ATG: Wishlist thread

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Strategiusz
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RE: ATG: Wishlist thread

Post by Strategiusz »

Names of jpg files in the screnshoots folder.

1:
Random Scenario Gold_map 0_turn0_round001_a.jpg instead of:
Random Scenario Gold_map 0_turn0_round1_a.jpg

2:
Add some phrase to the file name, to avoid overwriting
Random Scenario Gold_map_some_random_characters_or_name_of_the_save_file_ 0_turn0_round001_a.jpg
And what is "0_turn0_"?



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RE: ATG: Wishlist thread

Post by Casus_Belli »

You should be able to get supply from conquered cities, IMHO.
Furthermore, Carthage must be destroyed.
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Qwixt
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RE: ATG: Wishlist thread

Post by Qwixt »

Just bought the game but "move stack" and "Scroll with mouse wheel" are at the top of my list.
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RE: ATG: Wishlist thread

Post by Twotribes »

If playing solo you can modify the research of your realm or all realms for that matter, give yourself the Conquest feat it is near the bottom of the list of research. This allows you to build supply fior twice the cost in enemy captured cities.
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RE: ATG: Wishlist thread

Post by lancer »

G'day Twotribes,
If playing solo you can modify the research of your realm or all realms for that matter, give yourself the Conquest feat it is near the bottom of the list of research. This allows you to build supply fior twice the cost in enemy captured cities.


Where exactly is this as I can't see it in the research tree, only units?

[edit] found it. It's called "Occupation ..." and it's in the editor at the bottom of the possible research options on the research page. Switched off by default.

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RE: ATG: Wishlist thread

Post by Jafele »

Sadly, choosing "New dawn random game" it´s not possible to activate Web´s mod "hardcore production" (I would call it "realistic production"[:D]), now you must activate it manually [:(]. It would be great to have an option to enable/disable in the "extra settings" screen.















Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

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RE: ATG: Wishlist thread

Post by Strategiusz »

Everyone can make HP mod or any mod for themself from any mod.
In the main menu click Load Scenario, pick anewdawn.at2, click edit, change the rule (settng -> rulevars -> movement types and ranges -> 312 from 0 to 1). Click Main, click Start. Yeah, you should see a strange map now XD. Click the "computer button" and SAVE, but save in the atgoldscenarios directory and name the file for example aNewDawnHadcore. Now if you want to play New Down with HP just make new random game and replace generic.at2 or anewdown.at2 or whatever masterfile with your new aNewDawnHardcore.at2 file.
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RE: ATG: Wishlist thread

Post by Jafele »

I did it, but eventually it´s not possible to purchase the new officers [:(].
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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Strategiusz
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RE: ATG: Wishlist thread

Post by Strategiusz »

Oh, sorry, you're right.
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RE: ATG: Wishlist thread

Post by Josh »

Don't know if this has been mentioned before, but I sure would like to see Uboats get Exp from intercepting supply. Like the Strategic Command series does, set it to intercept and slowly get more exp. As it is now they can intercept thousands and thousands worth of supply without getting 1 Exp point. [:(]
 
Also I'd like to see a "training" facility for Paratroops. They are usually highly trained highly motivated men... but in the game you can only send them into battle with a green status of 40 Exp. points. [:(] Maybe let Engineers build a .. school of some sorts(?) where you can then train these troops, maybe you make them automatically get 5 Exp points per turn, or maybe you have to pay for it via PP's...
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RE: ATG: Wishlist thread

Post by Jafele »

ORIGINAL: Josh
Don't know if this has been mentioned before, but I sure would like to see Uboats get Exp from intercepting supply.

Agree, but also planes or other units that intercept supplies. These invisible "caravans" are a essential to win a game.


Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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RE: ATG: Wishlist thread

Post by Josh »

ORIGINAL: Jafele
ORIGINAL: Josh
Don't know if this has been mentioned before, but I sure would like to see Uboats get Exp from intercepting supply.

Agree, but also planes or other units that intercept supplies. These invisible "caravans" are a essential to win a game.



