzer Corps

Post by Georg1 »

Nikivdd
Thank you very much, I had version 1.11 ... It's working. Your campaign I really like.[&o]

I wish you and the other players a Merry Christmas and health, happiness and all that is needed.
Georg
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: New project GTPG's campaign for Panzer Corps

Post by nikivdd »

ORIGINAL: Georg1

Nikivdd
Thank you very much, I had version 1.11 ... It's working. Your campaign I really like.[&o]

I wish you and the other players a Merry Christmas and health, happiness and all that is needed.
Georg

I'm glad it works :)
Merry Christmas ;)
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demyansk
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RE: GTPG Grand Campaign

Post by demyansk »

I can't seem to capture the one last hex in the sevastapol scenario and then I get a loss,

Question,

Is this the last scenario anyway? Can I just load a pre core for Stalingrad?

Any suggestions on how to win the Sevastapol scenario?
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