air superiority feature in action

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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gwgardner
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air superiority feature in action

Post by gwgardner »

The new air superiority feature extends player control of the battlefield even more in this game. Look at this screenshot on the second week of Barbarossa. I can clearly see that I have some armored spearheads in the 'neutral zone', where Soviet fighters have some sway over the battlefield - they're in heightened danger until I can push my air bases forward. On the other hand, my infantry is rather well protected against enemy strikes.


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Rasputitsa
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RE: air superiority feature in action

Post by Rasputitsa »

Nice addition to the game, makes it possible to allocate your fighter units to threatened sectors. I wondered at first how historical this was, but if commanders found enemy air superiority in their areas they would certainly be calling on the High Command for air cover.

I really see this coming into play when you want to launch amphibious, but especially airborne landings, which could be decimated if sent into regions where you had not clearly established air superiority.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
shermanwar
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RE: air superiority feature in action

Post by shermanwar »

Hi,
Im just getting back to the game from 1.0 I cant recall how select the air superiority option. I think I read it somewhere but came seem to find it now. Thanks for the help, looking forward to re-exploring the changes!
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Rasputitsa
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RE: air superiority feature in action

Post by Rasputitsa »

ORIGINAL: shermanwar
Hi,
Im just getting back to the game from 1.0 I cant recall how select the air superiority option. I think I read it somewhere but came seem to find it now. Thanks for the help, looking forward to re-exploring the changes!

F10 brings in air superiority.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
shermanwar
Posts: 66
Joined: Thu Feb 23, 2012 1:12 am

RE: air superiority feature in action

Post by shermanwar »

Thank you! Could you tell me abit about the check boxes in the fighter unit panel that are labeled lock interception? One has a small icon in it and the other is a check box. I am just not clear what the choices mean. All help really appreciated!
sherman
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Rasputitsa
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RE: air superiority feature in action

Post by Rasputitsa »

ORIGINAL: shermanwar
Thank you! Could you tell me abit about the check boxes in the fighter unit panel that are labeled lock interception? One has a small icon in it and the other is a check box. I am just not clear what the choices mean. All help really appreciated!
sherman

The way I understand it is, that if you select the fighter check box then that unit will not fly intercept missions against air units attacking your other air, or ground units. It will still protect itself against direct attack, but not help others under air attack.

You may have a weakened fighter unit that you are trying to rebuild and if the enemy air keeps attacking, your fighter unit keeps going up on automatic intercepts (until it drops below 50% strength when it will not intercept anyway) and never gets the chance to recover, eventually you might even loose it, whilst defending ground units which may be strong enough to withstand the attacks and don't need air support. Select the check box and it won't respond to enemy air attacks, until you un-check the box after it has been reinforced.

You may have a strong, experienced fighter unit that will be better at interceptions, so you can check the box on your weaker fighter units and only the best ones (leave un-checked) will intercept, doing more damage (you hope). Maybe the other way round and you want new units to do the intercepts to build up experience.

It just gives you more flexibility in how your fighter units respond to attack.[:)]

Doomtrader - The icon above the check box doesn't seem to do anything, but the GUI game file (in data, gfx) has two icons available, one with the aircraft symbols crossed through (meaning no interceptions ??), another with the aircraft not crossed though (meaning unit will intercept ??). The game only seems to be using the crossed through icon, irrespective of whether interceptions have been checked off, or on.

The mouse-over of this item shows lock_interception, suggesting that checking the box locks interception on, which is the reverse of what it actually does, perhaps it should say lock interception off. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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