Okay agreed; intercepting supplies = gaining Experience.

Ofcourse planes have the benefit that they can gather Exp pretty fast by searching for soft targets, a few runs over Inf units without cover and they have 10 Exp points extra already. No such luck for our poor Paras or Subs, they're green until they meet the enemy on the battlefield... [X(] Ooops.
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RE: ATG: Wishlist thread

Post by Jafele »

Art range for battleships is 2 hexes, however they can only shoot at 1 hex distance in sea combats [&:]. In coastal bombardments their range is increased by 1. Using the same hex scale this rule is not very coherent. I wish battleships could use their powerful guns to shoot enemy vessels at 2 hexes distance.
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
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RE: ATG: Wishlist thread

Post by ernieschwitz »

I would like the ability to make something other than supplies required as upkeep by each unit.

For instance, cash.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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RE: ATG: Wishlist thread

Post by Josh »

ORIGINAL: ernieschwitz

I would like the ability to make something other than supplies required as upkeep by each unit.

For instance, cash.
'
Well you can see "supplies" as "cash", so supplies is not only beans and bullets but also lubricants, ballbearings, clothing, rubber and cash. Or are you talking about the introduction of a whole new concept here; economics? a la HOI style?
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RE: ATG: Wishlist thread

Post by Twotribes »

He wants more. People are never satisfied, they want to make good games more to their liking. Which usually ends up destroying what was good about the game.

Now that I rained on his parade let me make MY ( of course my suggestions don't ruin anything ( LOL) suggestion.

I want MG, Mortar, Bazooka , Inf Guns, AT guns and Flak that is air drop-able. These things existed and it would increase the power and utility of paras. Like Paras they could just have one level of tech to limit increasing power to much.
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RE: ATG: Wishlist thread

Post by ernieschwitz »

Twotribes suggestions are simple to do. Just click the relevant box in the editor, that says paradropable. (or something akin to that)...

Mine are suggestions for adding new layers to the game, that cannot be done with the editor. (of course i could use regimeslots and just give base morale penalties for not having enough money...)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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RE: ATG: Wishlist thread

Post by Strategiusz »

Sometimes I wish for option to save some amount of AP after attack XD. But I didn't think how this would change the game balance.
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RE: ATG: Wishlist thread

Post by Josh »

ORIGINAL: Twotribes

He wants more. People are never satisfied, they want to make good games more to their liking. Which usually ends up destroying what was good about the game.

Now that I rained on his parade let me make MY ( of course my suggestions don't ruin anything ( LOL) suggestion.

I want MG, Mortar, Bazooka , Inf Guns, AT guns and Flak that is air drop-able. These things existed and it would increase the power and utility of paras. Like Paras they could just have one level of tech to limit increasing power to much.

Amen to that, give them hardfighting paras some more punching power! As it is now if you drop them in the wrong place [:(] they're doomed. [:(]

Ernie's suggestion about adding new layers is not something bad per se, after all games do evolve... sometimes indeed destroying a good game, or as my neighbours the Germans like to name it; "verschlimmbesserung" I love that word, great for Wordfeud hehe.
AT is predominantly a wargame, and not a socio-political simulation, so when and if a economic layer would be introduced it would have to be very rudimentary. As it is now your Strategic Bombers bomb the whole political-economic structure of a regime when they bomb a city, that role would be greathly enhanced then. Haven't got a clue as to *how* Vic would encomplish that. How much more complicated would we want AT to become? Without it becoming way to slow to play and enjoy? Without becoming a clickfest?
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RE: ATG: Wishlist thread

Post by danlongman »

Parachute units were fragile and initially won by surprise. Real airborne units came later
and in my opinion should be somewhere up the tech tree. Anyway I have not made my bucket list
so I had better come up with it so I can spoil the game. I loved the Bombur Mod that could be
a random start in 1900 before trucks and airplanes. An optional complex economy with food, farms
workers, lumber etc and investment tech instead of purchase tech would make me never leave the
house. Like my own pair of boobs.
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