Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
At what res are you running the game JocMeister? Do you use any command line switches for the .exe?

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
With reference to my original report, I just noticed the strafing aircraft outside the box only occurs when strafing naval vessels. Seems normal with land units.
It may be different resolutions, it may not be, I run at 1600x1200 but it may also be specific circumstances. Try strafing ships with fighters at 100 alt. Certainly nothing to do with alt-tabbing or whatever for me. Its consistent and reproducible. I would also like to add that in sub v sub combat the top submarine in the combat dialogue box appears off center (to the right).
It may be different resolutions, it may not be, I run at 1600x1200 but it may also be specific circumstances. Try strafing ships with fighters at 100 alt. Certainly nothing to do with alt-tabbing or whatever for me. Its consistent and reproducible. I would also like to add that in sub v sub combat the top submarine in the combat dialogue box appears off center (to the right).
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JocMeister
- Posts: 8258
- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
LoBaron,
Here is my command line!
-fd -px1680 -py1050 -altFont -deepColor -skipVideo -dd_sw -cpu4
Here is my command line!
-fd -px1680 -py1050 -altFont -deepColor -skipVideo -dd_sw -cpu4

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
where do i look for my command line?ORIGINAL: JocMeister
LoBaron,
Here is my command line!
-fd -px1680 -py1050 -altFont -deepColor -skipVideo -dd_sw -cpu4
RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
Right-click on the WitP AE icon on your desktop, and select "properties" (down towards the bottom). Any commands you have active (or want to add) are in the red box in the picutre.


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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
Is there a list of command lines switches anywhere ?

RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
Look in the file named "readme" in your WitP AE folder. You'll find lists with descriptions.
RE: Patch 07 - Unofficial Public Beta - 1121 updated 16 December 2012
Filters for mission loadout description could use some shifting. With lots of letters it creeps over bomb type:


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- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
Question:
HQ split bug solved in last patch? I use last official patch and wonder if bug solved in new patch.

It damn annoying bug when i got useless HQs when trying unload HQ with troops. No lost ships or even damage during unload but auto-split HQ on fragments and YES "destroyed" fragment is parent unit.
Current HQ have:
Fragment unloaded - 160 supp, 77 moto supp.
Parent "destroyed" - 60 supp, 30 moto supp.
TOE is 120 supp , 60 moto supp so i dont lost any squads but will got "extra" squads in 32 days.
I will lost 32 days awaiting HQ bonus for 3 IDs which targetted Clark Field. Great advantage for Allies in 1941?
HQ split bug solved in last patch? I use last official patch and wonder if bug solved in new patch.

It damn annoying bug when i got useless HQs when trying unload HQ with troops. No lost ships or even damage during unload but auto-split HQ on fragments and YES "destroyed" fragment is parent unit.
Current HQ have:
Fragment unloaded - 160 supp, 77 moto supp.
Parent "destroyed" - 60 supp, 30 moto supp.
TOE is 120 supp , 60 moto supp so i dont lost any squads but will got "extra" squads in 32 days.
I will lost 32 days awaiting HQ bonus for 3 IDs which targetted Clark Field. Great advantage for Allies in 1941?
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
It was supposed to be fixed with this beta ... why haven't you uploaded a save ?ORIGINAL: btbw
Question:
HQ split bug solved in last patch?
It damn annoying bug when i got useless HQs when trying unload HQ with troops. No lost ships or even damage during unload but auto-split HQ on fragments and YES "destroyed" fragment is parent unit.
Current HQ have:
Fragment unloaded - 160 supp, 77 moto supp.
Parent "destroyed" - 60 supp, 30 moto supp.
TOE is 120 supp , 60 moto supp so i dont lost any squads but will got "extra" squads in 32 days.
I will lost 32 days awaiting HQ bonus for 3 IDs which targetted Clark Field. Great advantage for Allies in 1941?
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
Why need upload save? How it help?
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
Thanks for all the support!!ORIGINAL: michaelm
Minor update
[&o][&o][&o]
Pax
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
Logic ...ORIGINAL: btbw
Why need upload save? How it help?
1. Are using the beta ? - I assume you know that you have posted in the beta thread?
2. The beta has supposed to have fixed this issue. ** If is isn't fixed for all instances then /...
A save would be required to track this down.. Thus a save prior to it happening would give MichealM the chance to look it over and fix it; otherwise he might as well just become a clairvoyant.
Think please.
[edit] P.S if you are not using the beta, then before you post test the bug under the beta and then see if it is an issue or read the fixes on the first page...
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
Merry Christmas all. Thank you Michaelm for all your work.
RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012
+1ORIGINAL: zuluhour
Merry Christmas all. Thank you Michaelm for all your work.
Pax
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cfulbright
- Posts: 2782
- Joined: Tue May 06, 2003 11:12 pm
RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
Michael,
Great new patch. Thanks for continuing to support this.
One thing to note. When you decoupled the Upgrade function from the Replacement function, I think it defaulted to Upgrades=On for all units. When I loaded a game saved with the prior beta and ran a turn, I saw in the After Action report that hundreds of units upgraded components. As many of these were in backwater outposts, that wasn't desirable. So I reloaded the save game, showed all LCU, and turned off Upgrade on all units. Then I just had to remember which few I wanted Upgrade=On for.
If you do another patch, please change it so Upgrade=Off as default.
Great new patch. Thanks for continuing to support this.
One thing to note. When you decoupled the Upgrade function from the Replacement function, I think it defaulted to Upgrades=On for all units. When I loaded a game saved with the prior beta and ran a turn, I saw in the After Action report that hundreds of units upgraded components. As many of these were in backwater outposts, that wasn't desirable. So I reloaded the save game, showed all LCU, and turned off Upgrade on all units. Then I just had to remember which few I wanted Upgrade=On for.
If you do another patch, please change it so Upgrade=Off as default.
- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012
It didn't 'default' the Upgrade setting, it left it as it was set in the units.
Michael








